Can we please get a fix on sigils?

Can we please get a fix on sigils?

in PvP

Posted by: Kirmora.4976

Kirmora.4976

Weapon sigils currently have a global cooldown. I don’t know if this is intended, but if it isn’t, can it please get fixed?

example: If you are in combat and switch to a sword(with energy sigil)/pistol(with fire sigil), you will have to wait a whole 9 seconds to get the fire proc

“Success is a mind Game "

Killswiittch -Thief

Can we please get a fix on sigils?

in PvP

Posted by: Soryuju.8164

Soryuju.8164

I’m pretty sure it’s intended, since it’s been a feature since beta. The intent is probably to encourage more strategy and diversity in choosing sigils, since before the cooldown was discovered, everyone running DPS just stacked Fire and Air sigils, while people without a high crit rate stacked two on-swap sigils, and that was the vast majority of what you saw. This way, there’s a much better reason to use passive sigils, and you have to consider the opportunity cost of taking different sigils (do I take Fire for more AoE or Blood for the healing? Before I could just choose both and be done with it, but now I need to gauge which I need more). It also helps balance certain sigils that everyone would be running if the cooldown didn’t exist, like Rage. Overall, I think it’s a good mechanic.