Burning stack intensity
Not gonna happen. Eles and Guards would be weaker and the devs playing them wouldnt be happy about it.
eles and guards would be fine ._.
AoE Wars 2 + the upcoming expansion Passive Wars yo \m/
#PirateShipMETA
Ele being OP because of burns is a misconception and definitely a l2p issue from players. You should never get higher than a 5 burn stack burst, lasting 6s, when they “randomly” pop Fire Attunement on you.
Eles have an AoE Fire effect when they enter Fire Attunement. When you see it:
Block/Evade/Kite/Invulnerable/CC/Cleanse/Blind
DON’T keep entering their Fire Fields as entering and leaving it applies more burn stacks.
Elementalists have always been overpowered through resiliency via mobility. Nerfing Burns directly will have a More negative impact on every other class than Elementalists.
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Ele being OP because of burns is a misconception and definitely a l2p issue from players. You should never get higher than a 5 burn stack burst, lasting 6s, when they “randomly” pop Fire Attunement on you.
Eles have an AoE Fire effect when they enter Fire Attunement. When you see it:
Block/Evade/Kite/Invulnerable/CC/Cleanse/Blind
DON’T keep entering their Fire Fields as entering and leaving it applies more burn stacks.Elementalists have always been overpowered through resiliency via mobility. Nerfing Burns directly will have a More negative impact on every other class than Elementalists.
By the time you see the fire attunement animation, it’s already too late….wtf <o>
But yeah, D/D ele is the most brainded build these days. I’ve fought countless of those pricks. Some of them don’t even pay attention where I am, they just spam their kitten. It’s not like they have non-aoe abilities…for melee users like myself that is not really keen on pirate ship fighting … this is beyond annoying.
And with the new burn stacks they just rotate through abilities. I try to chill them because I’m cool 8-) but they cancel conditions faster than I could say christmas …. fighting D/D ele is not hard, it’s frustrating. You don’t really have room for error.
Oh you missed to make that last hit? Welp … here let me use my 3 blocks, damage reducing and let me dodge for half hp bar heals. Shall we try again now? c:
(edited by Ravenmoon.5318)
My old reply in a other topic about burning
“The simply need to lower the base coefficient and boost a little (condi damage * coefficient) in this case condis would scale better if you have condi damage in your build and you have a low condi damage if you have a really low value in condi damage.
Example Burning
(0.160*Condi damage ) + 70 damage per stack per second at Level 80
So if you have 0 condi damage
Burning tick = 70 For example 4 stacks with 0 condi damage = 280 damage
If you have 1000 condi damage
Burning tick = 230 For example 4 stacks with 1000 condi damage = 920 damage
Old formulas (before patch) was
0.25*condi damage + 328
328 damage was a little too strong for a base damage so i think 280 should be better (considering now stack in intensity too)
with 1000 condi damage u had a single tick of 328 + 250 = 578 and it would be between 2 and 3 stacks with my example values.
With the actual values, condi damage is broken.”
Ele can stack a large amount of burn and might, that grant him something like 2300 condition damage, making they’re burn kill you in something like 3 seconds.
About guardians, I play a condi guardian in spvp and yes, it’s very powerfull. If a take a enemy I can kill him in something like 8-10 seconds. But there’s so many counters to a guardian condition that if you simply block/blind/reflect/evade 3 skills you have a 15-20 seconds while the guardian is hitting you hoping to stack burn waiting for the torch skill recharge to stack burn again. Because a guardian need 3 hit to give a stack of burn, that last 3 seconds. It’s something like 1.5 sec for a stack that last 3 sec, in auto attack, but if you’re not a noob you can easly evade the scepter skill 2 and sword skill 3, the skills that help to stack burn. Out of the common ways, everyone have a lot of condi removal, expecially with that meta. Warrior have the stance and the signet to reduce to 0 all the damage (or simply swap weapon and clean my burn every 5 sec), ele have that kitten trait that impose to me to deal damage to reduce they’re health before I can stack bun and the focus air skill that block projectiles in AoR range that make me unable to use my sword skill 3 and torch burning skills, rangers have survavibility skills or pet, necro and mesmers can clean or send the burn back, and more.
Actually a guardian condition is hardly countered by a lot of meta builds. Expecially in team fight where a shout guardian can make all my work to stack burn deal 0 damage.
About the ele, it’s a different thing because the eele can stack burn easly than a guardian, with a large amount of might.
With my guardian I’ve fight a lot of condi ele and condi guardian and I’ve never lose against them. I’ve lose against direct damage guardians, that deal more damage than my own in condi build, but I’ve never had troubles against a burn-based build.
Actually the problem of burn is only on ele because the ele can stack it very easy and obtain a full stack of might, making it very dangerous, dealing 7-10k of damage /sec, a very OP thing.
But the guardian can more or less deal 1500-3000 damage of burn /sec, no more (expecially if you know a little how to fight a condi guardian)
I want to be clear here. Burning is high but, its one of the key features and rightly so of a guardians abilities.
Maybe a slight adjustment is needed but I see no reason to destroy a condi class on guards. At first everyone used this build and I know that was annoying, but they do give up alot of things in order to do this.
So please be gentle when you adjust burning I was so happy to see that guardians got a viable condi template.
Really the burn application just needs to be nerfed on these 2 classes. They’re the only reason burning seems OP right now. Anytime you see a burning thread, it’s from some burning guardian build or how eles are OP right now because of burning. If you nerf burning across the board, you hurt people who use it for supplemental damage and not abusing it either on purpose or indirectly like guardians abusing the burning by traiting specifically for it whereas elementalist simply just use the fire skills that are OP like Drake’s beath and ring of fire. Everyone else really is fine with burn application
Maguuma
I can see the issue with Eles, because they already have so much sustain, though I will not say they dont work hard to do this, they are masters of rotation compared to other classes. But guards give up alot to do a burn guard build.
