CC Wars 2
+1
Honestly I think any half way intelligent person will come to the same conclusions you have. The game has been so flooded with power creeps that it’s not even skillful anymore. You don’t even have to carefully time a stun or anything because you’ve got so many that if you miss, hell there are 5 more in your back pocket.
If Anet doesn’t realize this then they are even dumber than I thought. I can’t believe they’ve intentionally let it get this out of hand though. PvP has become a complete cluster kitten recently.
I don’t mind the CC.
I do mind when it lasts WAY TO LONG.
The top classes also has the most/longest CC in the game with very low recharges. Realize this ArenaNet.
(edited by Nova Stiker.8396)
So buff stability and stun breaks (tsk tsk).
One would think after the change on stability to give CC more importance, things would stay balanced in PvP at least, however the way even more got introduced with HoT, disrupted the balance, making it a bit similar to what we see happening in WvW.
As it happened to me, started to paying attention to a scrapper player, focusing the targets with little to no stability, unleashing a chain of daze when they were at 75% HP until got downed in a few seconds with no chance of reaction or escape.
Hopefully Anet will realize this and make the necessary changes.
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
(edited by azyume.6321)
dont put hammer in with this, hammer warriors are/is still the most telegraphed and slowest attack with it being in melee range. Now you have druids with 600 range aoe stuns and dazes. Hammer warriors took skill to use and skill to beat. Right now its more style of play, who has tons of stability and heals to run onto points and everyone else.
^However no one said anything about warrior besides you?
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
^However no one said anything about warrior besides you?
He didn’t even read the ops post, he just saw the words nerf hammer and immediately thought his class was being attacked. Kinda funny really lol.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I agree actually. I’m not one to complain about things generally and just assume that i need to get better. But since HOT dropped whenever i enter a team fight i just feel CCed to death over and over. And when my team wins i feel like my team did that in a lot of the team fights.
nerfing elite specs isnt the way to go but rather reworking and buffing the base specs some were so kitten they are useless as a whole in many aspects of the game
I 100% agree with op,CC must be situational,not possible spam it all the time.
CC wars 2 hahaha nice but u know WARRIORS ARE NO LONGER USABLE IN THE GAME OF PVP THEY SUCK …. NO SUSTAIN NO ETC. AND THE FUNNY THING ABOUT IT IS DAT ANET IS NOT DOING ANYTHING ABOUT IT
Maybe it’s time for some DR to be implemented. That or stability skills should be instant cast so it’s harder to get chained.
The problem with this CC wars is that not every profession has the same CC defense. Stability is almost only on heavy armor professions and not all professions have good stun breaks. For example core necromancer is even more a mere bag of HP than it was before. Our only redemption is the stability from reaper shroud. Thief has the same problem.
Also, the warding from DH longbow or dragon maw is just too strong. If you look at the warding from staff, it is easily escapable (go around). Look at the warding from hammer, it is melee and super telegraphed. But LB has range and is very hard to avoid if you are forced to stay on a point. So during 6s, you’re absolutely blocked, without any way to escape if you don’t have stability. For many classes, this means certain death.
cc on other class very funny now wat would warrior do…when warrior hits someone ull see immune..block…how much time left 10 sec.. cant barely hit a rev not a elem bcoz of those skills..warrior now is dead in pvp…wats next battle of traps? aoe? full immune stability? lol no balance no entry…even if ur so skilled yet u can hit bcoz of this long duration of immune block thing its pointless to cc
It just feels awful that even with my pulsing 3 stacks of stability, I still manage to get stunned/dazed. What’s the point.
and in return if u as a zerker hit someone big names like immune block etc just comes up lol
Well I am somewhat glad to know that I’m not the only one feeling this way. It seems like a lot of people agree that CC is getting out hand.
With regard to warriors, I think toning down some of the CC abilities of the new elites would actually help hammer warriors to stay relevant. Personally, I think hammer warriors are pretty well balanced: they do have a lot of CC abilities, and, against classes lacking in stunbreaks and stability, they can be effective. However, their attacks are slow and telegraphed, and are quite easy to dodge once you know what to look for: one stunbreak followed by a well-timed dodge is usually all that you really need to get out of a CC chain from a hammer warrior.
Some of the elites, on the other hand, have so much CC available to them that using a stunbreak, dodging and then trying to use stability just isn’t enough.
