Certain builds Counter Certain builds.
Revenant and thief can solo auramancer eles. Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.
I disagree with some like necro struggling against Dh but this is your own personal opinion hopefully based on your own matches. I do disagree with a few of these though.
Ohhh i will fill in warrior on equal skill level.
Warriors struggles vs every class
I don’t think there’s a build that necessarily counters aura tempest. There are builds that can do better against an auramancer, such as builds with lots of cc and burst, but it can still take far too long to kill the tempest if he’s good with his skill rotations. Generally, you’re going to need two people to kill one.
edit: disagree with the previous poster. From my experience playing as a medi trapper DH, most necros lose.
I haven’t used gunflame warrior in S2, but when i messed around with it in unranked pre season, it was easy to kill DH, thf, and eles.
I don’t think there’s a build that necessarily counters aura tempest. There are builds that can do better against an auramancer, such as builds with lots of cc and burst, but it can still take far too long to kill the tempest if he’s good with his skill rotations. Generally, you’re going to need two people to kill one.
The only time I lost 1v1 as tempest was vs a rev. A good thief though is what can shut down tempests in a match.
Bad Elementalist
Also, a aura tempest isn’t a hard counter in the sense that it can kill a DH outright with no effort, but a aura tempest can make LB on DH practically useless. So i would say an aura tempest is a soft counter to DH who usually run LB.
Revenant and thief can solo auramancer eles. Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.
I didnt know revenant and thief can solo aura eles. When I play ele, I dont remember getting killed by revenant or thief, unless two or more of them attack me at the same time.
Im gonna go test this.
Im gonna go play thief and try to 1vs1 ele
and play ele and try to 1vs1 thief
and I will do same for revenant
The sustain and short cd on their burst, for revenant gets ahead of an eles cd’s.
The guardian’s main counters are Rev/Reaper… Just wanted to point that out. I know this is all based on your personal experience, but Reapers should dominate DHs.
Finally, a nice thread! What counters reapers, any experience?
Not my experience but I saw many times that thief is nice counter for reapers.
Also condi mes can be strong if will have moa of cd.
It really depends on what build the reaper plays but in my experience nothing beats a good reaper at least not solo, will usually take more than 1 person to kill a reaper or maybe another reaper.
Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.
Unless they are moa’d which is a very common occurrence.
The guardian’s main counters are Rev/Reaper… Just wanted to point that out. I know this is all based on your personal experience, but Reapers should dominate DHs.
You’ve got it backwards. DH counters reaper.
Agreed with OP’s results for the most part. I’d say that there’s a few more that fluctuate a bit.
For example, as D/P thief, I counter invoc revs, but if they run ret, then I’m pretty much at the disadvantage.
And really overall, it felt like this season had the most hard counters for builds I’ve seen in a while. I found that having good characters to swap to made a big difference in success with later division games.
Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.
Unless they are moa’d which is a very common occurrence.
1 v 1 against a Mesmer, it’s easy to read their moas. It usually accompanied with continuum split and tides of time. 1 v 1 there isn’t anything else to really dodge.
Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.
Unless they are moa’d which is a very common occurrence.
1 v 1 against a Mesmer, it’s easy to read their moas. It usually accompanied with continuum split and tides of time. 1 v 1 there isn’t anything else to really dodge.
If you take two players of equal skill, chrono and tempest, the chrono will land their moa 9 times out of 10.
Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.
Unless they are moa’d which is a very common occurrence.
1 v 1 against a Mesmer, it’s easy to read their moas. It usually accompanied with continuum split and tides of time. 1 v 1 there isn’t anything else to really dodge.
If you take two players of equal skill, chrono and tempest, the chrono will land their moa 9 times out of 10.
Made up numbers.
It really depends on what build the reaper plays but in my experience nothing beats a good reaper at least not solo, will usually take more than 1 person to kill a reaper or maybe another reaper.
Except thieves, scrappers, revenants, druids and mesmers. Except those, nothing beats a good reaper.
Thats not how it should be though there are 5 spots in a group and 9 classes. Paper, Rock, Scissors design is bad. This game was not suppossed to be like that at least it was advertised as not being like that.
mes has trouble with dh only because of the traps, the trap easily kitten the clones which is the source of damage for mes. but generally, the idea is just to trigger trap and clever use of distortion/block/staff blink/sword 2 will do the trick against dh
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It really depends on what build the reaper plays but in my experience nothing beats a good reaper at least not solo, will usually take more than 1 person to kill a reaper or maybe another reaper.
Except thieves, scrappers, revenants, druids and mesmers. Except those, nothing beats a good reaper.
