Celestial shouldn't exist

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Posted by: prozon.3561

prozon.3561

it allready starting, Anet hurry please, decent nerf or delete it temporary…

Teams are allready running those cheese comps, you will see it at the start of tog, other teams will think about changing roster again and than you have your cheese game completed.

3 ele 2 engi maybe a warrior, TO is right, u dont even need a guardian, one point maybe wrong, not 4 celestial builds, just use only celestial ones….

For a spectator it will be for example if cheese mode plays versus them self!?

Most boring kitten to watch and play, do something…..


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Posted by: Blackjack.5621

Blackjack.5621

u dont even need a guardian.

If you have to run a guardian there is also something wrong with the game.

Most top teams are running guard ele war mesmer thief in europe so we have a good diversity. The Na scene seems to be abit more condition heavy.

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

(edited by Blackjack.5621)

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Posted by: Booms.2594

Booms.2594

u dont even need a guardian.

If you have to run a guardian there is also something wrong with the game.

Most top teams are running guard ele war mesmer thief in europe so we have a good diversity. The Na scene seems to be abit more condition heavy.

must be nice to roll over bad comps in EU while NA has to deal with this kitten in every q

gerdian

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Posted by: bluberblasen.9684

bluberblasen.9684

It’d be really cool if arena-net would actually listen to posts like this. Poor balance patches are the reason this game is struggling to do as well as it could be.

haha u are right.. poor balance patches are the reason.. but

its not celestial ..its

4 VS 5 .. EVERY kittening game !
on europe servers DC .. all the time … when 5 vs 5 .. dc ..
its lagging.. all the time.. ( on EU servers )
its the kittening buff to KI.. LOL Minions LOL Turrets…
its the kitten condition pressure.. no one likes it.. no player skill …
its skyhammer.. LOL
its the only " amulett " ( no rings, ect. )
its the " give ele more base hp " u dont need cele ..


10 other points later.. celestial..

kthxbb

(edited by bluberblasen.9684)

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Posted by: Exedore.6320

Exedore.6320

I like bluberblasen.9684. Celestial only seems really good because of numerous other things which need fixed first.

Kirrena Rosenkreutz

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Posted by: robertul.3679

robertul.3679

Everybody says it’s not the amulet it’s the might stacking blabla.
Well what can you do? Change the way classes stack might? Change skill functions? It’s crazy!
Just fix the kitten celestial already! Yes might stacking allows it to function as good as it does but the real issue is the sustain it allows.
Nobody decent complains about defensive builds like bunker guards or soldier hambows and neither about high burst builds like shatter mesmer and anything thieves run. It’s when you combine both it becomes a huge issue.
Celestial has no place in pvp because it’s impossible to balance. It was underpowered and now it’s overpowered. You can’t balance an all stats spread.

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Posted by: tanztante.6532

tanztante.6532

a soldier hambow does thrice the dps a dd-cele-ele (lol) does, has more effective and more frequent knockdowns, sustains just as much or even more and doesn’t melt instantly when focused.

hey, how about we remove all the amulets and runes, give every profession the same base stats and only give stats over builds. i mean, it would just be fair, that a condi mesmer, who doesn’t invest a single point in the condi traitline and has to even that out with rabid/carrion amulet and krait runes, gets no condi damage. right guys?

nerfplxthisremovethatthiefoprangeropeleopceleopremoveremoveremove.

Ayaílla ~all is [vain]

ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

a soldier hambow does thrice the dps a dd-cele-ele (lol) does, has more effective and more frequent knockdowns, sustains just as much or even more and doesn’t melt instantly when focused.

I case you did not know, carried by sigil of intelligence which is a whole other problem itself…

Without the sigil, no way a solider Hambow can hit a 5K backbreaker…

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Posted by: Sagat.3285

Sagat.3285

Everybody says it’s not the amulet it’s the might stacking blabla.
Well what can you do? Change the way classes stack might? Change skill functions? It’s crazy!
Just fix the kitten celestial already! Yes might stacking allows it to function as good as it does but the real issue is the sustain it allows.
Nobody decent complains about defensive builds like bunker guards or soldier hambows and neither about high burst builds like shatter mesmer and anything thieves run. It’s when you combine both it becomes a huge issue.
Celestial has no place in pvp because it’s impossible to balance. It was underpowered and now it’s overpowered. You can’t balance an all stats spread.

It CAN’T be the amulet,alone is not very noticeable for example necro or thief don’t benefit much from the healing power and can’t stack decent conditions properly with celestial even with, ele should be dominant with celestial and might stacks at the price of having to keep switching elements and not having anyway of dealing with the foe’s boon. You are not fighting celestial just a combination of great choices.

I posted on similar thread that mainly non-boon removal melee spec struggle against celestial.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Exedore.6320

Exedore.6320

Everybody says it’s not the amulet it’s the might stacking blabla.
Well what can you do? Change the way classes stack might? Change skill functions? It’s crazy!

Tone down sigil of battle for starters. It’s part of the huge power creep we got after the April 15th patch which still hasn’t been adequately addressed.

If ANet would put in better stat customization, you’d see that celestial isn’t all that good. But compared to the “too glass” or “too tanky” options, which are the only other ones we’re allowed to have, it offers a good balance between the extremes if you can make up for the lack of power.

Builds which are too good with celestial would still be too good with any more optimal stat combination. And that points out a balance problem with the profession.

Kirrena Rosenkreutz

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Everybody says it’s not the amulet it’s the might stacking blabla.
Well what can you do? Change the way classes stack might? Change skill functions? It’s crazy!
Just fix the kitten celestial already! Yes might stacking allows it to function as good as it does but the real issue is the sustain it allows.

