(edited by Yashuoa.9527)
Burst meta?
bunkers will still exist, it may be some more room for both. Too early to tell.
I used to be a power ranger, now not sure anymore
I think a lot of the changes are an attempt to make the game more fast paced and generally more rewarding than it was in this most recent meta. If you watched even ESL game you would know what I’m talking about. Seeing two organized teams fight for 7 minutes without even getting so much as one point cap, sometimes not even a kill in that time, is the most boring thing you can see in a competitive game mode.
They might be going a bit overboard with some of the nerfs and buffs though, but that’s just Anet’s M.O. at this point, which is made all the worse by the long periods of time between balance patches. That’s the real reason so many players are nervous about these changes, because they know if they cause even more imbalance than it will be some time before Anet addresses those properly. If this game was balanced every couple of weeks instead of with months between patches, then people would be as hesitant to play out changes like this.
Maguuma
Bunkers will only exist in condi removal heavy professions with strong healing…
Herald of Ventari
I think a lot of the changes are an attempt to make the game more fast paced and generally more rewarding than it was in this most recent meta. If you watched even ESL game you would know what I’m talking about. Seeing two organized teams fight for 7 minutes without even getting so much as one point cap, sometimes not even a kill in that time, is the most boring thing you can see in a competitive game mode.
They might be going a bit overboard with some of the nerfs and buffs though, but that’s just Anet’s M.O. at this point, which is made all the worse by the long periods of time between balance patches. That’s the real reason so many players are nervous about these changes, because they know if they cause even more imbalance than it will be some time before Anet addresses those properly. If this game was balanced every couple of weeks instead of with months between patches, then people would be as hesitant to play out changes like this.
More fast paced and more rewarding is all fine.
But as you say, I fear they might be going a bit overboard with some of the nerfs and buffs. Too big changes at once are rarely good.
Especially without frequent balance patches.