Can we stop the whining please?

Can we stop the whining please?

in PvP

Posted by: trampled underfoot.4523

trampled underfoot.4523

I don’t get why there is so much whining and complaining. Here is the fact: there will NEVER be perfect “balance”, the term itself when applied to SPVP can’t ever be achieved.

The best overcome imbalances with team play. Some who wish to run around and battle 1v1 and feel upset that they are at a disadvantage in some confrontations don’t understand the game. How many times have we received the challenge to “battle 1v1” after the opposition loses? I find it amusing that anyone would consider that any measure of success in the game.

It’s a team game, it’s not chess or battleship. You play as a team, communicate, remain fluid and flow like water, adapt, you can beat the vast majority of teams except in a narrow case. Primarily those situations in which your opponent remains a step ahead of you and you are simply outwitted, outmatched (and sometimes yes, facing a difficult class mix).

I am one of those of old school GW1 players, who learned the intricacies of builds, counters and HA strats through trial and error. You take best practices and do your best to execute them during the match. There was a much lower level of complaining it seems, players respected the challenge and realized the obvious limitations. If you can’t play as a team and get on the same page, no skill “balancing” will fix this. You will lose more often than not.

There, it’s off my chest. Take it easy on me when we meet in the arena please.

Can we stop the whining please?

in PvP

Posted by: xantosnightwish.5438

xantosnightwish.5438

I actually agree with you. I think SOME of the whining about certain builds being OP has gotten out of hand. People need to realize that meta’s shift and people are always going to find strong “OP” builds to counter the previous “OP” builds.

But, ANET has made some questionable calls when it comes to AI builds and traits that encourage passive play. These strong but simple builds completely contradict ANET’s original philosophy of encouraging active play where reading your opponent, dodging, and hitting skill combos with pinpoint timing would be keys to victory.

Finally, a good portion of the negativity that has always hovered over the SPVP forums has been due to a general lack of features and rewards for SPVP when compared to WvW and PVE, despite the fact that this was originally advertised as a PVP game.

So has the whining gotten intense? Yes. Has the whining gotten a little to out of hand? Maybe. But is some of it actually warranted at this point? Id say so…especially amongst the players that have been waiting for almost 2 years for a strong PVP game.

DPS Co-Owner and CEO
Digital Pro Sports
Bear Cavalry of Legend PVP 4life!

Can we stop the whining please?

in PvP

Posted by: style.6173

style.6173

@OP:

What you do not understand is that part of the frustration is ANET’s own fault. The problem in general is their balance methodology. Their approach is as follows:

1. They see something in the meta that they want to change.
2. They make the change but end up over nerfing or over buffing something.

So, what is the logical next step? In the ANET world, it is not to fix #2. Instead they:
3. Change a whole series of other skills in order to compensate for the mistake in #2.

The issue is that balance will never be achieved with this methodology. Players start screaming on the forums for a fix to #2, but ANET doesn’t listen.

In other words, the criticisms are valid.

Can we stop the whining please?

in PvP

Posted by: AlbertoUlkesh.4517

AlbertoUlkesh.4517

It’s not the 1v1. It’s when the other team has 3 players of a certain class and yours does not. Teamplay won’t solve that problem.

Also, I think classes aren’t OP, when they are very good in what they do. It’s when they are very good in everything they do, with no downside, against all other classes/builds.

Can we stop the whining please?

in PvP

Posted by: Dancing Face.4695

Dancing Face.4695

So if people play sPvp and expect pvp mechanic, wich includes 1vs1 for the most, is player’s fault?

If people want to measure their skill or make a leaderboard of pvp “skill” among player base without including other players it is player’s fault?

If people wants a build wich suits their gameplay and give the chance to counter any builds out there is player’s fault?

Player’s fault cause the term “pvp” contains all these states and they just require theme? I can agree with you when sPvp will be named in other way but people playing pvp expect pvp.

Gandara

Can we stop the whining please?

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If we stop “whine”, A-Net would probably think what they’re doing is good.

Read It Backwards [BooN]

Can we stop the whining please?

in PvP

Posted by: Archaon.6245

Archaon.6245

If we stop “whine”, A-Net would probably think what they’re doing is good.

Problem is that they actually think so even if ppl keep “Whining”

Because you know…everything’s fine, ppl are complaining for no reason, can’t you see how esportzz are we? xD

(edited by Archaon.6245)

Can we stop the whining please?

in PvP

Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

If we stop “whine”, A-Net would probably think what they’re doing is good.

Problem is that they actually think so even if ppl keep “Whining”

Because you know…everything’s fine, ppl are complaining for no reason, can’t you see how esportzz are we? xD

Haha. Made my day

Read It Backwards [BooN]

Can we stop the whining please?

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

@OP:

What you do not understand is that part of the frustration is ANET’s own fault. The problem in general is their balance methodology. Their approach is as follows:

1. They see something in the meta that they want to change.
2. They make the change but end up over nerfing or over buffing something.

So, what is the logical next step? In the ANET world, it is not to fix #2. Instead they:
3. Change a whole series of other skills in order to compensate for the mistake in #2.

The issue is that balance will never be achieved with this methodology. Players start screaming on the forums for a fix to #2, but ANET doesn’t listen.

In other words, the criticisms are valid.

Whether the frustration is valid or not doesn’t mean that acting like a jerk is justified.

What the community here doesn’t seem to understand is that you can make criticisms without making personal attacks, name calling, or spewing toxic rhetoric.