Capricorn - Node on SHIP

Capricorn - Node on SHIP

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Posted by: Ruufio.1496

Ruufio.1496

It just makes sense.

Suggestion
• Move the node from the Ruins and place it on the ship instead.
• Move Liquid Courage (Invulnerability potions) from the ship to the ruins.
• Get rid of shark control. Make sharks aggressive towards everyone. Buff them a bit.

The ship contains the cannonballs to man the cannon so this would essentially cause a struggle over cannon control. There is normally almost no struggle over cannon control because players are either at the Dock, the Beach or the Ruins (under water = cannon useless). The ship and the cannon are very uncontested areas as it stands because there is little reason to go there. A player manning the cannon just means that team has 1 less player for contesting points and is completely useless for the node in the Ruins because it’s underwater. Cannonballs can also be avoided and you only have 5 shots per load which is a lot of downtime.

If the node is on the ship instead of the ruins and the sharks are aggressive towards everyone, that makes it more difficult/strategic for players crossing the water to the Dock or the Beach because they can be attacked by sharks. This also adds even more strategy to the map because Liquid Courage (Invulnerability potions) will be in the Ruins so there is significant risk vs reward in that.

This also makes the ship more strategic because you can fall off of it many different ways and it would become strategy to knock players off and let the sharks deal with them. (Walk the plank!) (Some tweaks to sharks spawn areas would need to be adjusted to make water more dangerous) This helps make the cannon a useful tool because it can be used to attack all 3 nodes on the map.

Summary
• There will no longer be a node in the ruins to capture.
• There will now be a node on the ship to capture.
• Liquid Courage (Invulnerability potions) will now be located in the Ruins.
• Sharks are aggressive towards everyone and have had their damage boosted.
• The cannon is more useful in that it can now attack all 3 nodes on the map and the cannon itself is capable of knocking players into the water.
*• Water will no longer be a “Safe Zone” for players to retreat when they are losing! *

(edited by Ruufio.1496)

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Posted by: Arvin.3124

Arvin.3124

Hi Ruufio,

I think you make very good points.

To be honest when I play sPvP I tend to skip Raid on the Capricorn just because of the fact the map is so lame. People almost dying just jump into the water to get invul.

The ruins point should be moved like you say.

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Posted by: Aga.8641

Aga.8641

Absolutely 100% NO. It is an 8vs8 map, why on earth would you want the points so close together, it would be catastrophic if they did.

The best change they could make is making the ruins point an island, as in above water, but you still need to swim there.

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Posted by: Yukishiro.8792

Yukishiro.8792

It’s just an awful map. There is nothing to be done but scrap it completely. It is like a few of the wow arenas that way – just a bad idea that didn’t work out.

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Posted by: Ruufio.1496

Ruufio.1496

Absolutely 100% NO. It is an 8vs8 map, why on earth would you want the points so close together, it would be catastrophic if they did.

The best change they could make is making the ruins point an island, as in above water, but you still need to swim there.

The ship is almost in the exact same spot as the ruins. If the point was on top of the ship, it would be the same distance. And NO one likes underwater combat compared to real combat. The simply shouldn’t be a point under water.

And the entire ship is a giant waste of pixels because it’s currently used for nothing.

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Posted by: Quon.8125

Quon.8125

I used to hate that map but I’ve learned to love Capricorn/The Ruins. I switch to a Bunker build underwater, camp it, & kill anyone who tries to take it from me. It’s rather fun.

Railing against it & constantly quitting when we got to the Capricorn map wasn’t accomplishing anything, plus, I hate running around that map with a passion. So now I just float there, watch Naruto Shippuden on the other computer, kill any interlopers that bother me, & we win. It’s win.

Hyrista – Engineer

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Posted by: Sanis.1096

Sanis.1096

move ship to ruins and make that ship 2x the size… remove that cannon and remove those sharks

-Apinamies-
-rank 41 guardian-
-Desolation EU-

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Posted by: Kalar Meadia.8439

Kalar Meadia.8439

You no longer get invulnerably when drowning.

I’d actually like to see what would happen if they’d make Raid on The Capricorn a 4 point map, adding a point on the ship and keeping the ruins. (You don’t waste half the map because you suck at underwater combat.

This way each team can hold 2 points and kills become more important, and there will be a constant struggle to hold all the points. It’d make the map far more strategic as well, as people will be entering and exiting the ship from multiple areas as well as invading the Ruins.

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Posted by: madatom.5218

madatom.5218

how about we get rid of the sharks

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Posted by: teviko.6049

teviko.6049

I actually love raid on the capricorn simply because I love underwater combat.

So few people actually understand, or like underwater combat that I feel vastly superior to them when playing.

I guess maybe have an entire map with underwater combat, that’d be cool, or something, but for now, its the only map with underwater combat, please keeep ruins where it is!

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Posted by: EatThisShoe.5136

EatThisShoe.5136

If the point is on the ship no one would ever go underwater to fight. The point of the map is supposed to be to have underwater combat in a sPvP map. The problem is that no one wants to fight under water when you have 5 sharks eating you, even if they are neutral whoever aggroes more sharks will want to run to shore to reset. Plus they block vision which is already a problem underwater. They should just remove the sharks, then people might actually try to fight underwater.

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Posted by: okaygo.5473

okaygo.5473

Another idea for this map:

1. Move the cannon to the ship.
2. Make the platform the 3rd point.
3. Turn the ruins into a bonus of some sort, maybe 25 points.

This would be a great team fight map.

TL:DR: Turn the water into bonus objective points and move the capture point to the land.