Burning reveals stealth?
how exactly does someone burn and doesn’t get burnt? It’s ridiculous, it’s almost as if it was a video game LOL
how exactly does some one stealth anyway.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
in team fortress, if a pyro sets a spy on fire, we can see the stealth-ed / cloaked spy burning up nicely.
perhaps we should be able to see the burning condition damage floaters show up?
maybe for bleeding and poison too?
at least we would roughly know their location, and suddenly burning / poison fields / bleeding aoe become useful at stealth detection.
I’d advise against making design decisions based on what would happen if someone were invisible and on fire in real life. Because as others have said, video games are…not much like real life.
I mean, how do we know that magic invisibility wouldn’t also hide the flames that are engulfing you in real life?
I mean, how do we know that magic invisibility wouldn’t also hide the flames that are engulfing you in real life?
hmmm good point there.