Celestial amulet needs buffs

Celestial amulet needs buffs

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Posted by: Reokie.7809

Reokie.7809

Dont listen to the haters, the celestial amulet is the best thing to happen to PvP in a very long time. However in order for this amulet to become viable in the current meta it will need to be buffed as only two classes seem to be running it. Increasing toughness/healing to 600 would be a step in the right direction.

I currently run celestial on my d/d thief and I win almost all of my fights against randoms in practice mode. It opens so many build possibilities since you can make a build that uses any of the stats provided by it.

I dont see the problem with might stacking, if you are being rekt by a player with 30 stacks of might then you shouldn’t be fighting them anyways. I feel that this is more of a l2p issue than balance.

Any other suggestions?

Gaaxi 80 D/F Ele

Celestial amulet needs buffs

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Posted by: Narkodx.1472

Narkodx.1472

I currently run celestial on my d/d thief and I win almost all of my fights against randoms in practice mode.

10/10 would read again

Celestial amulet needs buffs

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Posted by: Amir.1570

Amir.1570

I also like to use celestial amulet with Frenzy, Haste, and Quickness Elixir.

Amirite?

Celestial amulet needs buffs

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Posted by: Reokie.7809

Reokie.7809

I also like to use celestial amulet with Frenzy, Haste, and Quickness Elixir.

Amirite?

Engineers tend to have too much CC. If half of their CC was removed (including rifle) the meta would be much more balanced imo. Kits give engineers too many options compared to other classes who only have 2 weapons to switch between.

Gaaxi 80 D/F Ele

Celestial amulet needs buffs

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Posted by: GhOst.4019

GhOst.4019

I also like to use celestial amulet with Frenzy, Haste, and Quickness Elixir.

Amirite?

Engineers tend to have too much CC. If half of their CC was removed (including rifle) the meta would be much more balanced imo. Kits give engineers too many options compared to other classes who only have 2 weapons to switch between.

Ya take away the rifle. We could just give them a stick to swing? Stick AA : Swing weapon, 5 damage : 2nd swing, 10 damage but adds 2 stacks of annoyance. I think this thread is heading in the right direction.

#1 Player Granada
#1 Player Comoros

Celestial amulet needs buffs

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Posted by: xDudisx.5914

xDudisx.5914

Yes. Anet please make celestial viable for necro, mesmers and thieves.

Ouroboro Knight’s [OK]

Celestial amulet needs buffs

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Posted by: Sorel.4870

Sorel.4870

Well OP is not entirely wrong. Celestial gameplay is rather cool: you can alternate between a slow condi gameplay and a fast power mini-burst. The problem is, might gives this amulet to much of an advantage on three particular professions.