I do not play guard but I tried out this build just to see what it was like and although it is fun it takes skill to stay alive with it.
I believe the problem is not with the condition in itself but with certain abilities. I hope tomorrow we will see another balance update.
shame only Karl plays thief every now and then… Karl, were all counting on you man!!
Elementalists I can kind of see complaining about because they can put other conditions on you beside burn which, if done smart, can make burn hard to take off.
But Guardian burn is a l2p issue. We have ONE condition available to us and can be kited down. If you see a guardian playing burn immob him and kite.
Burning isn’t all that bad unless you’re silly enough to let it stay on you. Cleanse and avoid. Even if a Guard is running scepter you can stand still and not get hit by the SLOWEST ranged weapon in the game.
considering a party of guards can stack 500 of burning I think eles are the least of the problems.
I find it hilarious that the OP is complaining about ring of fire, of all things. Just don’t walk in or out of the ring and you will receive no burning! It does absolutely nothing to you if you just stand in it.
I main a guardian and I’ve already stated in many topics:
The burn is fine! The 3 stacks of burn abilities should give only 2 with a bit of extended duration. It lessens the burst and give more chance to cleanse. It won’t affect these professions PvP effectiveness only their surprise-burst.
But by any means: please DO NOT nerf the Burn condition itself!
Look I don’t want anymore changes to anyone cause I play necro and undoubtedly there will be a nerf in there somewhere for me.
:)
How about not running in and out of ring of fire then?
How about not running in and out of ring of fire then?
This.
Devs aren’t here to fix stupid.
I was fighting an ele and a war on the west point on forest, under heavy pressure, so I headed up the mini jumping puzzle to get on top of the ledge west of the point. When I was making the final jump, the ele dropped ring of fire and the war hit me with a cripple. In the half a second span of that jump I went from having 0 burning stacks on me to… 12. In one jump. I’m pretty sure the forums would be filled with nothing but complaints if Engineers had a skill that could apply 12 stacks of burning in less than a second.
I’m so sick of fighting D/D eles when they randomly drop a ring of fire, before I even realise, I have 10 stacks of burning and im dead, just revert it already, atleast in pvp, its freaking stupid
before I even realise
pay more attention the ring of fire and your condis and you might find you die less. literally one condi cleanse and a dodge roll will get you out of this mess.
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Waiting To ReRoll Mystic & Forget About Tyria
I was fighting an ele and a war on the west point on forest, under heavy pressure, so I headed up the mini jumping puzzle to get on top of the ledge west of the point. When I was making the final jump, the ele dropped ring of fire and the war hit me with a cripple. In the half a second span of that jump I went from having 0 burning stacks on me to… 12. In one jump. I’m pretty sure the forums would be filled with nothing but complaints if Engineers had a skill that could apply 12 stacks of burning in less than a second.
Again, stop jumping around in ring of fire. You don’t instantly get 12 stacks of burn from it, you only get that if you cross it multiple times.
I did not cross it multiple times. I jumped through it once to get on top of the ledge. I would have been dead from the dps warrior had I not made the jump, and had no blocks available. Yet still, 0 burning to 12 stacks. Something ain’t right here.
I did not cross it multiple times. I jumped through it once to get on top of the ledge. I would have been dead from the dps warrior had I not made the jump, and had no blocks available. Yet still, 0 burning to 12 stacks. Something ain’t right here.
Sounds like you got outplayed. Ring of fire ticks 3 burn stacks each time you cross it. You crossed it 4 times (in-out-in-out or out-in-out-in) while jumping around on your little jumping puzzle.
If you jump tangential to it you’ll cross it 4 times on 2 different points.
Once again, I did not cross it 4 times. The ring was not even placed until I was about to start the final jump. The edge of the ring overlapped the top of the wall/rail thing, and as I jumped over it (once), I went from 0 stacks of burning to 12. I was watching my health at this point and saw the stacks appear. No skill should be stacking 12 burning in less than a second.
It’s more likely that they’re just going to reduce burning stacks on certain skills/traits.
Or, things might go a little crazy and Anet might begin adding stacks to skills/traits that are currently underperforming.
These days, anything’s possible.
Once again, I did not cross it 4 times. The ring was not even placed until I was about to start the final jump. The edge of the ring overlapped the top of the wall/rail thing, and as I jumped over it (once), I went from 0 stacks of burning to 12. I was watching my health at this point and saw the stacks appear. No skill should be stacking 12 burning in less than a second.
The fact is theres no skill that do it… Maybe ring of fire+drake’s breath+burning speed?
It’s laughable how people are defending the OP of burning because they benefit from it and it gives them easy mode, while totally ignoring the fact that the devs themselves have said conditions are doing more damage than intended. So enjoy the broken conditions while they last, especially burning.
Vague Memory: the devs said they are aware of the issues of some of the condition overall damages. Burning is one of them. Burning is the king of the conditions regarding sheer damage… Everybody knows this!
“Aggrostemma.1703
I main a guardian and I’ve already stated in many topics:
The burn is fine! The 3 stacks of burn abilities should give only 2 with a bit of extended duration. It lessens the burst and give more chance to cleanse. It won’t affect these professions PvP effectiveness only their surprise-burst.
But by any means: please DO NOT nerf the Burn condition itself!”
Getting 6-10 stacks of burning out of blue is not fun I agree! However getting 4-6 stacks of burning every 15-30 seconds and not being able to sort this out is a matter of build or skill.
This is why I support the burn application nerf instead of the “nerf the burn to the bleed level so I can faceroll with my no-condition cleanse power build”…