Can you add an animation to slick shoes?
+1 make it stop knocking down if you are not moving also.
The Dhuumfire thread
They should have it put down an oil slick or something.
It has an animation. It’s your character infinitely falling in its bum. :P
God I hate oil slick shoes. >_>
Warlord Sikari (80 Scrapper)
It has an animation. The black puddles all over the ground.
https://www.youtube.com/watch?v=6q3em9s5I4c
It has an animation. The black puddles all over the ground.
Activation animation bruh.
The Dhuumfire thread
No other skills like it? Guardian’s Ring of Warding and Staff Ele’s Static Field say ‘hi’. They even have shorter CDs than Slick Shoes, too. You could make an argument for Chaos Storm as well. All of which are far easier to land than a Slick Shoes. Outplayed much?
I’ve stayed at this party entirely too long
No other skills like it? Guardian’s Ring of Warding and Staff Ele’s Static Field say ‘hi’. They even have shorter CDs than Slick Shoes, too. You could make an argument for Chaos Storm as well. All of which are far easier to land than a Slick Shoes. Outplayed much?
actually Guardian’s Ring of Warding and Staff Ele’s Static Field do have windup/casting animation. Also they are very visible unless you play in the lowest setting, and even then Guardian’s Ring of Warding and Static Field still show the red circles which indicates the circumference of skill range. Chaos storm can be used as CC, however its random ticks that grants condition and daze are too varied to be called reliable CCs. The CCs without animation or tells are Slick Shoes (unless you target the engi or notice the floor being covered in mud, but still no start up animation), overcharged shot, and updraft. There are a few more that I missed but most ccs do have animation/tells.
I think slick shoes are fine. Its much easier to kill a slick shoes engi than e-gun engi ( for a thief at least )
No other skills like it? Guardian’s Ring of Warding and Staff Ele’s Static Field say ‘hi’. They even have shorter CDs than Slick Shoes, too. You could make an argument for Chaos Storm as well. All of which are far easier to land than a Slick Shoes. Outplayed much?
Obviously, that year long animation of Static field and the 2 second daze is completely comparable to Slick Shoes. It even has 5 sec shorter cooldown, that skill is just horrible.
And the 1 sec rng daze on chaos storm is more op than 5 turret engis.
No other skills like it? Guardian’s Ring of Warding and Staff Ele’s Static Field say ‘hi’. They even have shorter CDs than Slick Shoes, too. You could make an argument for Chaos Storm as well. All of which are far easier to land than a Slick Shoes. Outplayed much?
-Ring of warding = guardian will slightly bend on his knee, slowly pulling back the hammer on the left side of the body, he’ll then violently swing the hammer to create a circle on the floor…this is the animation
-Static field = ele is in air attunement, clearly visible on his bar then he’ll straight his right arm pointing your direction while holding the staff, here you have both visual cue of what the ele can do and casting animation
Slick shoes by comparison has zero casting animation, you don’t see it coming, an instant multiple CC with no tells
No other skills like it? Guardian’s Ring of Warding and Staff Ele’s Static Field say ‘hi’. They even have shorter CDs than Slick Shoes, too. You could make an argument for Chaos Storm as well. All of which are far easier to land than a Slick Shoes. Outplayed much?
-Ring of warding = guardian will slightly bend on his knee, slowly pulling back the hammer on the left side of the body, he’ll then violently swing the hammer to create a circle on the floor…this is the animation
-Static field = ele is in air attunement, clearly visible on his bar then he’ll straight his right arm pointing your direction while holding the staff, here you have both visual cue of what the ele can do and casting animation
Slick shoes by comparison has zero casting animation, you don’t see it coming, an instant multiple CC with no tells
Honestly saying that you won’t see Slick shoes comming and that Ring of Warding is different is not correct either. Most of the time the guard will chain it with port, which can go through LOS and you won’t see anything either.
This is a reoccurring theme for the engineer class. Ultra effective skills with no skill tells/animations. Example: Overcharged Shot is an instant 4 second stun with no cast time, no cast animation.
This is a reoccurring theme for the engineer class. Ultra effective skills with no skill tells/animations. Example: Overcharged Shot is an instant 4 second stun with no cast time, no cast animation.
overcharged does self cc tho, so there is a trade off. i wouldn’t mind if the shoes of the engi lit up or something, but it has no cast time so there is no time for a big animation. however if an engi runs at you it’s probably to slick shoes, as apart from prybar it’s the only skill you want to be in melee range to use.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
I’m not sure how anyone can seriously say that Guardian’s using Judges and Ring of Warding isn’t miles easier than trying to set up a Magnet pull into a Slick Shoes. The Guardian doesn’t even need to have LoS. And he doesn’t have to keep running circles around you either.
