Celestial stats, please add.
Maybe we can have it now that ESL was cancelled?
Would be nice to play Cele classes again, especially without having to wait 30 days to craft an ascended armour set, just jump right in and test the stats for some builds/classes.
Maybe we can have all Amulets back in hot join or Unranked?
….. And Elementalist.
But what about Scepter/Dagger Cele-Ele? Most replies here have been about D/D and Tempest builds. I don’t think that S/D Celestial has been overpowered.
But what about Scepter/Dagger Cele-Ele? Most replies here have been about D/D and Tempest builds. I don’t think that S/D Celestial has been overpowered.
irrelevant. People will take the strongest weaponset.
It’s like saying that minstrel’s amulet will make support guard viable, while ignoring that it would make druid/tempest nearly invincible.
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What about nerf amulet’s stats by 1/3 and increase rune stats x2?
We can select only one type of rune, so the tier bonus is meaningless and they can make a pvp version of the runes.
We’ll end to have more choices
Was to problematic for conquest with only needing one person to contest, If this was a Moba it would probably be fine since D/D ele wouldn’t pressure anything unless it was heavily cool down dependent. The fact you can sustain in a relatively small area and do decent damage was to strong.
So now you get to pick if you live and do no dmg, or do decent damage but die. Like most classes… except Thief… and DH… and War… oh and certain ranger builds!… old rev too… Know what nvm give, cele back! e-sports is dead anyways. lol
But what about Scepter/Dagger Cele-Ele? Most replies here have been about D/D and Tempest builds. I don’t think that S/D Celestial has been overpowered.
irrelevant. People will take the strongest weaponset.
It’s like saying that minstrel’s amulet will make support guard viable, while ignoring that it would make druid/tempest nearly invincible.
Joking aside I don’t see why we couldn’t just make class locked/specific amulets and that be that.
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
Bring back the old amulets, then nerf all the amulet’s stats by 1/3 and increase rune stats x2
We can select only one type of rune, so the tier bonus is meaningless and they can make a pvp version of the runes.
We’ll end to have more choices
Celestial will bring back a large amount of old builds that was Op back in time, but now overpowered by HoT elite specializzations.
A cele ele will be OP by itself just because actually is the class with the best support and defensive ability, with the celestial that ability will increase by a lot, granting also a lot of dps, making it OP.
Diamond skin was reworked but not seriously nerfed. Every second you clean a condition plus every time you attune to water or give regeneration to yourself or an ally. Plys utility and weapon skills. That seems to be only the best way ever to counter a condition class, don’t you think. And that work untill you have 75% or more hp, granting a chance to use this trait longer than the old diamond skin. it’s not really a nerf, only a rework. In 1v1 you’ll barely feel the difference, and you’ll feel conditions on you only in a 4v4 fight against a lot of condition classes. But actually there’s not so much condition classes to grant you any pain (8 classes over 9 in soloQ use direct damage builds, just to say).
The cele ele will turn back and rock as never before.
BUT it that was only the elementalist to be able to use the celestial amulet we’ll be able to let him have it and restore the old build, destroying any kind of build diversity for this class. Who will ever chose a different build that the OP one that grant you high dps, high support and insane survavibility all at once?
If it was so hard to play there will not be any problem, but any unskilled player (maybe not a total newbye) was able to do great with that build, back in pre-hot seasons, it was not so hard to master to kill barely everyone on your way and be unkillable. I’m really bad with eles but I was able to kill a large amount of players in 1v1 and to survive to 3v1 easy with that build, without any experience on this class.
Anyway, the problem is not only the elementalist. The actual Berserker with celestial will double the damage it actually do with higher survavibility, any reaper will turn back and be finally really viable and kill your elementalist (making you cry again, one of the reasont that class was nerfed, back in time, still with no real reasons), guardians will chose that amulet to inflict both direct and burn damage, mesmers will love to have it back, spamming confusion and bursting you with direct damage at the same time. Engineers? They’ll find it the perfect way to be an unkillable decapper bunker, as they was before. Druids with celestial? They will LOVE it!!! Do you want to make them totally unkillable? Give them the celestial and you’ll see what a druid can do. They was bunkerysh and with a high dps still before hot, now that they have a insane source of heal, condi clean and stealth and a pet that inflict an insane amount of damage by itself, give them back the celestial amulet will make them the OP class ever made.
I don’t want to ruin you hope to bring back a elementalist able to support, be a bunker and kill everyone he want at the same time, but if you bring back the celestial amulet in this game you’ll regret it for a long long time.
You’ll turn back to be at the same tier you actually are, or even at a lower tier.
The celestial amulet was strong for the “elementalist only” just before the release of HoT elite specializzations. Now the celestial amulet will bring an OP state to war, druid, mesmer and other classes than the elementalist that it will turn to be a low tier class if compared to them.
I don’t hate the celestial elementalist, I was one of the necromancers that had fun killing them pre-hot, I fear the OPness of the other classes if they get that kitten ed amulet.
NO.
/15characters