Can we have 1v1 and just not balance for it?
common guys.. duels are possible ! i know it would be much nicer if you can just /duel to challenge someone. But thats not really needed right now.
The game desperatelly need to fix current issues with existing system and then add new systems.
Do you want duels? Organize it ! it is possible in current hot-joins maps. I have allready organized 2 events and the third one is right now ongoing with 16 players dueling each other.
For a competetive scene, we trully need systems where new players can live and improve themselfs.. as team not as individuals.
Going to a empty server defeats the whole point of /duel while you are waiting for ques to pop of just chatting in MIST.
Community you have it or you die slowly true for PvP, heck I think GW1 PvP community would of been larger and lasted longer if they had duel commands in RA/HA waiting area.
If it was not a big deal the outside of capital cities in other MMOs would not have been packed with people just dueling, nothing else just dueling unbalanced as it is.
While there is a community of players, however big or small it may be, that would like to have a duel command I think it will be added at some point. However, I would rather have whatever dev team whom would be working on this attend to more important stuff first.
Personally I don’t care for a duel command and I do love PvP. Reason I say that is because my experience in those “other” games I’m usually spammed with duel requests, sometimes by some lower level player with no armor on. Luckily there were options to automatically decline duels, which sometimes resulted in repeated vulgar tells (thank goodness for another command /ignore).
So when they add this I hope they add an option to automatically decline duels, then I can enable it when I choose to participate in dueling.
+numerous alts of varying levels
(edited by Salgari.3076)
Jesus kittening christ 1vs1 is not a priority it will come it everything else is done. What will 1vs1 do for Guild Wars 2 as an eSport, seriously.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
Jesus kittening christ 1vs1 is not a priority it will come it everything else is done. What will 1vs1 do for Guild Wars 2 as an eSport, seriously.
What does any crappy pve focused update, (heloween, shores and now some kind of christmas) has to do with esport? Nothing at all. It seems that pvp is not a priority at all for the development of a game – they barely started fixing bugs in trait lines. What will 1×1 do to gw2 as an esport? Well it sure as hell will not harm it in any way, just will add something to do while you wait for horribly long time in paid tpvp que, and may draw more people to enter the mists atleast.
Jesus kittening christ 1vs1 is not a priority it will come it everything else is done. What will 1vs1 do for Guild Wars 2 as an eSport, seriously.
What does any crappy pve focused update, (heloween, shores and now some kind of christmas) has to do with esport? Nothing at all. It seems that pvp is not a priority at all for the development of a game – they barely started fixing bugs in trait lines. What will 1×1 do to gw2 as an esport? Well it sure as hell will not harm it in any way, just will add something to do while you wait for horribly long time in paid tpvp que, and may draw more people to enter the mists atleast.
Watch thiss, from the beginning.=)
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
(edited by EoNxBoNx.9213)
I already watched it few days ago, but since talking is not equal of doing it does not really mean anything. One phrase that stuck into my head was when Sharp said that pve is as important as pvp – it was an insane statement, the games aim was to become an esport, they should ignore pve, just leave the content as it is and focus purely on luring as much people as possible to pvp for player base to increase, but from many things I have noticed pve > pvp. For example, what did pvpers get in last big update?
Well changes in professions are for both pve and pvp so does not really count, so we got 1 map and loading bug back. To compare with pve – they got a new map (that island of crabs), new dungeon: fractals that has inside 6, maybe 9 different maps + a lot of tiers. Lets go further and ask: what did pvp players had new from bwe after going live? After a month or so we got paid tournaments, that should have been available since the beginning, 2 maps: capricon and temple. Other then that were either for both pvp and pve (class fix/nerfs or buffs), or only for pve: new maps, new dungeons, new modes to play.
The argument is that devs are taking careful steps into balancing pvp. In my opinion pvp balance in this game is not that bad (especially I do not agree with qqs about thieves or wars and burst classes), it is that pvp is barely there – 3 maps, 1 mode, that makes only few builds available or even one build for some classes. Will the rating system fix this – no it will not, it may even become a problem of finding teams to fight with in free tournaments, not only in paid, thus prolonging the queue and loosing even more people. What they need to focus on is making pvp available for more people – the base mechanics are there: system with dodges, blocks, no healers works very well, but where you can use it is other story: only 8×8 or 5×5 zergs , or 5×5 tournaments. There is no flavor in pvp, my suggestion to stop loosing, and maybe increase the amount of people pvping would be implementing more modes, for fewer people (1×1 2×2 3×3), making more modes available, not only conquest, and still keep the 5×5 conquest as the main thing.
There are devs working on all aspects of the game, and they can’t abandon PvE assigning those devs to PvP because a proportion of the player base wants more PvP. As I said above I love PvP but also love PvE and I don’t want to see work on that front stop. Also, kind of getting off topic here lol, this was about a duel command.
+numerous alts of varying levels
dueling should be put in immediately, not just to help build a pvp community and give players something to do while in 1hour paid ques etc
but how do they expect new players to learn their class, learn how to fight other classes, learn all the different abilities in the game? new players don’t learn much getting zerged by aoe in lolconquest.
i don’t know any mmo without dueling. they don’t have to balance around it and if someone doesn’t want to duel he doesn’t have to accept the duel.
+1 for 3v3 or 2v2 deathmatch
It’s really not that complicated to understand and it happens in EVERY game (as far as I know) that wishes to focus on some particular form or forms of PvP.
They want people participating in the “supported” forms of PvP so they can fix things, figure out what’s wrong, rebalance, and not waste developer time on a feature that NOT ONE PERSON has decided to play this game based on. Also, the forums quickly become even more about whining about 1v1 balance. (Irony is though, in this particular game, 1v1 is actually kind of important since they’ve decided to make 3 flag conquest maps for 5v5!)
And they almost always, when things quiet down, add some sort of duel feature to shut the vocal minority up…. but it’s unlikely to happen very soon until they think WvW and PvP are playable.