Can we get a dev response on Bunker Guard?

Can we get a dev response on Bunker Guard?

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Posted by: Anti.9156

Anti.9156

Hey

After the removal of Minstrel yday, bunker guard is in a bad spot. I want to ask, if we can get a dev response on it. I would like to know if the devs consider it a build that is good for the game, or if they want to prevent it. The reason im asking it is, that my team is trying to get into the pro leagues, so we need to practise our teamcomp and i would like to know if we have to plan without it and build another comp. There are only 2 weeks left till the qualifiers begin and it is crucial to know how we gonna play back then

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Posted by: Firebird.8324

Firebird.8324

Lol, did you see the response to the “why were ogre/pirate runes removed”? They only said “they didn’t cost any money” posting on the forums is like throwing exotics into the mystic toilet, only the idiots like the guy who wanted minstrel gone get lucky.

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Can we get a dev response on Bunker Guard?

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Posted by: Anti.9156

Anti.9156

a salty attitude is not getting us anywere firebird. I just pray i get the response and in the meanwhile we can give suggestions on how to fix it (incase they do want to see support/bunker guards)

So to add the suggestions (already did in another post), i would love to see 300+ vitality in Honor line as a addition to a minor trait. Bunker guard cannot take “force of will” because it would make all his utility skills useless. They dont want to see minstrel druids it seems. so bringing back the amulett seems to be no choice for them (although i never really saw minstrel druids tbh. i only saw cele and settlers druids. wierd)
With the suggested vitality in honor we would also not buff DH or dps guards btw

Edit: tbh. i dont think minstrel was the source of slow paced gameplay. as i said: druids run cele. I think it comes more from the sustain other classes got: Druids, Engis with thoughness trait, mesmers with more blocks(shield), invul well + F5 to get it all again, Thiefs with more dodges, Dh with more blocks and more healing (trap), Tempest eles, Necros with more sustain on reaper…

(edited by Anti.9156)

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Posted by: Firebird.8324

Firebird.8324

Honestly, good suggestion!

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Posted by: SlayerSixx.5763

SlayerSixx.5763

My non-DH guard takes honor. You’re asking anet to give him as much HP as a warrior through that single trait line. Imagine the ensuing warrior QQ lmao.

Also, purification is a weak heal. People keep talking about the heal amount but keep neglecting to mention that signet of resolve exists, heals for the same amount AND passively cleanses conditions for you.

Can we get a dev response on Bunker Guard?

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Posted by: Anti.9156

Anti.9156

My non-DH guard takes honor. You’re asking anet to give him as much HP as a warrior through that single trait line. Imagine the ensuing warrior QQ lmao.

Also, purification is a weak heal. People keep talking about the heal amount but keep neglecting to mention that signet of resolve exists, heals for the same amount AND passively cleanses conditions for you.

As far as i’m aware, the honor line has mostly if not only support orientated traits. So no current dps build picks honor. For pre-HoT builds it was Valor + Virtues + Zeal/radiance
Dh go Valor+Virtues +Dh right now.

to the heal: shorter CD—> more heal

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Radiance seemed like a waste (garbage grandmasters for non-burn). Valor gave me the fury I needed when I needed it. Zeal was symbol related we all know how reliable those are. I took honor with strength runes and a strength sigil. The might uptime was great, coupled with the vit (marauder + FoW = a little more than 20k). The res support was only icing on the already sweet cake.

The trap only has a 10s less CD, but requires for you to always drop it at your targets feet. You can’t heal with it when you want to unless you run to them/pull them into your trap. If you can’t do that, you get less healing than litany with none of the bonuses.

(edited by SlayerSixx.5763)