Anyway, I like some of the suggestions I’ve heard from people so far. At first, I was thinking more along the lines of diminishing returns for chain CCs, but the idea of giving stability moves a cast time of 0 sounds like it might be a better plan to implement, provided that the stability skills can still be used while CC’d without necessarily being a stunbreaker (meaning that the current CC wouldn’t immediately be negated, but it would prevent further CC moves).That gave me another thought: Anet could implement the same mechanic that the necro’s well of power uses: each stability move with a cast time grants 1 stack of stability for 1 second (in addition to whatever they normally give when the cast is completed) to cover the cast time.
This way, CC would still be important, but it would allow a player to prevent being caught in a CC chain if they are able to get away for a 1/2 second. This would also mean that there are still some stability moves that still can’t be activated while a player is CC’d or in the middle of rezzes or stomps.
Lastly, it would still be possible to be interrupted while activating a stability skill, but only if you are hit with 2 different CC attacks at the same time. This would make coordination that much more important, and provide a risk/reward system for trying to interrupt stability skills, as that 1 stack of stability would effectively waste a single CC if it is used at the wrong time. The timing of CC would become important again, rather than simply waiting until the ability is off cooldown and spamming it.
(With regards to the suggestion of giving stability skills a cast time of 0, I don’t necessarily think every stability skill should be a stunbreaker, but that is one more possible route that Anet could go: every stunbreaker grants 1 stack of stability for a second or two and/or every stability skill has a cast time of 0 and is also a stunbreaker. This might upset the balance of PvP, however, as all stunbreaks/stability moves would be able to be used in the midst of stomping or rezzing.)
Anyway, thanks for all the suggestions and feedback, and I’m definitely interested in hearing everyone’s thoughts on any CC issues that are currently in the game.
balance maybe but even though u are so skilled any wep u use will be useless because other class ATM has TONS n TONS of so called block…immune etc… and warrior ummm i dont remember lol maybe 1?
I agree that the invulnerable/block skills are getting a little bit out of hand as well. But that’s probably a whole other topic.
I will say that just like CCs (and the related necessity of stunbreakers and stability), invulnerability skills have become increasingly necessary because of the power creep that has made its way into the game.
how can they balance cc if they cant in those other topic that u said…main thing is they shud atlist have the knowledge to estimate the duration of each skills coz if not it would not be balanced
This is what happens when you power creep all the time and never do any nerfs.
The state of pvp atm is pure rubbish.
There’s literally no skill anymore…. its just who gets to blow their cooldowns first.
esports.
Dragonhunters and chronomancers. Bit too much CC on them, IMO
This is what happens when you power creep all the time and never do any nerfs.
The state of pvp atm is pure rubbish.
There’s literally no skill anymore…. its just who gets to blow their cooldowns first.
esports.
+1
My analogy for sPvP at the moment is like Tic Tac Toe. Only there are no turns and you are just throwing X’s and O’s all over the board in hopes for a win.
Imagine trying to play Tempest like this with Overloads.
Imagine trying to play Tempest like this with Overloads.
Harmonious Conduit grants stability while charging an overload. But 1 stack doesn’t mean kitten anymore, making it a lack luster trait.
Reduce the amount of CC ArenaNet!
Imagine trying to play Tempest like this with Overloads.
Harmonious Conduit grants stability while charging an overload. But 1 stack doesn’t mean kitten anymore, making it a lack luster trait.
Reduce the amount of CC ArenaNet!
It also competes with the Regen/Vigor trait.
Since the death of stability this was coming.
Now enjoy your clusterkitten of CC…
Still on stability? Pfft, I’ll rip that one stack of you real quick.
Stunbreak? Too bad you just fell into my CC Busrt setup. Get rekt,
Just watch pvp get obliterated…
Okay, stabs and CC, let it roll (ammount of CC gets funky now and should be trimmed down a bit)
But I am still concerned about the wide variety of blind applying skills. Really, you can’t stab that, though I don’t know which classes apply it the most but when I enter a team fight I could also just wear a blindfold on my eyes and expect the same result
I agree. I was recently in a match where I was dazed about 90% of the match. And no I wasn’t standing in DH traps. It wasn’t against a coordinated team either. I could understand being focused chain cc’d like that against a coordinated team but against a random pug? really?
I remember the times when many people were running just one stunbreak. Those times..
CC is getting a bit out of hand, true…. especially cuz of the DH IMHO.
I remember the times when many people were running just one stunbreak. Those times..
Now you can stun lock someone in Lich Form.
