Team Lead For Radioactive [dK] B Team
Can we finally get a fix on banner?
Team Lead For Radioactive [dK] B Team
[..]make it rez instead of just healing downed ally for x amount and failing to res if he’s too low? […] without stability[…]is already tricky
So you want to remove all counterplay?
You know, you can remove the poison on the downstate with your shouts (if you have the proper rune) to fully revive your teammate?
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
So you want to remove all counterplay?
You know, you can remove the poison on the downstate with your shouts (if you have the proper rune) to fully revive your teammate?
And then thief will press shortbow 4 again. So much for counterplay, huh.
25 charracters
So you want to remove all counterplay?
You know, you can remove the poison on the downstate with your shouts (if you have the proper rune) to fully revive your teammate?And then thief will press shortbow 4 again. So much for counterplay, huh.
Timing your condi remove is too hard for you. I get it.
[..]make it rez instead of just healing downed ally for x amount and failing to res if he’s too low? […] without stability[…]is already tricky
So you want to remove all counterplay?
You know, you can remove the poison on the downstate with your shouts (if you have the proper rune) to fully revive your teammate?You can already interrupt it genius…and pretty esily too since shout has no stability
It already has much counterplay since you can just spam 4 on theef, fear, daze, stun,kb it and so on…it’s not like there are no ways to counter it, if you don’t have any of those or can’t control a shout war without stability in tf then you probably deserve to see their mate getting ressed..
And you have the option to pick stability, fear the thief away, tell a teammate to give you stability, tell a teammate to cc the thief, be creative and don’t qq!
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Editing for clarity:
This behavior is working as intended. This could of course change in the future, but for now this is not classified as a bug.
(edited by Josh Davis.6015)
Editing for clarity:
This behavior is working as intended. This could of course change in the future, but for now this is not classified as a bug.
Then what about the bug on the necromancer signet of undeath that causes the revive to fail if the target’s downed health is lower than 30%?
Taking a break from GW2 to play various
Nintendo games..
Timing your condi remove is too hard for you. I get it.
Pls teach me how to time condi remove against a skill with zero cooldown and miserable ini cost, oh wise one.
25 charracters
Don’t ticking fields reapply every full second after field creation? You/your team has to cleanse the poison a split second before the Battle Standard hits the ground.
Of course, it might also happen that the poison field ticks during the time between cleanse and Standard hitting, but chances should be very low if you are using an instant cast cleanse (Shake it off, for instance).
Timing your condi remove is too hard for you. I get it.
Pls teach me how to time condi remove against a skill with zero cooldown and miserable ini cost, oh wise one.
You know when your Banner will hit the ground and attempt to rez right? Since your shouts have no cast time (vs applying poison does), you can instantly press your shout to remove the poison right before your banner lands. And since you know exactly when your banner will land, I guarantee your timing of the instant cleanse is far better than the random poison spam.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
Timing your condi remove is too hard for you. I get it.
Pls teach me how to time condi remove against a skill with zero cooldown and miserable ini cost, oh wise one.
You know when your Banner will hit the ground and attempt to rez right? Since your shouts have no cast time (vs applying poison does), you can instantly press your shout to remove the poison right before your banner lands. And since you know exactly when your banner will land, I guarantee your timing of the instant cleanse is far better than the random poison spam.
Consider that if someone in teamfight is downed that means i’m obviously already out of cds…otherwise he wouldn’t be dead maybe, anyway people with half brain are pretty used to already have stability up when someone on other team goes down so fear is not gonna work 90% of the times, being able to interrupt cleave and stomps with just a “fear me” will never happen vs any half decent team
just simple straightforward logic…..
(edited by Seifer Thalaen.7869)
Editing for clarity:
This behavior is working as intended. This could of course change in the future, but for now this is not classified as a bug.
then what about changing the tooltip then?
What did you have in mind?
Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies. Your revival mileage will vary, depending on conditions, incoming damage, death penalty, and other mechanics. Past health is no guarantee of future revivals.
If working as intended the tooltip is wrong. Changing it is inelegant, but I guess it could say something like “heal downed players in target area for XXXX amount.” The “heal” makes it clear it will be reduced by effects that would normally reduce healing.
This functionality is definitely annoying for pvp, and given the massive cooldown I don’t think it should be negated by something as easy to apply as poison. Be that as it may, it is even more annoying in fractals, where agony reduces healing and obviously cannot be removed by condi clear.
Editing for clarity:
This behavior is working as intended. This could of course change in the future, but for now this is not classified as a bug.
then what about changing the tooltip then?
What did you have in mind?
Place a battle standard that revives fallen allies and grants fury, might, and swiftness to allies. Your revival mileage will vary, depending on conditions, incoming damage, death penalty, and other mechanics. Past health is no guarantee of future revivals.
Something like Place a battle standard that grants fury, might, and swiftness to allies and heals downed allies for 100% of their downed hp (This way sounds obvious than with poison healing reduction it won’t heal them enough to refull and res)
Should be fine lol
(edited by Seifer Thalaen.7869)
If working as intended the tooltip is wrong. Changing it is inelegant, but I guess it could say something like “heal downed players in target area for XXXX amount.” The “heal” makes it clear it will be reduced by effects that would normally reduce healing.
This functionality is definitely annoying for pvp, and given the massive cooldown I don’t think it should be negated by something as easy to apply as poison. Be that as it may, it is even more annoying in fractals, where agony reduces healing and obviously cannot be removed by condi clear.
YESSSSS, it is so very annoying in fractals where you get agony every few seconds that you stay in combat.
Editing for clarity:
This behavior is working as intended. This could of course change in the future, but for now this is not classified as a bug.
So when the tooltip describes a behavior that is different from the implemented and intended action, you guys don’t see a problem there?
Really? At least fix the tooltip…
Or just add an option for alternate tooltips that give more detailed explanations of what skills do.
Another useless warrior elite with 240sec cd and no synergy with the traits. Aaaand its super easy to counter, team has to be newbies not to counter it. I believe its 66% or less downstate hp having poison.
They fixed banner radius, but tool tip still isnt. Rename “revives” to “may revive” and lets move on…
(edited by REGGADO.1237)
Editing for clarity:
This behavior is working as intended. This could of course change in the future, but for now this is not classified as a bug.
So when the tooltip describes a behavior that is different from the implemented and intended action, you guys don’t see a problem there?
looks like yeah…pretty much
Ive asked for a banner change aswell and people scream no since they want to counter warriors. Warriors atm cant do anything in PvP at a high level and there is no real reason to run them except people loving the class.
Rampage was nerfed even though blinds and burns run at a insane rate with ele/mesmer
There is no changes to banners even though it has longest cool down and can only be used for a specific time and even then its easily countered.
The same exact things can be said for ranger being that ranger and warrior have no blinks/blinds/ and if you run any melee prepare to get handled in any team situation.
So yes the banner is working as intended to keep warriors at the bottom of the PvP ladder and be prepared to be shoutbow if you want to run warrior in any serious team situations.