Celestial ammu, might stacks and kittens

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Posted by: Mrbig.8019

Mrbig.8019

Hello frands, time to talk about current plagues, something that is seriously hampering current gameplay and meta and will without any doubt hamper ToL2 and all the following tournaments.

1: Celestial amulet

This amulet, currently, is a joke.

2604 stat is bullkitten, zerker amulet is the second in rank and gives THREE HUNDRED less stats ( 2340).

By far the best amulet for professions having mixed damage ( condi and power) you basically have a bunker dealing WAY WAY TOO MUCH DAMAGE.

Current D/D eles are a way worse version than old S/D bunker eles: before they used to contest a point for ages, now they even kill you, and if you run a squishy build ( like D/P thief) you may EVEN DIE from AoEs in 2vs1.

Of course this problem becomes huge only when added to the second one, or rather…

2: Might stacking, Might Runes and Double Air-Fire sigils

This runes are way more gamebraking than celestial amulet, tho when paired togheter they become the most broken thing this game ever met ( along with problem 3).

All current meta revolves around this rune set.

All meta builds use these runes, sometimes even if they have no reliable way to stack might.

These runes, on professions able to stack might, make sure to deal RIDICOLOUS DAMAGE when built for bunkering ( aka: 5k BLANK arcing arrows, etc…).

This shouldn’t be possible, in no way.

Double air-fire sigils allow profession with low damage output to overcome this issue, especially since their damage scales with might ( hint hint)

Moreover, might stacking and double air-fire sigils lead to the most ridicolous thing this game has ever seen, or rather….

(edited by Mrbig.8019)

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Posted by: Mrbig.8019

Mrbig.8019

3: 2-0-0-6-6 S/D thieves

Most broken build this game has ever seen, by far.

Basically a “no weak point” thief, with great survivability, good damage, among the best 1vs1 professions in game AND the best mobility.

No way to counter this kinda of thief if not with a better thief, and if you’re the best thief the only way to beat you is to counter comp ( when possible) otherwise your team will already start at a disadvantage ( ofc this is accounted as a theoretical scenario, i’m not talking about sizer).

This build sums up all the issues in current meta: celestial amulets ( so any mistake will get you killed since they’ll ALWAYS outsustein you), might stacking ( paired with cele ammu allows bunker to deal heavy damage, moreover it can be stolen by thieves increasing even more their damage output), double air-fire sigils ( making up for no investment in damage traitline for thieves, and spec into their VERY STRONG, both offensively and defensively, traitlines, acrobatics and trickery).

Solutions ?

(edited by Mrbig.8019)

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Posted by: Mrbig.8019

Mrbig.8019

My solution would be to bring back air-fire sigils shared CD, or at least make them to have “fixed damage” instead of having them to scale with power ( or worse, with might stacking).

Might stacking needs to be nerfed.

Might runes need to disappear and might stacking should be capped to 10

Celestial amulet should be nerfed, 400 stats instead of 434 each would be a good start, even more if they nerf might stacking into the ground.

Game is balanced now.

Thank me later.

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Posted by: Volrath.1473

Volrath.1473

I never though I’d say this but I agree with you! o.O’

but the previous S/D meta was worse since #2 had no cast time and was a stun braker, also 3 stole 2 boons instead on 1 so this is not the worse spec ever. Also the other one had 30 in crits instead of trickery witch made it deadlier, doing alot more dmg. also the runes were Lyssa. nuf said xD

(edited by Volrath.1473)

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Posted by: Sagat.3285

Sagat.3285

Whoah……this…

1- Celestial is good not great and since hybrid builds can be made hybrid amulet have to exist and cover the loss of a specific purpose.
2- S/D is far from no weakpoint sure I never faced them with power builds but my conditions do fine. If you are also a zerker and you let him get the element of surprise you will lose
3-Not every class can have might stacking be realistic about the cap and support builds will be affected as well.
5-The sigils require both crit and power wich can leave you squishy using them with celestial is just smart not OP.
6-All classes can a way to"deal" with boons form war increase of damage per boon to sigils removing boons.
7-There are better and more important things to fix rather than nerf like making every style viable in the three modes.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Duka.5864

Duka.5864

there is always some meta that is game breaking broken or what ever bla bla bla bla bla bla bla bla bla bla bla bla!………….bla!

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Posted by: Volrath.1473

Volrath.1473

there is always some meta that is game breaking broken or what ever bla bla bla bla bla bla bla bla bla bla bla bla!………….bla!

I think we all read it the first time mate…

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Posted by: NeXeD.3042

NeXeD.3042

Whoah……this…

1- Celestial is good not great and since hybrid builds can be made hybrid amulet have to exist and cover the loss of a specific purpose.
2- S/D is far from no weakpoint sure I never faced them with power builds but my conditions do fine. If you are also a zerker and you let him get the element of surprise you will lose
3-Not every class can have might stacking be realistic about the cap and support builds will be affected as well.
5-The sigils require both crit and power wich can leave you squishy using them with celestial is just smart not OP.
6-All classes can a way to"deal" with boons form war increase of damage per boon to sigils removing boons.
7-There are better and more important things to fix rather than nerf like making every style viable in the three modes.