This is completely out of hand…
I’ll say it again, Blind Wars 2
btw, is thief a class that should have stability ? They have stuns, stealth on demand, blinds and good evades so someone who is lightly armed and protected shouldn’t be an unyielding, stable juggernaut.
I remember the times when many people were running just one stunbreak. Those times..
Now you can stun lock someone in Lich Form.
This is completely out of hand…
It was actually easier to stun lock Lich before the stab change.
The game was fine before without too much CC, now it is becoming like WoW.
I’m over the CC…. but on the other hand, My warrior with Mace/shield bulls charge and headbutt has been having fun killing people while they are permanently under CC.
….. And Elementalist.
+1
it literally has become whoever CC’s first is likely to win.
“Buff my main class, nerf everything else. "
+1
it literally has become whoever CC’s first is likely to win.
Not entirely, but it is absolutely ridiculous how much AoE CC there is.
I think it’s rare that I actually agree with something on the forums, but this is far too true. There is way, way, way too much CC going on. It’s a game of, who can CC first and then drop huge damage.
Idea: Give players break bars. Hear me out.
Each player has a breakbar, and stability enhances break-bar regen. Higher stack, higher regen. Thoughts?
Since the death of stability this was coming.
Now enjoy your clusterkitten of CC…
Still on stability? Pfft, I’ll rip that one stack of you real quick.
Stunbreak? Too bad you just fell into my CC Busrt setup. Get rekt,
Just watch pvp get obliterated…
Pretty much this x 1000…. stability gets stripped in seconds in its new iteration.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
Idea: Give players break bars. Hear me out.
Each player has a breakbar, and stability enhances break-bar regen. Higher stack, higher regen. Thoughts?
Pointless, just put the crowd control under control.
Idea: Give players break bars. Hear me out.
Each player has a breakbar, and stability enhances break-bar regen. Higher stack, higher regen. Thoughts?
Pointless, just put the crowd control under control.
No there should be a system in place that penalizes excessive CC spam.
The problem is that there is currently 0 penalty to just spam CC. We need a system where after getting subjected to so much CC you get some immunity, and this can be as simple as "after being subjected to X number of CC effects, you get Y number of stability stacks.
YouTube
Idea: Give players break bars. Hear me out.
Each player has a breakbar, and stability enhances break-bar regen. Higher stack, higher regen. Thoughts?
Pointless, just put the crowd control under control.
No there should be a system in place that penalizes excessive CC spam.
The problem is that there is currently 0 penalty to just spam CC. We need a system where after getting subjected to so much CC you get some immunity, and this can be as simple as "after being subjected to X number of CC effects, you get Y number of stability stacks.
I heavily disagree, Guild Wars 2 always had CC spam, the reason why it’s a problem now is the CC has way to big of an AoE and lasts way to long.
For the longest time CC had a max AoE range of 300. Earthquake, Earthshaker, Supply Crate had an AoE of 240. The biggest CC belonged to the Big Ol’ Bomb of 300 range and a 3 second delay.
Now we have skills that are twice the size of the biggest AoE prior to HoT. In fact, we have 10 skills that are beyond or at the 300 AoE CC.
- Tides of Time
- Facet of Chaos
- Chilled to the Bone
- Terrify
- Grasping Darkness
- Spear of Justice
- Hunters Ward
- Jade Winds
- Lunar Impact
- Glyph of Equality
All of these can hit multiple foes, CC multiple foes AND has bigger or as big CC prior to HoT.
That is not even including Dragonhunter traps, which are just as stupid broken but ironically does not fall under the 300+ list here.
Out of control CC.
Finishers that can randomly fail.
Some attacks not visually showing.
ArenaNet is running a PvP tournament right now.
“One of these things is not like the otherrr, one of these things just doesn’t belong, can you guess what it is before I finish my sooooong?”
(edited by Nova Stiker.8396)
I heavily disagree, Guild Wars 2 always had CC spam, the reason why it’s a problem now is the CC has way to big of an AoE and lasts way to long.
For the longest time CC had a max AoE range of 300. Earthquake, Earthshaker, Supply Crate had an AoE of 240. The biggest CC belonged to the Big Ol’ Bomb of 300 range and a 3 second delay.
CC spam has always been a issue in GW2. Old Hammer Warrior is proof enough of this.
The difference with HoT is that CC is now readily available to most classes.
There needs to be a system that changes CC from something to be spammed to something that is strategic.
YouTube
I think a-net wanted to ensure all classes can eat PvE breakbar. But PvP is paying the price.