Cele is pain but...

Cele is pain but...

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Posted by: Phent.9350

Phent.9350

The most ridiculous thing is might stacking capabilities, it is broken that one character can have 20+ stack of might all the time. With cele amulet thing is even worse. IMHO somehow might must be reworked. Meaby idea when you have only one stack of might from blast will help(for you, blasting still give your teammates 3 stack)

[None] mesmer/ele/engi/thief/necro

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Posted by: Chaith.8256

Chaith.8256

I like the idea of blasting Fire Fields being more support/altrustic in nature.

That would inadvertently buff Engineers though, seeing as Warriors would be taking a few hits to their Might Stacks and Eles would be taking a huge hit to their might stack. Engineers don’t have any might generating abilties on the meta builds currently and a nerf like that would miss them completely.

but Warriors are in a pretty good place right now with their Shoutbow build.

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Posted by: Kythan Myr.4719

Kythan Myr.4719

Kinda new to this celestial thing, Which professions benefit from it? All?

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Posted by: Dhunis.9072

Dhunis.9072

Good idea in my opinion would be to limit might stacks from 1 source(selfbuffing) to 10 or whatever the reasonable number would be.

Ranked Arenas a.k.a. the New Hotjoin

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Posted by: Dondagora.9645

Dondagora.9645

Kinda new to this celestial thing, Which professions benefit from it? All?

Elementalist and Engineer, and maybe Warrior to a lesser extent. Ele and Engi are the ones that can utilize every trait ridiculously, with sustain to burst-heal themselves back up to near-max when close to the dirt and pretty good direct and condi damage. The thing which makes it “OP”, however, is elementalist’s might stacking, giving them power equal to a berserker’s[or greater] plus all the benefits of celestial, making it a tank+DPS+support, basically the Holy Trinity packed into a single character. Unsure about engineer, though, so someone else can speak on that.

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Posted by: Chaith.8256

Chaith.8256

Kinda new to this celestial thing, Which professions benefit from it? All?

Sure, but only certain professions benefit the most. Here’s the deal with Celestial builds:

With a Cele amulet, you use at least the Battle Sigil and +Might Duration runes to increase your power and condition damage to manageable levels, which the Cele amulet lacks. Every profession can get to this point.

From there, each profession approaches it differently. Generally:

  • Grab traits and utilities that offer sustained healing, benefiting from +Healing as much as possible.
  • Grab weapons that deal medium to high power damage, and have good condition application.

Following those logical steps, on Warrior, you get 0/0/4/6/4 Sword/Warhorn & Longbow, with Cleansing Ire, Healing Shouts. It plays as a very tanky on-point fighter & support.

On Ele, you get 0/0/2/6/6 Dagger/Dagger, with 3 Cantrips, Cleansing Water, and Evasive Arcana. It plays as a very tanky on-point fighter & support.

On Engi, you get 6/0/0/4/4 Rifle, with Grenades, Toolkit, and your choice of stunbreak. It plays as an offensive Roamer with good control and damage. It’s survivable enough only when combined with lots of kiting off point.

Cele builds on other professions haven’t formed much of an identity yet. Rarely do professions have a strong enough blend of healing, power damage, and condition application. Generally, between the three things Cele builds need, (heal scaling, power damage, and condition application), other professions can only pick two.

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Posted by: Kythan Myr.4719

Kythan Myr.4719

What about bunker guards?