The Ele just stands at range and ground targets. Tricky, for sure.
Same for Chaos Storm.
This is not the CC skill you’re looking to nerf… /wave of the hand
I’ve stayed at this party entirely too long
Fun fact: There’s actually a voice clip for slick shoes, but it only very rarely occurs when using slick shoes (similar to the healing turret voice clip). At least, I know this to be true on humans, not 100% sure about other races. Oddly enough, this voice clip can also occur on the glue puddles that are generated from the elixir gun when traited with kit refinement, although it’s even rarer to hear that for obvious reasons.
So, an alternative to adding some kind of cast animation would be to have the engineer shout “slick shoes!” on every use of slick shoes. That way, it provides an audio queue similar to how shout skills work.
Of course, the puddles could always be made a bit more obvious as well… although I’m worried that might just cause a giant blob that obscures the individual puddles themselves.
I’ve also found it a bit odd that the knockdown will work on stationary opponents… I’m not sure that the skill is programmed in a way in which that can remove that though. It might be a more involved process to alter that.
If you want Slick Shoes to have a cast animation you better start being creative and adding ideas as to how/what/when this animation can take place instead of just flatly stating ‘slick shoes needs a wind up animation’.
If you don’t add suggestions to improve said issue it will more than likely be overlooked/disregarded.
Here’s an example:
Slick Shoes has no wind up animation like other hard CCs do. I strongly believe this brings an unfair advantage in the midst of a fight when you have no indication that Slick Shoes is about to activate. We could resolve this issue by adding a wind-up animation to Slick Shoes such as the engineer’s hand/arm raising up or them quickly reaching down to ‘adjust’ something to do with their shoes. This could be as quick as the rangers Point Blank Shot animation or better still; enough to give a proper reaction time.
Constructive feedback. Enough said.
So, an alternative to adding some kind of cast animation would be to have the engineer shout “slick shoes!” on every use of slick shoes. That way, it provides an audio queue similar to how shout skills work.
I like where you’re going with this.
Can thieves shout “BACKSTAB!” right before backstabbing? About 1s before should be good.
So, an alternative to adding some kind of cast animation would be to have the engineer shout “slick shoes!” on every use of slick shoes. That way, it provides an audio queue similar to how shout skills work.
I like where you’re going with this.
Can thieves shout “BACKSTAB!” right before backstabbing? About 1s before should be good.
Hm, sadly it would change only the fact that you use all your endurance correctly before the thief backstabs you rather than using all your endurance randomly in hope to avoid it before the thief backstabs you.
I’m not sure how anyone can seriously say that Guardian’s using Judges and Ring of Warding isn’t miles easier than trying to set up a Magnet pull into a Slick Shoes. The Guardian doesn’t even need to have LoS. And he doesn’t have to keep running circles around you either.
The Ele just stands at range and ground targets. Tricky, for sure.
Same for Chaos Storm.
This is not the CC skill you’re looking to nerf… /wave of the hand
Are you seriously comparing static field and ring of warding to slick shoes? Guess you’re too biased for an honest discussion
Fun fact: There’s actually a voice clip for slick shoes, but it only very rarely occurs when using slick shoes (similar to the healing turret voice clip). At least, I know this to be true on humans, not 100% sure about other races. Oddly enough, this voice clip can also occur on the glue puddles that are generated from the elixir gun when traited with kit refinement, although it’s even rarer to hear that for obvious reasons.
So, an alternative to adding some kind of cast animation would be to have the engineer shout “slick shoes!” on every use of slick shoes. That way, it provides an audio queue similar to how shout skills work.
Of course, the puddles could always be made a bit more obvious as well… although I’m worried that might just cause a giant blob that obscures the individual puddles themselves.
I’ve also found it a bit odd that the knockdown will work on stationary opponents… I’m not sure that the skill is programmed in a way in which that can remove that though. It might be a more involved process to alter that.