Yea those things will kill a reaper but only if the reaper is completely new to the game……
From my experience this balance patch playing DH to legendary:
Easiest to 1v1 (rate of 7/10 win):
Warrior
Thief
DH
Necro
Unpredictable 1v1 (5/10 win):
Mesmer
Rev
Ranger
Hardest 1v1 (3/10 win):
Ele
Engi
I’ve played rev a bit, so maybe that explains why I play a bit better against them than other DH in this thread, knowing what to expect. A lot of revs are bad at their class, the good ones are tough fights. I’ve played ele a bit more than rev and know what to expect as well, but I just move on when I see one as its a losing battle. Sometimes I’ll ping an ele with LB and score some damage, and then I’ll take the fight, but it’s rare for that to happen. DH definitely counters nec: LB + cleanse ftw. You may have to give up the point, and it can sometimes take awhile, but a patient fight is usually a win.
This should all change with the next balance patch.
The majority of the time, what OP said is true but it’s not necessarily what these class’s counters are… it’s how little certain classes can get countered by. Also, how much buffer room a class can have in order to prevent such a counter.
Guard vs Ele for example.
- Guardian supposedly gets countered by Ele but these two classes can sustain against each other long enough on point to where it doesn’t usually matter. Either class can receive a +1.
- Guardian vs Engi will never last nearly as long. Engi has too many CC’s + Reflects + Burst damages that’ll lay waste to any Guardian on point. Usually not long enough for the Guardian to receive a +1.
- It’s true that most Necros have issues with Guardians.
It’s also true that the exact opposite can happen. But i’m here to tell you that Necros Should beat every power Guardian… they just have to try a whole lot harder than a Guardian to the point that there’s little room for error. I’m talking about playing 100% correctly. The majority of Necros in TPvP will lose to a Guardian simply because it’s a whole lot harder for them, they’re using the wrong build or the better Guardian players are using the correct builds. A mixture of different variables.
This isn’t the case for Guardian vs Revs, Engi’s or Rangers. Guardians Should 100% lose against these classes 1v1 every time.
Balance in this game is close, but it’s not there yet. Anet absolutely needs to know how meta builds fair in a team vs team environment as well as they fair in the 1v1 perspective when it comes to side nodes. If Devs main each and every class, they would see what areas needs strengthening on a per class basis.
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(edited by Saiyan.1704)
Personally I feel like necro has always been the strongest thing to play in pvp, out of all profession champ titles I got the champ phantom way faster than all the rest. And now with reaper being added and the last patch that buffed the heck out of it I don’t think anything can kill reaper in 1 vs 1 unless the reaper just isn’t that great at what he/she does. I’ve even seen reapers solo kill 2 people at a time.
Personally I feel like necro has always been the strongest thing to play in pvp, out of all profession champ titles I got the champ phantom way faster than all the rest. And now with reaper being added and the last patch that buffed the heck out of it I don’t think anything can kill reaper in 1 vs 1 unless the reaper just isn’t that great at what he/she does. I’ve even seen reapers solo kill 2 people at a time.
Thing with reaper is that it hits everything around at once, so having two target is almost same as hitting one. Add to that they mostly start the fight well fed, having full lifeforce, which is a ridiculous advantage.
Revenant and thief can solo auramancer eles. Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.
If the ele uses his reflection properly then a rev can never kill, thief would jave jard time interruoting as well.
Eles are just bad most of the time.
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The guardian’s main counters are Rev/Reaper… Just wanted to point that out. I know this is all based on your personal experience, but Reapers should dominate DHs.
You’ve got it backwards. DH counters reaper.
If the reaoer has the foresight to hold at range DH will lose.
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The guardian’s main counters are Rev/Reaper… Just wanted to point that out. I know this is all based on your personal experience, but Reapers should dominate DHs.
You’ve got it backwards. DH counters reaper.
If the reaoer has the foresight to hold at range DH will lose.
Only met 1 Necro who could consistently beat me. But that was on side point where he used LoS to his advantage.
Haven’t met any other Reapers who could honestly say, “I have no issues with DH”. 90% of them do.
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Thats not how it should be though there are 5 spots in a group and 9 classes. Paper, Rock, Scissors design is bad. This game was not suppossed to be like that at least it was advertised as not being like that.
+1. Especially, the advertised part.
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In my experience as a Shiro/Glint revenant, Mesmers are far more dangerous than reapers, even without taking moa into account.
I find Reapers to be somewhat beatable (it obviosuly comes down to how much life force the reaper starts with and what amulet the revenant is using, and may also require to give up the point for a few seconds when they get into shroud).
Thats not how it should be though there are 5 spots in a group and 9 classes. Paper, Rock, Scissors design is bad. This game was not suppossed to be like that at least it was advertised as not being like that.
+1. Especially, the advertised part.
It is close, which is okay. This is not chess, unless they make all classes use same skills, there will always be counters.