Button: solo players become premade

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Posted by: Ryan.9387

Ryan.9387

I think a nice idea would be after a pvp match a box would appear to “continue with your team” where anyone who clicks it would be entered into the queue as a party with the other players who clicked.

I realize this is the same as just inviting allies post match, but I feel that there is a social reason that people don’t do it. People may feel they aren’t friends, or their invite would not be well accepted due to previous games and so on. This would let players who wouldn’t normally party up do so without needing to initiate the invite.

Ranger | Elementalist

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Posted by: Saiyan.1704

Saiyan.1704

+1

aka FalseLights
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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

..or the names of my teammates disappear right after the match and team is disbanded so unless we chatted a lot i got no idea whom to invite?

+1 to the idea.

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Posted by: Supreme.3164

Supreme.3164

+1

Excellent idea

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Posted by: Bizarro.2901

Bizarro.2901

Indeed this would help the solo queue hell you go through when you can’t coordinate with your friends when to pvp

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Posted by: Archaon.9524

Archaon.9524

if i go solo it’s because i want to go solo….

Ark 2nd Account

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Posted by: Covis.6037

Covis.6037

i wouldn’t make something that makes u instantly queue with them but “recently played / in party with” with track of 1-3 recent groups. could be somekind of side menu for friends list.

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Posted by: Rym.1469

Rym.1469

So you suggest the same thing GW1 Random Arenas had.

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Posted by: Omnio.3652

Omnio.3652

Yea Rym is right. GW 1 if you win you continue. This PvP arena system here is awful. First you can’t queue from PvE world like.. in any other MMO. So you stand bored or you kill standing NPCs etc. in Hotm. And even if you win, guess what, back to loading screen to hotm so you can queue again. Really Anet? Really? We all know you can do better. ^^

If the team wins just let them join in queue, someone leaves? Ok, find them a new guy. Lets make PvP a bit more fun for those who still play it.

Was he swedish?
Yes.
A moose. It was a moose.

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Posted by: Metaliki.3269

Metaliki.3269

Yea Rym is right. GW 1 if you win you continue. This PvP arena system here is awful. First you can’t queue from PvE world like.. in any other MMO. So you stand bored or you kill standing NPCs etc. in Hotm. And even if you win, guess what, back to loading screen to hotm so you can queue again. Really Anet? Really? We all know you can do better. ^^

If the team wins just let them join in queue, someone leaves? Ok, find them a new guy. Lets make PvP a bit more fun for those who still play it.

+1

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Posted by: NeXeD.3042

NeXeD.3042

It’s hysterical that 5 randoms who happen to be in a party is why constitutes as a premade to some people now wonder so many people are so (don’t you dare give me an infraction for this) whiny.

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Posted by: Counterweight.7192

Counterweight.7192

Make it so.

Altered state of consciousness

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Posted by: CooloutAC.3451

CooloutAC.3451

in gw1 sync droppers, and instant quitters, killed the playerbase.

I’m sure thats why gw2 gave up on that system. Its very hard to stop unsportmanlike players, who only want to play with certain people, and will instantly quit a match otherwise.

What happened in gw1, is after a while you could not even get a match going because of people constantly quitting and trying to sync. At least in gw2 there is less instant quits over having no healer on team …lol

I"m sure in gw2 you end up on a premade team as much as you end up fighting against one so it evens out in the long run. The more people that are playing, the better any matchmaking system is. I for one would rather not have long qeue times.

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Posted by: Omnio.3652

Omnio.3652

in gw1 sync droppers, and instant quitters, killed the playerbase.

I’m sure thats why gw2 gave up on that system. Its very hard to stop unsportmanlike players, who only want to play with certain people, and will instantly quit a match otherwise.

What happened in gw1, is after a while you could not even get a match going because of people constantly quitting and trying to sync. At least in gw2 there is less instant quits over having no healer on team …lol

I"m sure in gw2 you end up on a premade team as much as you end up fighting against one so it evens out in the long run. The more people that are playing, the better any matchmaking system is. I for one would rather not have long qeue times.

You seem to be talking about random arena though from GW 1. In Team Arena or Alliance wars etc. you could take your team if I remember correctly. Here you can take premade with you so that should fix leaving. Also no healer as you say helps. ^^

Was he swedish?
Yes.
A moose. It was a moose.

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Posted by: Pomdepin.7068

Pomdepin.7068

Pretty good idea imo !

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Posted by: CooloutAC.3451

CooloutAC.3451

yes exactly. the random arena in gw1. people would love to have that back for solo qeues. unfortunately, the “premade” type crowd won’t be able to be stopped.

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Posted by: CooloutAC.3451

CooloutAC.3451

the problem is it becomes accepted in the community and really should be discouraged as unsporstmanlike.

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Posted by: Domino.1359

Domino.1359

Very well. I shall allow it.
+1

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Posted by: Ryan.9387

Ryan.9387

Why would people sync when they can just duo queue?

Ranger | Elementalist

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Posted by: Yakez.7561

Yakez.7561

in gw1 sync droppers, and instant quitters, killed the playerbase.

I’m sure thats why gw2 gave up on that system. Its very hard to stop unsportmanlike players, who only want to play with certain people, and will instantly quit a match otherwise.

What happened in gw1, is after a while you could not even get a match going because of people constantly quitting and trying to sync. At least in gw2 there is less instant quits over having no healer on team …lol

I"m sure in gw2 you end up on a premade team as much as you end up fighting against one so it evens out in the long run. The more people that are playing, the better any matchmaking system is. I for one would rather not have long qeue times.

Syncing wasn’t so bad, I think I faced it not more then once a week. Big grow of sync teams happened mostly after TA removal. In GW2 we have everything vise-versa. Only TA and no RA.

Leavers, well I wish you could at least /resign in GW2, wasting your time playing 5 man solo vs 5 man premade is not the best development of game.

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Posted by: CooloutAC.3451

CooloutAC.3451

in gw1 sync droppers, and instant quitters, killed the playerbase.

I’m sure thats why gw2 gave up on that system. Its very hard to stop unsportmanlike players, who only want to play with certain people, and will instantly quit a match otherwise.

What happened in gw1, is after a while you could not even get a match going because of people constantly quitting and trying to sync. At least in gw2 there is less instant quits over having no healer on team …lol

I"m sure in gw2 you end up on a premade team as much as you end up fighting against one so it evens out in the long run. The more people that are playing, the better any matchmaking system is. I for one would rather not have long qeue times.

Syncing wasn’t so bad, I think I faced it not more then once a week. Big grow of sync teams happened mostly after TA removal. In GW2 we have everything vise-versa. Only TA and no RA.

Leavers, well I wish you could at least /resign in GW2, wasting your time playing 5 man solo vs 5 man premade is not the best development of game.

Syncing was so bad in gw1, eventually it was impossible to even get a random arena match started. Because people would quit the match as soon as it started. I would literally go 10 qeues in a row sometimes with out a match even starting due to people quitting. And then if a match actually did start, I would get mopped up by a premade sync team, way worse then any ranked match in gw2…lmao.