An alternative to casting animation: Slick shoes doesn’t apply to stationary targets, there is no valid reason for the multiple knockdown when the target is nor trying to run away/move
I’m agreed that cast time and animation are fine. If the pools of oil with red rings around them aren’t big a giveaway enough then I don’t know what is. Instant cast exists. Live with it. Counter play isn’t all about telegraphic everything. It’s also about getting hit with these things and how you react after the fact.
What should be applied is a knockdown on moving foes only. TBH though… See how often you stand still in a fight…
+1 make it stop knocking down if you are not moving also.
+ this needs to happen ^^
Highest ranked reached 28 soloq
Isle of Janthir
Slick shoes isnt honestly that big of an issue. Eles can teleport through it, ranger can pop stone/rapid fire and stand still, thief can do pretty much anything they want since I doubt they actually ever walk, necro can pop DS (if they’re traited for it), guards can just chill there with their ridiculous amounts of blocks for a second or two, warrior has more than enough HP to not have to worry about a second or two of ranged DPS from an engi, mesmers can port out as well, or just daze the kitten out of the engi until he forgets his own name. Slick shoes is nothing but annoying, but giving it an obvious tell would make it really easy to dodge and break half the skill.
Well, it has no proper animation because while the skill is more like a trigger, and the actual skill consists in the engineer leaving that oil where he walks over a period of time. Assuming those poodles weren’t made so incospicuous on purpose, giving them some decent tell would help.
Making it ineffective while standing still would be the laziest counter ever seen, though – one could avoid that by literally doing nothing.
Thus i would rather propose to add another layer of complexity to the skill.
Alas, giving the engineer some interactions with the oil via the use of some fire-based skills.
By using one of the aforemented fire-based skills (blowtorch or flame jet, for example) the oil would be ignited, prompting some animation on the poodles (it could have a duration of half or three quarters of a second). It is important to point out that crossing them at this point is safe; it will cause no knockdown, as the oil just started to burn, and will cause no damage either;
After that time, though, the oil will burn and cause damage and/or burning (either for some little time, or in a single blow; imho, the latter solution is the better one, else it would just clutter the terrain with little aoes).
By doing something similar, there would be quite some positive effects on gameplay.
First, there is counterplay for the oil slicks- standing still – albeit quite an easy one; but there is also counter-counterplay on the engineer part that can burn the area and force the opponent to either react properly or take damage.
Obviously, this also means that the engineer can’t just spam skills at random. If he wants to ignite the oil later, he will need some skills that can do so; likewise, if he wants to knock down an enemy, using a fire skill at the wrong time would foil his plan.
Also, it would be doable in a gadget build as well, via rocket boots or rocket kick; thus adding some value to an underused build.
To many instant cast in the game already. Rather it just be left the way it is.
I’m not sure how anyone can seriously say that Guardian’s using Judges and Ring of Warding isn’t miles easier than trying to set up a Magnet pull into a Slick Shoes. The Guardian doesn’t even need to have LoS. And he doesn’t have to keep running circles around you either.
The Ele just stands at range and ground targets. Tricky, for sure.
Same for Chaos Storm.
This is not the CC skill you’re looking to nerf… /wave of the hand
Are you seriously comparing static field and ring of warding to slick shoes? Guess you’re too biased for an honest discussion
You were complaining about an aoe field that stunned you repeatedly. What are RoW and Static Field if not aoe skills that will stun you multiple times if you run into them more than once. That’s a pretty straightforward comparison. No bias needed.
Why do you think Five Gauge is running without Slick Shoes when Phanta is playing the hammer Guardian?
I’ve stayed at this party entirely too long
I’m not sure how anyone can seriously say that Guardian’s using Judges and Ring of Warding isn’t miles easier than trying to set up a Magnet pull into a Slick Shoes. The Guardian doesn’t even need to have LoS. And he doesn’t have to keep running circles around you either.
The Ele just stands at range and ground targets. Tricky, for sure.
Same for Chaos Storm.
This is not the CC skill you’re looking to nerf… /wave of the hand
Are you seriously comparing static field and ring of warding to slick shoes? Guess you’re too biased for an honest discussion
You were complaining about an aoe field that stunned you repeatedly. What are RoW and Static Field if not aoe skills that will stun you multiple times if you run into them more than once. That’s a pretty straightforward comparison. No bias needed.
Why do you think Five Gauge is running without Slick Shoes when Phanta is playing the hammer Guardian?
Slick shoes will knock you down even if you never walked in them, you can avoid the other two if you pay attention.
The Dhuumfire thread