Can we get the INTENTION explained please?

Can we get the INTENTION explained please?

in PvP

Posted by: Bardly.2571

Bardly.2571

I’ve read the notes over and over and played more matches and I’m still not seeing how this system is supposed to be indicative of ‘Individual Skill’. Could a dev maybe drop something in here to explain what their vision was for how this will work? Yes I know you put those notes up before but clearly there are questions. Tons of forum posts about it. I know some people are posting that it is fine, but surely given how many people are complaining there is at least something to clear up.

Go ahead and drop this addendum here. . .Yes, I will L2P and Git Good. . .but besides that, what was the intention of making your rating entirely WL ratio dependent without letting people do teams. Especially when you enabled the ability to ‘sink’ so now our skill rating is even MORE firmly connected to the other players.

Sorry if tone sounds off, just incredibly frustrating to be stuck in these matches having to explain what ‘Capping’ is while a Jungle Dragon shoves a flag in my corpse.

Can we get the INTENTION explained please?

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Don’t feel bad some of us Jungle Dragon shoving fools have to also explain how what is capping to 2 or three of our team mates in current Ranked PvP in GW2. I blame that on how easy and trivial it is to be able to gain entry in the the Ranked Leagues in this game compared to others.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

Can we get the INTENTION explained please?

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Posted by: Aveigel.2601

Aveigel.2601

it’s not really indicative of anything atm at the soloQ level, not enough matches played to have a clearly idendentifiable value of your true skill…

Though in the end this might get you where you should be, it might never get the chance to do so since your first matches are widely rng based and will affect your starting score as well as your whole morale towards the whole event as time goes on if rng doesn’t straighten it’self out quickly.

Though algorithm wise alone, it might balance out, unless they can get a reading of persistance in adverse situation for “x” estimated score, and # of matches/time to get there, people can just give up and renders the whole thing bogus. Because first win/loss count for too much variation, and are based on rng.

Then how can you be matched up evenly against other teams with ratings as scewed as yours? and then the vicious cycle begins for some and others get lucky.

Can we get the INTENTION explained please?

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Posted by: Rashy.4165

Rashy.4165

Well, I’m not sure how accurate this is, but my understanding:

Let’s say, pre-season, we have players ranging from 100-2400 skill rating, or MMR. Obviously the higher skill players at 2400. Also, forget the old divisions, as being Legendary in the old system didn’t mean you were anywhere close to 2400 MMR as MMR was previously hidden.

The soft reset brings everyone closer to the average, in this case, 1200. New players start at that too. Lets say, hypothetically, player A with 2300 pre-season gets reset to 1400. Player B was 1200 pre-season, and remains so with the reset.

During placement matches, depending on how closely the players are matched, Player A and B could see each other. Furthermore, players who were high ranked being soft-reset close to 1200 will also encounter Player B, who is “average”. Due to unfortunate matchmaking, Player B could encounter many matches where opponents are highly skilled (players who were say 1800+ MMR pre-reset) and could get steamrolled. Their MMR tanks as a result, and the placement matches puts them in a very low tier, along with other average players who don’t necessarily belong there.

Other players could have opposite experiences. An average player at 1200 MMR matched with former 1800+ MMR players as teammates could potentially steamroll the other team, which increases average players MMR, putting them in a higher starting division.

Now, post-placement, this is how it could play out:

1) A player placed in too low of a division could encounter other players who are also placed too low. Combining their efforts, they can win matches consistently, pushing them out of that low division, and close to a skill rating where they actually belong, with other equally skilled players.

2) A player who is placed in too high of a division could end up being far out of their league, and end up losing many matches until they get pushed down into a division where they belong, where they’ll meet people at their skill level.

Of course, these are two particular scenarios. Most players may have had better luck with their placements, and the placement matches put them in a division where they belong. At that point, matchmaking will keep pitting them against equally skilled players, and they may or may not rise out of that division. It all depends on how much the player improves over the course of the season.

I experienced scenario #1 personally, although I’m not good at PvP. I lost 8 of my placements and got put in the lowest tier of Bronze. Since then, I’ve won 4 out of the 5 matches I played today, by a good margin, which gained me +120 or so MMR. If that continues to happen, I can foresee ending up in Silver or Gold by the time the season ends, which I would be pleased with as a player (and it shows improvement).

(edited by Rashy.4165)