Capture the Flag?
Am I the only one that really wishes this was in the game?
I mean, I know it would take a good bit of time to get the balance right on this, but I’m getting a bit tired of only having objective capture for sPvP and I think it’s stagnating the metagame to only have this option available.
i’m for it
but there needs to be checks and balances that makes sure that no class is too good at holding the flag (bunkers) like a movement penalty or a health penalty that stacks the longer you hold the flag etc….
I generally love CTF in any type of game. I’m inclined to say it would be awesome in GW2 also, but it would need testing. Movement penalty is usually good, might need to force some movement skills to drop the flag.
I am with you! I really hoping it will come fast. i like pvp and I try to get good an know all the classes, but the captering points is always the same.
I generally love CTF in any type of game. I’m inclined to say it would be awesome in GW2 also, but it would need testing. Movement penalty is usually good, might need to force some movement skills to drop the flag.
Yea, the downside of a CtF map is that it could reinforce the bunker playstyle and yes, they would DEFINITELY need a mechanic to put a time limit on games and to make it harder for flag carriers to hold a flag as time goes by so that it’s not just a turtle-fest the while time…
but at the same time, it may make room for builds with snares and CCs to become popular as well.
Rangers, in particular, may work for something like this since they have a lot of ranged CC options.
I know I’ll get flamed for this, but just do it like WoW did it. After a certain time has passed while holding the flag, you get a movement and defense debuff that stacks the longer you hold it. It limits the movement speed at regular walking speed so quickness won’t work, and would stack 10% extra dmg taken per stack.
like that enchanting wep thing in the fractal, plus i think ctf would reinforce bunkers less than conquest which is basically domination. since in ctf you only really need 1 bunker, as havi ng more than 1 flag defender would probably encourage thieves to just sneak in and run out lol. you would more likely see more chasers and knockbacks so, eles probably
I know I’ll get flamed for this, but just do it like WoW did it. After a certain time has passed while holding the flag, you get a movement and defense debuff that stacks the longer you hold it. It limits the movement speed at regular walking speed so quickness won’t work, and would stack 10% extra dmg taken per stack.
Yea, this is one of the things WoW got right, even though it took them a long time to realize this. There were some miserable stand offs before they implemented this mechanic, lol.
They could do it like keg brawl and the holiday games; just give everyone the same skill set related to the game. Then you don’t have to do any extra balance work.
On another note, they should let you select keg brawl from the mist, just for fun.
It practically already was in the game with the orbs in WvW, though its gone for now. All the mechanics are already there, the orb has its own set of skills when you carry it and it causes degen on the holder so, you can’t regen naturally.
They really only need to create some maps for it.
I like the idea of capture the orb.
Bunker would actually matter less in CTF because you can devote more of your team to taking down their flag carrier than in node control, and even bunkers go down like a heap to 3+ players.
It would also be a better mode for 8v8, assuming the map was big… with all the speed bursts in the game it would need a huge map unless they make sprint drop the flag or not work while carrying it. All and all I’m sure it’s coming eventually, they mentioned that during development they worked on CTF but wanted to get balance correct first so they opted to launch with only one PvP mode.
It would be cool to see there be several different ways back to your own point… one goes through shark infested water, one maybe goes way up high with platforming elements to reward a slightly shorter path if you’re skilled (something like the Asura jump puzzle area).
All in all lots of potential for CTF and I think we’ll see it eventually.
I dunno, I think it would be hard to balance. In WoW for example, you have multiple ways to help your Flag Carrier out (heals, cc/killing people attacking him). Here you can only really cc/kill. I think it would be really hard for a team to STOP another team from bum-rushing 1 guy if the really, really want/need to take that specific person down. You can’t really support your flag carrier with “active” healing outside of a few classes.
They should put different maps with different objectives in tourney mode. BUT they should make it impossible to switch classes during the tourney. The class that registered should do the entire tourney. Would be quite interesting to see deathmatch, cap points, and maybe cap flag like that, and there would be more team build varieties, rather than the same thing each guild team plays now.
I would love more game modes. Just need some balancing and Im all for them.
Cant compare a CTF mode in GW2 with the one in games with dedicated healers since that part of supporting a turtlekitten walking house of armored steel isnt here. But, it works in FPS games and alot of other games not having other support than to nuke kitten around the carrier..
So I am fully up for this mode Think it would be really action packed
http://www.youtube.com/user/itsjustfiction
This really needs to be implemented.
I agree. CTF has always been very dynamic and fun to play, whether it was FPP or MMO.
It would be great to have it here!
Who knows, maybe in a week we will get just that
(edited by Gizmo.8623)
I agree. CTF has always been very dynamic and fun to play, whether it was FPP or MMO.
It would be great to have it here!Who knows, maybe in a week we will get just that
Oh God.. please don’t even hint at that, because then next week we’ll get a flood of forums posts saying “Anet promised CTF by now and failed”.
But the post I read about PvP during the build up said they had already worked and developed several other PvP style games and maps, so they are probably sitting on the skeleton work for several new gamestyles. The October holiday PvP event to me was evidence of this, that wasn’t something they threw together in a month.
I agree. CTF has always been very dynamic and fun to play, whether it was FPP or MMO.
It would be great to have it here!Who knows, maybe in a week we will get just that
Oh God.. please don’t even hint at that, because then next week we’ll get a flood of forums posts saying “Anet promised CTF by now and failed”.
