Burning speed vs blind
Burning Speed is a multi-hit: Before the blast at the end if Burning Speed, you’ll probably get hit by the fire trail … and one tick of that trail is blocked by Blindness.
Until that, I’ll play GW2.
Burning Speed is a multi-hit: Before the blast at the end if Burning Speed, you’ll probably get hit by the fire trail … and one tick of that trail is blocked by Blindness.
multi-hits are showed in the tooltip as (Yx): ZZZ
This is not the case of burning speed. It is accounted as a single hit, yet it is not countered by blind.
Even if it is a multi hit, blind should nullify the blast damage while leaving the trail: as it is now, blind simply is nullified and you’ll be hit by both explosion and trail.
it makes no sense, basically you can’t avoid it, since even if you dodge, you’ll be damaged somehow.
It’s especially bad as a squishy ( tried plenty of times on my necro and on my thief), since you will eat all the damage, and a good ele will time it instead of spamming it as soon as he can.
I see it doing damage before the big blast, so ya blind only makes it miss the first tick. Blast comes at the end, not like it is hard to dodge or anything.
Is this another veiled attempt of a nerf-cry for d/d eles? Anyway, just be thankful it’s not an auto-targeted attack like HS or steal.
With regards to blind, it only makes the first attack miss. It’s a multi-hit trail before the final blast at the end. And don’t trust the combat log too much, there are a LOT of things it does not record or take into account at the moment.
later. It doesn’t care that I’m there.”
Is this another veiled attempt of a nerf-cry for d/d eles? Anyway, just be thankful it’s not an auto-targeted attack like HS or steal.
With regards to blind, it only makes the first attack miss. It’s a multi-hit trail before the final blast at the end. And don’t trust the combat log too much, there are a LOT of things it does not record or take into account at the moment.
Where does it says it’s a multi hit ?
Take a look at dragon breath: THAT is a multi hit.
Burning speed blast should be blinded, the first “hit” doesn’t exist, and don’t tell me burning speed is “5 hits” because i clearly saw my arcane power get totally drained by a single burning speed.
Something is wrong with it, and must be fixed.
Stop crying just dodge it i cant believe you are crying for this. The skill has 2 parts of damage, theres a firewall part (you can see it in the tooltip) which is the one that hits first, then the blast damage (also seen in the tooltip) which is the one that hits last, plus a burning damage if you step on it.
There are a lot of offensive abilities that negate defensive cooldowns. Teams still usually use 1-2 bunkers, so my guess is it’s best to keep it that way or bunkers would be too powerful.
Examples:
Backstab>blind
Pull>block
Ground effect cc>dodge/block
Could be something is bugged, but my guess is that this will just get added to the list of odd counters that don’t necessarily make sense.
Burning speed has a number of hits so blind isn’t effective, as you pointed out. But here’s a fun tip (from an ele).
Immobilize obviously stops the travel of the ability before it’s activated, but it’ll stop burning speed during as well!
However, stay the hell away from an imob ele since you’re gonna eat all of the point blank AOEs he has and Burning Speed Being one of them will hit like Nicki Minaj in American Idol.
later. It doesn’t care that I’m there.”
However, stay the hell away from an imob ele since you’re gonna eat all of the point blank AOEs he has and Burning Speed Being one of them will hit like Nicki Minaj in American Idol.
LOL!
Yeah, actually, I’d prefer to land an immobilized burning speed on someone point blank. Hits like… what you said.
I do believe Burning Speed distance traversed, like other gap closer skills, are reduced by cripple (and chilled?). Not entirely sure, need mo confirmation or testing.
But we are deviating from the topic. Blind is a very tricky condition. It’s effective for one-hit damaging skills like BS or killshot and targetted casts like Mesmer phantasms, but is pretty much useless to multi-hits like HB, unload, and Burning Speed.
later. It doesn’t care that I’m there.”
I do believe Burning Speed distance traversed, like other gap closer skills, are reduced by cripple (and chilled?). Not entirely sure, need mo confirmation or testing.
But we are deviating from the topic. Blind is a very tricky condition. It’s effective for one-hit damaging skills like BS or killshot and targetted casts like Mesmer phantasms, but is pretty much useless to multi-hits like HB, unload, and Burning Speed.
Yeah, blind really shines against control abilities. Engi/Warrior downstate pull/knockdown is fun. Hammer-time abilities. Etc.
yeah blind is tricky. on one hand it could be extremely powerful and other it is useful only in certain spots.
it does say burning speed is a multi attack.
http://wiki.guildwars2.com/wiki/Burning_Speed
its a low damage firewall with a burn that ticks 4 secs.
and a blast.
the firewall appears to actually be in several segments and each segment is an attack. thats what i have seen anyway using it against doors and whatnot.
Slide forward and blast the area, leaving behind a line of fire that burns foes.
Fire wall damage: 34
Duration: 4 s
Burning: 1 s (328 damage)
Blast radius: 240
Blast damage: 672
Combo Field: Fire
Range: 600
(edited by Crunchy Gremlin.5798)
Burning speed has a number of hits so blind isn’t effective, as you pointed out. But here’s a fun tip (from an ele).
Immobilize obviously stops the travel of the ability before it’s activated, but it’ll stop burning speed during as well!
No it doesnt the blast occurs at the same time it has to and blasts on where you got immobilized.
yeah blind is tricky. on one hand it could be extremely powerful and other it is useful only in certain spots.
it does say burning speed is a multi attack.
http://wiki.guildwars2.com/wiki/Burning_Speedits a low damage firewall with a burn that ticks 4 secs.
and a blast.
the firewall appears to actually be in several segments and each segment is an attack. thats what i have seen anyway using it against doors and whatnot.Slide forward and blast the area, leaving behind a line of fire that burns foes.
Fire wall damage: 34
Duration: 4 s
Burning: 1 s (328 damage)
Blast radius: 240
Blast damage: 672
Combo Field: Fire
Range: 600
And that’s the point.
The damage you get is the blast, there’s nothing BEFORE the blast.
The trail is left when sliding in, so the first hit is THE BLAST.
That’s why blind should nullify the blast and leave the trail as it is.
Currently, a blinded ele not only lands the blast, but also leaves the trail.
Basically, blind does nothing to the skill.
Agree with OP on this. Blind should do something. It should be removed after the blinded character hit the target and if the target only gets hit by the blast, the blast should miss.
Blind not working has intended.