Burning Stacks

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Posted by: ragnarokda.1805

ragnarokda.1805

I would be really frustrated if all of a sudden an irrelevant function of the game became relevant and I was so used to ignoring it, too.

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Posted by: Saiyan.1704

Saiyan.1704

teams have burning synergy, every seconds you got tons of burning stacks while fighting

Lets emphasis Team Synergy. That is the entire point of that condi change. I’m sorry that you’re team (if you have one) didn’t have condi cleanse synergy.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Uriel.6310

Uriel.6310

Something does need to be done about burning damage. It is out of hand. I’m not one to come to the forums to cry for nerfs, but having a guardian pop all his abilities to put 12 stacks of burn on you which melts anyone with condition clear on cool down within 5 seconds is broken. Not only that, burn damage is superior to other condition damage. I can stack 15 bleeds on a opponent and still not do as much damage.

So either burning needs to be toned down or the other conditions need to be on par with it.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

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Posted by: Archaon.9524

Archaon.9524

I would be really frustrated if all of a sudden an irrelevant function of the game became relevant and I was so used to ignoring it, too.

all celestial specs used to kill ppl with burning way before anet buffed it…they just shifted it from normal to reterded…no condition in this game should tick like having a thief autoattacking you (Pretty much same dmg and ignoring armor/protection)

Ark 2nd Account

(edited by Archaon.9524)

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Posted by: Sparda.9750

Sparda.9750

wanna talk about the trait of guard that burn you everytime he blocks an attack??
my thief is insta-deleted against a such guard
according to wiki, burn stack 2 times better with condi than bleeding, and the flat damage is 5 times better

i think that all those buff on conditions that stack in intensity is awfull

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Posted by: Saiyan.1704

Saiyan.1704

Something does need to be done about burning damage. It is out of hand. I’m not one to come to the forums to cry for nerfs, but having a guardian pop all his abilities to put 12 stacks of burn on you which melts anyone with condition clear on cool down within 5 seconds is broken. Not only that, burn damage is superior to other condition damage. I can stack 15 bleeds on a opponent and still not do as much damage.

If some one pop all of his abilities, I would think the output of it would be very strong. I will say that if a single clease occured, the guardian will be rendered useless unless he can live for 28 to 36 seconds. As a burn guard myself, it can often take some ingenuity in trying to survive after using my 3 utility skills. It’s equivalent to having instant half health

So either burning needs to be toned down or the other conditions need to be on par with it.

I suspect that’s the case with certain builds. A lot of it has to do with skirmish viability as oppose to 1v1 viability. Burn guards suck in 1v1 compared to other condi builds but we offer even more burn damage potential in groups. I think Karl did an excellent job with burn guards.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Saiyan.1704

Saiyan.1704

wanna talk about the trait of guard that burn you everytime he blocks an attack??
my thief is insta-deleted against a such guard
according to wiki, burn stack 2 times better with condi than bleeding, and the flat damage is 5 times better

i think that all those buff on conditions that stack in intensity is awfull

The trait is called Amplified Wrath

The prepatch version of this trait was a lot more OP in 1v1. In fact, hybrid/burn guards in that era were only viable in that aspect. This trait got nerfed as it is simply not as strong as its prepatch counterpart.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Pimsley.3681

Pimsley.3681

I’m gonna get flamed for this but, burning as it stands, contributes to balancing the game. It enforces ppl to run cleanses instead of running all-dps focused builds.

I have survived 14 stacks from a guard and 11 stacks from an engie. They’re very squishy if you manage to outlive their condi burst. The only class that’s an exception is the d/d ele. They don’t apply burning stacks as fast as the guard and engie but they’re unbelievably tanky and can also do high dps from burning speed and easy might access.

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Posted by: Jetshroom.5790

Jetshroom.5790

Yeah it seems like it’s about cleansing at the right time rather than panicking the second a flame hits you. The initial burst of fire hits hard but it’s easy enough to escape. After that, you’ve got a pretty soft enemy to take down.
My burn guard crumples if someone plays smart and hits me hard.