But the post I read about PvP during the build up said they had already worked and developed several other PvP style games and maps, so they are probably sitting on the skeleton work for several new gamestyles. The October holiday PvP event to me was evidence of this, that wasn’t something they threw together in a month.
Well, actually, there was a really nice Hunger Games pvp event for BWE3 which couldn’t have taken much time due to massive balance overhauls and bugfixes.
ANET can really pump out content when they try. It’s a mystery why they’re just watching PvP die…
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I was astounded how good was Halloween PvP additions – Reaper’s Rumble (although very tiny in scale) and Lunatic Inquisition (although very unbalanced – did peasants win even once? ).
Putting these ‘defects’ aside – there was hell’a’lot of fun in this.
If we get these revamped in december, that’ll be all the novelty necessary for me to be very happy
Could just make flag work exactly like warrior banners.
5 Specific skills on it, dropping it lets you use your weapons but leave it vulnerable to being returned.
Person using flag becomes alot weaker and probably can’t hold off 3 people at once.
Bunker would actually matter less in CTF because you can devote more of your team to taking down their flag carrier than in node control, and even bunkers go down like a heap to 3+ players.
Yep. The more I think about it, the more I’m getting the feeling that starting balance around one common game mode (point control) might have been a good idea. Balance may already be in a pretty good place for CTF.
basically you want bunkers and support to grab flags. guardians would be pretty op with projectile deflect and general area control and tankiness.
3 guadian tanks grabs the flag, a entire team of 5 people won’t be able to bring them down.
Hmm…maybe, which is why I said they’d need to test it. But if three guardians were really invincible, every team would run them for point control in the current meta. Just put three guardians on mid point and a team of 5 won’t be able to bring them down, right?
The point control game mode is basically tank heaven, and still most teams run 2-3 bunkers, 2-3 dps.
Hmm…maybe, which is why I said they’d need to test it. But if three guardians were really invincible, every team would run them for point control in the current meta. Just put three guardians on mid point and a team of 5 won’t be able to bring them down, right?
One necro can drop all 3 of them left unchecked in a few (10-15 seconds).
Although it may work if one to two of those guards were DPS specced and focused on the necro…
Necro>>>Ele>Guard/Mesmer>Warrior/Thief/Engi/Ranger in the current meta imo.
Winner of Curse’s NA Masters Tournament
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Sorry, I was over-generalizing. My point was that bunkers are not even dominating the point control game mode (although they are certainly important) so there’s no way they would just roflstomp CTF.
As long as ANY teleport skills force the character to drop the flag, as well as the multitude of other high mobility skills like Ride the Lightning, Rush, Shortbow 5 on Thieves, stuff like that.
Or take a note from Rift, and emulate the Black Garden map, everyone scrambles to grab the “flag” but the “flag” has a stacking dot that eventually snubs you out the longer you hold it, but in order to gain points for your team, someone must carry it.
Or make the maps HUGE.
Anet got the CTF maps right in GW1 right from launch and they did it well, so I have confidence they know how to make this game style good, and am actually totally shocked they didn’t drop this in the rotation at launch, but that Jonathan Sharp guy keeps on saying the devs found capture point the most fun in development, so that’s what they gave us. Also when they introduced assassin they made sure that the flags were dropped on teleport skills so that would make sense still.
Don’t know why with the diversity of maps they released at GW1 they didn’t do the same here. Hopefully they are just being fine tuned because unless they sacked the GW1 dev team and employed bums they must have a plan here.
I wouldn’t even mind a version of huttball that was a pretty interesting game mode.
Yes for CTF !
I bought that game “Forge” which is a “mmo PvP game” without the “mmo” part, and while the game isn’t that good (yet), at least the variety of game modes (ctf, koth, tdm, etc) made me realize how poor GW2 PvP was.
Playing over and over and over the same maps for over 2 months sure make you feel like you’re doing some hardcore training for the e-sport scene, but it’s also very boring
Hmm…maybe, which is why I said they’d need to test it. But if three guardians were really invincible, every team would run them for point control in the current meta. Just put three guardians on mid point and a team of 5 won’t be able to bring them down, right?
The point control game mode is basically tank heaven, and still most teams run 2-3 bunkers, 2-3 dps.
well, if 3 of them sit in the middle point, you will have an easy time getting both the other points and also any side objectives right now.
Capture the flag is my favorite type of objective based game. Would love to see it in GW2.
bump
why is this not an ongoing thread? CtF is so fun. I lived in WSG in WoW and have been waiting patiently since launch for this game type.
oh wait, I bet a another control point map is in the works…weee the same old thing AGAIN!
There will need to be some massive balancing for ctf imo. Classes with high mobility and either tankiness or damage will be the preferred classes. Since there are very minimal defensive options like healing or a guard mechanic, that means offense will be the key factor. Any class that can assualt faster will obviously give your team more chances at killing the enemy flag carrier since they can close the distance quicker. Not to mention that should your enemies recap the flag being able to get the flag again quickly buys your team the chance to recap your flag. I just see this devolving into mostly thieves, warriors, and elementalists.
CTF would be a whole lot more interesting than the current gamemode, but they better be ready to actually support it. No more of this 6 month paltry balance patch stuff.
Capture the flag would be great. Plus I think all types of specs (dps, bunker) could play a role in assisting a flag carrier.
The only thing is that you would need to have some sort of limits on the flag carrier as would already be stated. It could end up being some bunker GS warrior feat just trying to carry the flag, where actually anyone should be able to carry, IMO.