Can somebody explain this stupid decision?

Can somebody explain this stupid decision?

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Posted by: Regon Phoenix.8215

Regon Phoenix.8215

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

When you fall, i will be right behind you and whisper: “Who will protect you now?”

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Posted by: XGhoul.7426

XGhoul.7426

Because then it would be OP, you should be glad you don’t lose lifeforce when you are out of combat similar to how a warrior loses adrenaline.

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Posted by: Cynz.9437

Cynz.9437

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

because other classes have to set up their combos during the fight (example mesmer)
not to mention war doesn’t even have adrenaline unless they are in combat

All is Vain~
[Teef] guild :>

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Posted by: MyPuppy.8970

MyPuppy.8970

Why do they have more hp than most of the classes anyway?

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Liewec.2896

Liewec.2896

why can’t you start a fight at 50k hp?
you really want an answer? XD
i have 3 necros, my main is a necro
and i still think starting the fight with full lifeforce would be hilariously OP.

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Posted by: Baseleader.4128

Baseleader.4128

What are you talking about? Druid starts without celestial form, warrior starts without adrenaline.

The class mechanic that requires build up always starts without any built up.

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Posted by: Ara.4569

Ara.4569

To play “focus the necro”. And it’s working great: necro has never been meta in 3.5 years, bare 2 weeks of dhuumfire.

Bunker meta wasn’t too harmful for necro so they were able to secure a spot in 3-4 teams out of the 16 pro teams, to mostly enjoy downstate (apparently it’s cozy down there).

But now, the insta gib meta is coming, and players (do they actually play the game?) think necro will be top pick, some even talk about 2 necros in a team, entertaining forums for sure. To them I want to say: rest assured, ANet is watching, and has always nerfed them in less than 2 weeks.

If you wonder why, I think Colin Johanson and Jon Peters once tried PvP together, and got killed by a necromancer. That or the complete lack of active defense. No, wait, I’m lying, they have dodge; but energy sigil is getting trashed and they have 0 vigor.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

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Posted by: PowerBottom.5796

PowerBottom.5796

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

Why do Rangers have pets and Ele’s 4 Attunements? Why do certain classes have more base-hp/toughness?….. Well, because they were designed like that. -.-°

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Posted by: runeblade.7514

runeblade.7514

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

Warriors starts with 0 adrenaline.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

What are you talking about? Druid starts without celestial form, warrior starts without adrenaline.

The class mechanic that requires build up always starts without any built up.

druid starts with full celestial force

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Posted by: Andraus.3874

Andraus.3874

Rev starts at 50% of whatever it’s called.

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

Because ArenaNet wants necros to suffer heavily in glassy metas.

But really, it was a good idea in 2012, now we got power creep up the kitten .

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Posted by: Lyger.5429

Lyger.5429

Rev starts at 50% of whatever it’s called.

Mist Energy?

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Posted by: Varezenem.2813

Varezenem.2813

Rev starts at 50% of whatever it’s called.

Mist Energy?

Energy and nothing else just like in GW1.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Dahkeus.8243

Dahkeus.8243

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

Just like warriors who start at full adrenaline, right?

Oh wait…

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Originally Necromancers only entered death shroud when they hit 0 health, you weren’t able to toggle it on/off.


Necromancers needed a QoL update since release. I’d personally fix death shroud to have it share with the life bar instead a shield, turning the red orb into a dark green one and combining the total amount. The life force bar will change red to hold your actual remaining health amount. Being a 1/1 health trade, taking 2,000 damage means the you take 1,000 damage of health and 1,000 death shroud damage.

Next, give Necromancers the ability to use utilities through death shroud and even recover base health. The negative draw back is healing is also shared with your death shroud form, while it slightly lengths your shroud you’ll only receive the half healing to your main health bar.

For example, you got a 16k death shroud and 4k health left, if you take a total of 8k damage, you will go down, regardless of the extra 20k HP. That being said, if you use your heal and recover 8k health, your main health will recover 4k of the amount, life force is increased by 4k and now you need to take 16k total damage to be taken down.

To keep the recovery more of a constant flow, I would change losing 4% life force per second to 1% every 0.2 seconds, or 5% every second. The reason for the nerf is to make life force gaining more constant.

Make gaining life force more constant, every weapon skill contributes 1 or 2% per hit.

Finally, increase the recharge for death shroud to 15 seconds so when you leave it early you need to make it count.

I don’t think ArenaNet fully understands that a health shield is exactly that, a shield. Plus because it’s so big they must gut the necromancer in so many areas as it’s a giant “OH CRAP” button. I can understand what they were going for, but the issue with having a sustain class is their huge weakness to meta shifts. Because Guild Wars 2 doesn’t have a rock-paper-scissor balance one meta role will always be strongly dominate, necromancers doesn’t always get too strong or too weak, it’s the meta that favors life force or doesn’t favor life force.

Oh, and change the abilities of death shroud based on the weapon wielded but eh, that is for another topic.


tl;dr death shroud is a big 20k health shield, it will ALWAYS be a problem. It’s just a crunch, it helps them get around but the dude is still hurting.

(edited by Nova Stiker.8396)

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Posted by: Nina.4317

Nina.4317

OK
I want my mesmer to have 3 clones/phantasms out of combat !!!

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Posted by: KaporHabakuk.6219

KaporHabakuk.6219

OK
I want my mesmer to have 3 clones/phantasms out of combat !!!

You know you can use f1-4 without clones up,right?

OTAN guild,WSR server

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Posted by: Aenaos.8160

Aenaos.8160

Rev starts at 50% of whatever it’s called.

Mustard?

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

Warriors start with full adrenaline? Atleast unlike warrs, your DS doesn’t drain immediately after getting out of combat…

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE

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Posted by: nacario.9417

nacario.9417

Comparing warr and necro class mechanism is narrow minded. Hence why it is also night and day figthing a necro starting with 0 life force vs one with 5k+.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Krysard.1364

Krysard.1364

Necros should start with ~30% LF and go up/down to 30% when out of combat. Theres a huge difference between fighting a 0% LF necro and a 100% LF necro, which is a bad design imo.

Oh, and stop comparing adrenaline to LF, it makes you to lose all the credibility…

M I L K B O I S

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Why other classes starts pvp games at 100% of their power, but necromancer starts with 0 life force?

Other classes do not start at 100%.

  • Warriors start with 0 adrenaline.
  • Tempests start without any overcharge.
  • Mesmers start without any illusions (and nearly all skills to generate them require a target)
  • Druids start without any Astral Force (and require the druid to heal to generate it).
John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Shirlias.8104

Shirlias.8104

I don’t know other classes, but thieves respawn with endurance not full ( 50% if i remember right ).

Dunno if they have fixed the steal bug ( which allow you to mantein the item stolen before the match start ).