Can you please Balance your game
Not really accurate. Add in druids and rev as well.
In pug matches you can also add in a ton of really low quality thieves.
“This meta is completely different from the last one!”
No, people are still taking the same druid, scrapper, herald, reaper, only two you took out was tempest and chrono. Minus the decrease in defensive play, it is literally the same but with less options.
But hey, at least people die. Scrapper I don’t ever recall being bad or given a break out of the meta whether it’s scrapper or engi, only for a few weeks during the warrior rampage stuff last year in june but they sure jumped on that fast.
Yeah another l2p post.
“Just Necros and Engineers”…
A surplus of profession usage in a day due to dailies or what have you, does not mean the game is suddenly “unbalanced”. Likewise, it’s more balanced in TPvP (non-soloQ) than it has been in a long while. That’s not to say a balance patch isn’t needed. It very much is but I suspect less huge changes and more minor ones.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
insert laughter
See if they were to balance the game, there’d be questions towards bugs. Thief alone could take a full month to DEBUG. Daredevil trait Pulmonary Impact doesn’t work on downed targets and Impairing Daggers does not trigger combo finisher projectile (hint, with shortbow 4 down you should apply 6 poison. not 3.). Maybe discrepancy in sigils, like Bursting is 6% and force is 5%? Or perhaps that not all classes can access burning and protection? Or maybe, that all classes were told that in exchange for being singularly weaker in one area they’d be the best in another?
Why balance if they know that everyone will continue complaining?
I could make lists of imbalances, outside of even my own preferneces. I could describe in detail outdated runes/sigils with possible fixes. I could bore you to death with bugs that Anet ignores. Doesn’t “lack awareness of”, just ignores. Why is Spear of Justice the ONLY reliable 1200 range pull?
My god, make it stop. This game will never be balanced when obvious favoritism and laziness can be spotted. ;-;
The balance is even worse then the previous one. Now, its just necros and engineers. At least in the previous game more classes are represented.
Yes, there is a lot of necromancers, but I haven’t seen much any engineers. In fact there is usually just 1 engi per every 2 games I have played and they are almost always scrappers. Very few play core engineer.
Dragonhunters, Daredevils, druids, tempests and herald revenants seem to be more common.
It should be obvious to anyone that the elite specs are > core specs. And the power creep from the elite specs if the biggest balance issue.