CTF Game mode?
I hope they will never add one.
Fear The Crazy [Huns]
ANY pvp mode would be better than just conquest 24/7…
I have yet to CTF work in an MMORPG. It always results in specialized roles where certain classes are required and stalemates as two immortal tanks hold their teams’ flag. We’ve already seen some of the issues on Spirit Watch that resulted in all its special and inconsistent rules for orb carriers (you can leap but not teleport forward). And people complain non-stop about bunkers. Yet if you do CTF, each team now has a bunker with a flag, except now they don’t have to stay in a small circle. If you add a “takes extra damage” debuff, then you’re just hurting the non-takes even more and giving preference to tanks that avoid damage rather than reduce it.
The reason CTF works in an FPS is because the flag carrier, no matter how tanky, is always vulnerable, almost everyone is ranged, and even if there are different classes and weapons, the differences are minor compared to an RPG. If you look at the Wintersday PvP game, it worked pretty well because you were limited to three possible roles that balanced survivability, damage, control, and mobility.
(edited by Exedore.6320)
A full CTF with a linear map rather than a radial one would be awesome.
CTF is great, but I’m not a fan of the orb capture that we have now.
But in the end, anything that’s not conquest would be a welcome change at this point.