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Posted by: Archaon.9524

Archaon.9524

The only class that’s an exception is the d/d ele. They don’t apply burning stacks as fast as the guard and engie but they’re unbelievably tanky and can also do high dps from burning speed and easy might access.

nothing new bro…nothing new…

Ark 2nd Account

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Posted by: MrForz.1953

MrForz.1953

I have survived 14 stacks from a guard and 11 stacks from an engie.

I’m honestly surprised this Engie actually piled all his burns on one single combo.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: choovanski.5462

choovanski.5462

I have survived 14 stacks from a guard and 11 stacks from an engie.

I’m honestly surprised this Engie actually piled all his burns on one single combo.

its a good idea if you moa them too

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: MrForz.1953

MrForz.1953

its a good idea if you moa them too

If he survived, it’s highly unlikely that he tossed the moa afterwards, unless there was a dodge in the equation.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: ragnarokda.1805

ragnarokda.1805

I personally haven’t had any issues facing condi builds. Prioritize your cleanses for large stacks of condi or any other back breaking conditions instead of popping a cleanse every time you accidentally walk through ring of fire. I feel like I’m missing something with this “burning is OP” stuff… Maybe I’ve just been lucky and haven’t faced any condi builds or cele ele that were played well in the last 250 games I’ve played?

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Posted by: abc.5790

abc.5790

I have survived 14 stacks from a guard and 11 stacks from an engie.

I’m honestly surprised this Engie actually piled all his burns on one single combo.

engie prolly ran p/p rabid with ip ia
11
could have used stealth to get close for pistol 4, ft4, pistol 5, throw wrench on firefield, proc ip, ia

[Star] In My Prono
EU Scrub

(edited by abc.5790)

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Posted by: Midi.8359

Midi.8359

I feel like burning needs to be tuned down a bit. But more so other condi’s need to be brought up to at least half it’s level. Only condi that compares to burning right now is confusion.

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Posted by: Pimsley.3681

Pimsley.3681

The only class that’s an exception is the d/d ele. They don’t apply burning stacks as fast as the guard and engie but they’re unbelievably tanky and can also do high dps from burning speed and easy might access.

nothing new bro…nothing new…

I know I know. Was worth reiterating how eles are superior to other burn stacking classes. I’m starting to love d/d eles as much as you do.

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Posted by: Uriel.6310

Uriel.6310

Something does need to be done about burning damage. It is out of hand. I’m not one to come to the forums to cry for nerfs, but having a guardian pop all his abilities to put 12 stacks of burn on you which melts anyone with condition clear on cool down within 5 seconds is broken. Not only that, burn damage is superior to other condition damage. I can stack 15 bleeds on a opponent and still not do as much damage.

If some one pop all of his abilities, I would think the output of it would be very strong. I will say that if a single clease occured, the guardian will be rendered useless unless he can live for 28 to 36 seconds. As a burn guard myself, it can often take some ingenuity in trying to survive after using my 3 utility skills. It’s equivalent to having instant half health

So either burning needs to be toned down or the other conditions need to be on par with it.

I suspect that’s the case with certain builds. A lot of it has to do with skirmish viability as oppose to 1v1 viability. Burn guards suck in 1v1 compared to other condi builds but we offer even more burn damage potential in groups. I think Karl did an excellent job with burn guards.

On the contrary, I also play guardian on the side and I know well with how easily the burn condition is accessible to them. Lets take a look…

1. Zealots Flame.. (15 sec cool down) but also triggers on critical strikes and when traited, the burn duration is increased. According to metabattle, this can be thrown every 12 secs allowing you to eventually get 8-10 stacks alone while wielding scepter/torch alone from this.

So.. at this point.. if I have just 12 of this insane damage on me, its timeto use 1 (in most cases) or 2 of my condi cleanses.. on average.. my cleanses are on 20 – 30 sec cooldowns.

