Came back after half a year
I think monitoring forums to see what kind of complaints people have is not an ideal way to measure how a game is doing. I also stopped playing for a few months half a year ago, but for me the experience has actually been improving slowly after I started playing again a few months ago. That being said, a lot of the complaints you raise are true, but I have a feeling we had a much larger number of different types of complaints half a year ago.
Don’t judge by forums. Most of the users are low ranked players that complain when they are killed in hotjoin.
Also everyone cries about how weak his class is because everybody knows Arenanet listens to QQ
Log into the game and see for yourself. Personally, I can’t recommend to play this game on a competitive level, as the reward and the incentives for that are not existing. If not competitive then there is the broken-yoloQ, which gives you frustration and headache. What’s left? Hotjoin and its glory, no comment on that though.
For my part, I switched to PvE to have fun, because it is actually rewarding. At least I can buy gems with it. I’d wait some more months till they actually fixed the major issues and treat PvP with some priority.
“and the pet AI still hasn’t been addressed (I think Sims has better pet AI)”
this is probably the reason why BM rangers were/are totally OP and pets will be probably nerfed in this patch… (if the leaked notes are right)
btw i remember pvp in WoW as major patch -> new class being totally OP with rocket rise in 2v2 arenas -> nothing -> more nothing -> still nothing -> new major patch after few months -> new class being OP -> repeat… good for you if its not like this anymore
Anet just gave us a new map but that’s all that’s really worth it, the leaderboards don’t say much and custom arenas are zergfest or dueling arena and spectator mode isn’t in tournaments. The tournament system has gone two steps back which makes leaderboard garbage. So if you came to GW2 for esports, don’t come back for now at least because the esports in GW2 is just 2 team tournament and two teams going at it isn’t really esports if you ask me.
GW1 wasn’t esports and GW2 certainly isn’t, the only games I know of that are esports is starcraft and LoL, there has never been a esports MMORPG and frankly I don’t recall a esports FPS game (they really need to bring back the arena style FPS like quake). With starcraft it was balanced game that whoever built better and attacked and defended better would win. It had a nice leaderboard/ladder system at launch of game as well, it became esports because it was enjoyable and several people played the game because it was fun, it had a small PvE environment via custom match where people made games like taco bell zerg rush, DnD, etc and a small campaign to get you familiar with the game. StarCraft was well made and became esports because of that. I don’t understand how LoL became esports, it pretty much came out at right time I guess because people liked tower defense games and because its free. Kinda like how runescape became great because people liked MMORPG feeling and it was a free game that catered to everything they was looking forward too.
But right now, GW2 spends more time on doing stuff like crab toss, keg brawl, dragon ball, and hardly anything gets done with actual PvP, it does feel like a grind and isn’t too enjoyable right now and not very competitive even with leaderboards. The problem is they spice up custom arenas, and cater to that when they should be catering to better tournament system and getting people to do tournaments and being competitive. They focus on too many things.
-If those people who are doing crabtoss and dragonball aren’t PvP developers, then maybe they should join the PvP development team and help them out, because if they came make maps on the fly, then why does regular PvP still have only 5 maps. With no special things like lights out, or the (quake like flying jump) thing, I’d like to see maps where knockback professions dominate on like maps in quake 3 you fall off cliff you die lol.
Came back after half a year quitting too. And same feeling.
Member of The Last Pride [EvIL]
EvIL FoREvER ~
Came back after half a year. Enjoying myself.
http://www.twitch.tv/parisalchuk
Came back after roughly 7 months … took me two weeks to be completely bored of SPvP again, and I’m only a lowly rank 42. The game just feels too full of cheesy annoying build possibilities as well as ridiculous burst damage that feels so strong that it limits true build diversity.
I actually wanted to play condi thief more than anything, but after countless hours of weapon / trait / rune / sigil combination testing, I’ve found that condi is truly kitten compared to simply changing the gem to zerker’s and playing “condi” as if it were burst – without even having to re-trait into a more burst oriented spec.
That to me … feels boring and like kittens are out of place.
Its impossible to truly monitor forums to try to find and solve problems, since there will always be something for the community is about QQ about, maybe your class doesnt have everything you want, or because you get countered on your favorite build.
Anet needs to take more leadership and focus on the important stuff, like the standar basics; making sure what already exist is polish and working as expected. It’s sad that non-changing things such as runes, sigils have been bugged since launch.
Don’t judge by forums. Most of the users are low ranked players that complain when they are killed in hotjoin.
Also everyone cries about how weak his class is because everybody knows Arenanet listens to QQ
And because warriors have sucked since launch, one trick pony. Still remains to be seen if tomorrow will remedy that situation. I’ll be a good sport and hop on tomorrow and find out.
“That big kitten Norn with The Juggernaut”
heh heh heh.
About that long bow…
Came back after roughly 7 months … took me two weeks to be completely bored of SPvP again, and I’m only a lowly rank 42. The game just feels too full of cheesy annoying build possibilities as well as ridiculous burst damage that feels so strong that it limits true build diversity.
I actually wanted to play condi thief more than anything, but after countless hours of weapon / trait / rune / sigil combination testing, I’ve found that condi is truly kitten compared to simply changing the gem to zerker’s and playing “condi” as if it were burst – without even having to re-trait into a more burst oriented spec.
That to me … feels boring and like kittens are out of place.
Agreed. TTK is way too short in this game. Longer fights are more strategic fights. Not to mention it completely eliminates newbies from picking up the game.
I’ve talked a few people in to playing this game and they won’t even give it a chance. Unless you already know what you’re doing or have been playing since beta you don’t stand a chance in hot join or tournaments.
Higher TTK would give new players a better chance of rolling with the punches and not getting 2 shotted. And pro players would have more strategic fights and not get fluke blown up because their internet hiccuped or they had to scratch their butt.
But that’s not saying TTK is the only problem with this game. There is a laundry list of things that make PvP a less than rewarding experience. Over abundance of ground targeted AOE that are the same size as the objective. Terrible stealth mechanics. Bunker builds.
This is one of those games that you can immediately tell the PvP is bad as soon as you start playing it. People say you need to play it a long time… Good PvP is good the minute you start playing it, not an acquired taste. I’ve been PvPing in MMOs for over 13 years. I have 1,400 hours played in GW2. I still haven’t found the fun in their PvP game.
You know what is an acquired taste? Food and drinks that taste bad and you force yourself to like them.
“That big kitten Norn with The Juggernaut”