All that has to be done is to nerf sigil of battle and strength. That is the main reason why cele is so good. The sustain is not the real issue, without it there would be no reason to use the amulet.
Well why should might stacking be nerfed for all of us? Getting to 25 might stacks in pvp should be hard and require coordination. If anyone can get that much might easily then that should be seen as the problem that it is.
If the cele amulet is nerfed again then all the classes that benefit the most from it will suffer, causing disenfranchisement which isnt good for the game.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: prozon.3561

prozon.3561

If you have to run a guardian there is also something wrong with the game.

Most top teams are running guard ele war mesmer thief in europe so we have a good diversity. The Na scene seems to be abit more condition heavy.

Indeed, but the cheese comp doesn’t require half of the skill a burst lineup needs, as soon as the ppl realize that the Meta will change…


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Posted by: MyPuppy.8970

MyPuppy.8970

Base stats should have the same amount. If it’s ok for warrior to have more base hp/toughness, an elementalist maybe should have more base healing/power or condi/boon duration for example. Just make all the classes have the same global amount of base stats and we can talk about amu balance.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: HipposWild.7185

HipposWild.7185

Base stats should have the same amount. If it’s ok for warrior to have more base hp/toughness, an elementalist maybe should have more base healing/power or condi/boon duration for example. Just make all the classes have the same global amount of base stats and we can talk about amu balance.

^^That…. too freaking true

#1 of all #1 players as ranked by a fair and unbiased committee

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Posted by: robertul.3679

robertul.3679

a soldier hambow does thrice the dps a dd-cele-ele (lol) does, has more effective and more frequent knockdowns, sustains just as much or even more and doesn’t melt instantly when focused.

hey, how about we remove all the amulets and runes, give every profession the same base stats and only give stats over builds. i mean, it would just be fair, that a condi mesmer, who doesn’t invest a single point in the condi traitline and has to even that out with rabid/carrion amulet and krait runes, gets no condi damage. right guys?

nerfplxthisremovethatthiefoprangeropeleopceleopremoveremoveremove.

It’s about fixing certain broken aspects. Intelligence sigil is an issue but it’s not as big as celestial is.

You obviously don’t get the point. It’s not about taking an amulet/rune that benefits your build adding stats to condition or power or whatever. It’s about taking an amulet that gives you strong defensive stats, decent power and condition but which then gets carried to the top by might stacks buffing it’s offensive power through the roof.

Basically a celestial ele with 0 might is fine. With 25 might it’s not. Battle sigil is part of the problem too as others have said. Ele still has 3 blast finishers+the dodge one. But celestial works great even with 0 blasts as it happens in the engi rifle build!

The amulet benefits classes that can either apply enough condition and direct pressure or can stack might. Namely engi and ele. It works pretty great with warriors too.

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Posted by: Seiishizo.7162

Seiishizo.7162

due to celestial like 50% of the classes/builds are not viable :< and i thought they wanted more builds to be viable

Owner and creator of http://www.gw2score.com
Btw: It’s Sey-Shi-zo ^.^

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Posted by: Dustin.2793

Dustin.2793

Celelstial amulet is really balanced!

Attachments:

Magic Toker // Thief // The Abjured
http://www.twitch.tv/magictoker

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Posted by: HipposWild.7185

HipposWild.7185

^^ sheer lunacy

The “meta” team composition is just a barrier to entry for the majority of players. The idea of having a group that can play well together because individuals can fill the gaps their team is missing makes it more fun for everyone and a lot more accessible. It’s really not fun to be in a long version of rock paper scissors… my class can’t beat your class regardless of player skill or vice versa.

It’s ridiculous to call it op because certain classes benefit from everything. If all the damage from a character is condi or physical they will receive a massive boost to every skill by focusing vs mild boosts if their skills are split. That would just force people into playing with half their skills and sitting in specific roles the entire game spectating a large amount of time… Take all the action out of the game? Celestial classes don’t seem too op you probably just want different game types where you’re encouraged to be in different group sizes, or more realistically an I win auto attack.

#1 of all #1 players as ranked by a fair and unbiased committee

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Soldier, berserker, rabid, and cleric amulets are too trinity-like anyways so its time we all drank the kool aid. Celestial: coming to a build near you!

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: sinject.4607

sinject.4607

celestial is a profession problem.

celestial is truly broken on engie, ele, and warrior- professions that have access to everything and have ridiculous might stacking ability.

instead of looking at the items alone we need to look at both items, professions, and the mechanics that affect their individual relationships. blanket balance changes rarely fix anything without ruining others

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Posted by: Levis.6137

Levis.6137

Maybe,

if A-net just removes the +condi stats and maybe the + ferocity from the amulet;
warriors, eles & engis, which classes have beneth much power damage also mighty condition-dmg like burning; the celestial amulett wouldn’t hurt that hard anymore.

Celestial atm is really powerful if you combine it with weaponswap sigils like ‘geomancy, doom, intelligence’. Allows you really good sustain and HP by amulett, aswell as poison & bleed on swap and 100% crit for next three attacks (buffed by ferocity aswell)

discuss,

~ Kayun

General Kayun
Riverside [DE]

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Posted by: Archaon.9524

Archaon.9524

u dont even need a guardian.

If you have to run a guardian there is also something wrong with the game.

Most top teams are running guard ele war mesmer thief in europe so we have a good diversity. The Na scene seems to be abit more condition heavy.

Wars and eles can deal with condis pretty good alternating on point…hibifi is probably the weakest one against conditions but nothing that can’t be fixed with war’s warhorn and blasts and stuff…i would say the only real drawback with no guard is lack of stability after some time in teamfight…maybe…but with 2 eles wars and nade engi gl ressing something anyway you can just kill them without stomping..celestial ele + celestial engi + soldier hambow everyone at 20+ might is not something you want to face in a teamfight…

Ark 2nd Account

(edited by Archaon.9524)