2. Purging Flames.. (35 sec cool down) gives 3 stacks of burn on activation and another 3 every time someone steps in the flame during its 5 second duration..

3. Judges intervention also applies 3 stacks of burns (45 sec cooldown)

4. Virtue of Justice.. every few attacks applies burns passively which are stackable.. it also has an active which applies burning on the first hit (25 sec cooldown) which can also be reseted with the elite.

Add this on to condi damage and Balthazar runes, you are in for a world of pain.

So as previous stated, the coefficients of burning is superior to all other conditions right now and it’s showing among other classes that have huge access to this condition also, like eles or engineers.

I can accept that this may be a way for them to bring condi clears, but really the damage is just too good right now. Makes me even more worried to see Berserker which seems to be focused around nothing but burning.

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

(edited by Uriel.6310)

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Posted by: Spartacus.3192

Spartacus.3192

A guard has one burn burst to drop those stacks on you…..surely everyone has at least ONE condi cleanse. If you say it was already on CD because you used it on someone else thats not the guard’s problem thats yours. 1v1 against a guard and it very easy to cleanse his ONE AND ONLY damaging condition. Then he has to wait a full 30+seconds to get purging flames and Judges Intervention off CD, by which time your condi cleanse should be off CD too.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: ragnarokda.1805

ragnarokda.1805

A guard has one burn burst to drop those stacks on you…..surely everyone has at least ONE condi cleanse. If you say it was already on CD because you used it on someone else thats not the guard’s problem thats yours. 1v1 against a guard and it very easy to cleanse his ONE AND ONLY damaging condition. Then he has to wait a full 30+seconds to get purging flames and Judges Intervention off CD, by which time your condi cleanse should be off CD too.

I think dying to condi burst because you have no cleanse or it’s on CD isn’t that terrible feeling… Now when I die out of no where to engi burst, big backstabs from a +1 or a shatter I feel like garbage. How can people complain that burning is too much when there are builds that can 100-0 you in the blink of an eye? Burn is fine. Poison should hit harder.

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Posted by: Tim.6450

Tim.6450

The burning on some skills need to be revised and the other condition needs to be brought up to par with burning. Also introducing more resistance at the cost of condition clears might help (this does not mean add more resistance to skills that don’t deal with conditions, just find a skill which removes a decent amount of conditions and change the clear for resistance). A lot of burns are rather short in duration.

EverythingOP

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Posted by: GrandHaven.1052

GrandHaven.1052

teams have burning synergy, every seconds you got tons of burning stacks while fighting

Lets emphasis Team Synergy. That is the entire point of that condi change. I’m sorry that you’re team (if you have one) didn’t have condi cleanse synergy.

I have said this a thousand times, no game should EVER balance around JUST premades! EVER.

The game WILL NEVER grow if that is the case.

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Posted by: Uriel.6310

Uriel.6310

A guard has one burn burst to drop those stacks on you…..surely everyone has at least ONE condi cleanse. If you say it was already on CD because you used it on someone else thats not the guard’s problem thats yours. 1v1 against a guard and it very easy to cleanse his ONE AND ONLY damaging condition. Then he has to wait a full 30+seconds to get purging flames and Judges Intervention off CD, by which time your condi cleanse should be off CD too.

And the burst that they can apply can happen shortly before the other person’s condi cleanse is back up. Which was my point in showing how easy it is for guardian to do it. However, I wouldnt have a problem with the damage if all conditions were as strong too, why is it just burning?

GW2 was never made to be more innovative than other MMOs, it was made to be different than GW1.

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Posted by: SaintSnow.6593

SaintSnow.6593

Sometimes i take my life into my hands and purposely walk back and forth on ring of fire to stack high burns to then toss onto some random poor chap.
Life’s a gamble.

Säïnt

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Posted by: ragnarokda.1805

ragnarokda.1805

Condi cleanse synergy example: Hey I noticeably laid down a spring trap… Come stand in it for a cleanse or two.

Burning still doesn’t kill as quickly as burst specs do and it can be reacted to and mitigated far more easily.