Celestial is great not good. Celestial engis, warriors, eles with strength or pirate runes are very very good.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: vincecontix.1264

vincecontix.1264

Whoah……this…

1- Celestial is good not great and since hybrid builds can be made hybrid amulet have to exist and cover the loss of a specific purpose.
2- S/D is far from no weakpoint sure I never faced them with power builds but my conditions do fine. If you are also a zerker and you let him get the element of surprise you will lose
3-Not every class can have might stacking be realistic about the cap and support builds will be affected as well.
5-The sigils require both crit and power wich can leave you squishy using them with celestial is just smart not OP.
6-All classes can a way to"deal" with boons form war increase of damage per boon to sigils removing boons.
7-There are better and more important things to fix rather than nerf like making every style viable in the three modes.

Celestial is great not good. Celestial engis, warriors, eles with strength or pirate runes are very very good.

Celest engi is decent but war and ele are level above engi.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Assassin O.9367

Assassin O.9367

Lest nerf any and everything that make the ele viable again. They are sure worse than than Hambow/Heal Sig War Turrent Engi decap Engi Perma burn Engi. Ele is much worse than a Fear Bot necro Lich form necro or a perma stealth pistol whip Thief no question ???? I do agree Celestial Runes are powerful paired with strength or pirate runes. At the same time take them away or nerf them to pieces and the d/d returns to the horrible state that it was once in.
Ps how about the Ele complain about having the hands down Worst Elite Skills in the game. tornado a joke/The Glyph Summons are a joke/ Fire great sword has 1-2 good attacks still a joke

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Posted by: NeXeD.3042

NeXeD.3042

I’d rather fight a fearbot necro than a good celestial dd ele with a bird. I’d also rather fight the lich. I’d also rather fight a pistol whip theif. I don’t really like hambow but I feel like I have a better chance against a good hambow than a goo dd ele. DD Ele > turret engi and perma burn engi.

DD ele and s/d theives are the two strongest builds I run into these days.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Curunen.8729

Curunen.8729

Pretty much agree with everything you’ve said, although I wouldn’t isolate and pick on the thief build on its own – might stacking, certain runes (strength/pirate) and fire/air/battle sigils are well over the top and also affect other class builds.

I’m not sure what the best solution is though, short of heavily nerfing might, shaving the celestial amulet, and giving those two sigils shared cooldown or something.

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Posted by: Assassin O.9367

Assassin O.9367

Yeah if class x defeats class y then everything is cool if you play with class x. Class y then go on forums and kitten and moan about class x. Class y gets buffs and now is able to compete and sometimes defeat class x. Instead of going back to the drawing board class x complains about the buffs of class y. Then it all repeats…
Everyone feels that if they can’t 1v1 a certain class then the other class is overpowered

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Posted by: NeXeD.3042

NeXeD.3042

Dear Devs,

Hi I’m paper. Please nerf scissors. Rock is fine.

But seriously D/d celestial eles with strength or pirate runes are very very strong so your either ignorant or you don’t want them to nerf your new toy that finally makes you feel relevant.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Exedore.6320

Exedore.6320

Celestial Amulet is fine. It’s the might stacking that’s killing you. If they couldn’t stack all that might so easily, they’d hit like a wet noodle.

The main reason you’re seeing so much might stacking is the removal of the shared cooldown on sigils. Before the April 15 patch, you could get the 3 might stacks OR an extra dodge OR poison on weapon swap OR damage procs. Now you can get whatever you want. Sigil of Battle was usually not the best choice if you could only pick one.

Kirrena Rosenkreutz

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Posted by: Serdoc.7261

Serdoc.7261

Hello frands, time to talk about current plagues, something that is seriously hampering current gameplay and meta and will without any doubt hamper ToL2 and all the following tournaments.

1: Celestial amulet

This amulet, currently, is a joke.

2604 stat is bullkitten, zerker amulet is the second in rank and gives THREE HUNDRED less stats ( 2340).

By far the best amulet for professions having mixed damage ( condi and power) you basically have a bunker dealing WAY WAY TOO MUCH DAMAGE.

Current D/D eles are a way worse version than old S/D bunker eles: before they used to contest a point for ages, now they even kill you, and if you run a squishy build ( like D/P thief) you may EVEN DIE from AoEs in 2vs1.

Of course this problem becomes huge only when added to the second one, or rather…

2: Might stacking, Might Runes and Double Air-Fire sigils

This runes are way more gamebraking than celestial amulet, tho when paired togheter they become the most broken thing this game ever met ( along with problem 3).

All current meta revolves around this rune set.

All meta builds use these runes, sometimes even if they have no reliable way to stack might.

These runes, on professions able to stack might, make sure to deal RIDICOLOUS DAMAGE when built for bunkering ( aka: 5k BLANK arcing arrows, etc…).

This shouldn’t be possible, in no way.

Double air-fire sigils allow profession with low damage output to overcome this issue, especially since their damage scales with might ( hint hint)

Moreover, might stacking and double air-fire sigils lead to the most ridicolous thing this game has ever seen, or rather….

Ok, genuine question. I hear a lot of people say the overall Meta is too bunker/tank heavy. IF your proposed nerfs of Celestial Amulet, Might stacking, and Fire+Air Runes were to happen, wouldn’t that just make the meta even worse? Shouldn’t we be trying to balance the game in such a way as to give more professions a better choice of offensive options?

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: Mrbig.8019

Mrbig.8019

Hello frands, time to talk about current plagues, something that is seriously hampering current gameplay and meta and will without any doubt hamper ToL2 and all the following tournaments.

1: Celestial amulet

This amulet, currently, is a joke.

2604 stat is bullkitten, zerker amulet is the second in rank and gives THREE HUNDRED less stats ( 2340).

By far the best amulet for professions having mixed damage ( condi and power) you basically have a bunker dealing WAY WAY TOO MUCH DAMAGE.

Current D/D eles are a way worse version than old S/D bunker eles: before they used to contest a point for ages, now they even kill you, and if you run a squishy build ( like D/P thief) you may EVEN DIE from AoEs in 2vs1.

Of course this problem becomes huge only when added to the second one, or rather…

2: Might stacking, Might Runes and Double Air-Fire sigils

This runes are way more gamebraking than celestial amulet, tho when paired togheter they become the most broken thing this game ever met ( along with problem 3).

All current meta revolves around this rune set.

All meta builds use these runes, sometimes even if they have no reliable way to stack might.

These runes, on professions able to stack might, make sure to deal RIDICOLOUS DAMAGE when built for bunkering ( aka: 5k BLANK arcing arrows, etc…).

This shouldn’t be possible, in no way.

Double air-fire sigils allow profession with low damage output to overcome this issue, especially since their damage scales with might ( hint hint)

Moreover, might stacking and double air-fire sigils lead to the most ridicolous thing this game has ever seen, or rather….

Ok, genuine question. I hear a lot of people say the overall Meta is too bunker/tank heavy. IF your proposed nerfs of Celestial Amulet, Might stacking, and Fire+Air Runes were to happen, wouldn’t that just make the meta even worse? Shouldn’t we be trying to balance the game in such a way as to give more professions a better choice of offensive options?

Current meta is bunker heavy cuz runes and air-fire sigils ( and intelligence, to a certain degree) help compensate the power you don’t get from traits/offensive amulets.

If you nerf these cheap options, you are forced AGAIN to go offensive in order to deal damage.

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Posted by: Sagat.3285

Sagat.3285

Current meta is bunker heavy cuz runes and air-fire sigils ( and intelligence, to a certain degree) help compensate the power you don’t get from traits/offensive amulets.

If you nerf these cheap options, you are forced AGAIN to go offensive in order to deal damage.

[/quote]
Then they will switch to defensive sigils,energy sigils on PU mesmers,cleric guard or s/d thieves is not the easiest to fight but people just deal with it since necro have limited endurance regen.
All in all what is strong with a classes saves the other from a major weakness you don’t have problems with the sigils or traits it’s just the combo of it all it’s called smart building ex: cavalier war using intelligence sigils and burst precision, energy sigils on WS ranger can provide 100% uptime protection depending on build and runes…..See the pattern??

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Zirith.6429

Zirith.6429

my fav build is celestial str s/s lb war 0 6 4 0 4, I use to go s/a but retal is too strong :/

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Posted by: Mrbig.8019

Mrbig.8019

Then they will switch to defensive sigils,energy sigils on PU mesmers,cleric guard or s/d thieves is not the easiest to fight but people just deal with it since necro have limited endurance regen.

WOT

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Posted by: Paulo.8459

Paulo.8459

Celestial amulet is fine in my opinion. Of course you get more stats from it, since you don’t specialize on anything.
Celestial builds are mainly too strong due to Problem 2 (fire/air/might). I completely agree with you on this one.
This also leads to Problem 3 (2/0/0/6/6 thieves). Imo you really exaggerate on this one, but i get your point.

Since problem 1 and 3 are directly caused by problem 2, it would be best to find a solution for it.

The problem basically is very simple. Too much damage on builds which should’t be able to deal that much damage.

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Posted by: Romek.4201

Romek.4201

bunkermeta was before patch and it is now – and it has nothing to do with celestial amulet

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Posted by: Phantaram.1265

Phantaram.1265

Lots of talk about celestial amulets and might stacks but not kittens. Really disappointing.

I have a kitty her name is socks.

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Posted by: Mrbig.8019

Mrbig.8019

Lots of talk about celestial amulets and might stacks but not kittens. Really disappointing.

I have a kitty her name is socks.

U right phanta, behold my almighty kitten

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