Challenge Accepted Anet
for this, to see the “imbalance” becomes “difficulty”, they would have to change leaderbaords , ranks, win/loses etc from accountwide to “per Profesion”
than for normal player who care about progress (and this are the most MMORPG players) the imbalance would not be the biggest problem cause everyone have the same on his way to be the top overlord elementalist, Mesmer …. whatever
only the e-sport ppl would care ….. but who cares^^
Okay, that’s an interesting way to think of the balance issue.
Unfortunately there are more things going on here. To continue the PvE analogy, when a member of a dungeon group drops, I open the lfg-tool and ask for somebody else.
When I’m 4v5 here I open… oh, wait…
People just need to be better forum pvper’s.
Okay, that’s an interesting way to think of the balance issue.
Unfortunately there are more things going on here. To continue the PvE analogy, when a member of a dungeon group drops, I open the lfg-tool and ask for somebody else.
When I’m 4v5 here I open… oh, wait…
The same “get really good” thing applies. 4v5 = higher difficulty. If you play enough of them, you will eventually get good enough to pull off a win. Not a lot else you can do.
tl/dr: can’t compare pvp to pve
pve:
LFM lv 50 fractal, 75 AR, need 1 guard
takes a bit but you get a group with players with correct gear and class but you get it and can do dungeon, if someone drops you just look for another one; NPCs ARE designed to die, no matter how you twist it
pvp: join game, jk someone afk, can’t replace because… well system doesn’t have the tool for it not means to prevent it
players or rather playable characters ARE NOT designed to die, in ideal case rather semi balanced so every class has a chance… sadly it is not the case when i can just 1v3 at mid on my warrior while my team can 4v2 on other points….
if you won 4v5 or with bad comp it just means enemy team was really really bad; to convert to pve it would be if you had full ascended set and killed some random skelk in low lv zone peventing you from gathering iron ore
assume each team has balanced class comp and players of same skill, team with less players would never win a match
[Teef] guild :>
(edited by Cynz.9437)
3. Play a more reasonable yet fun build, and become so good at it, that you destroy these passive players.
tl;dr: Anet isn’t fixing their game any time soon. Make the most of it by working to become good enough to destroy OP passive builds. All is not vain.
That’s where your logic breaks down because the whole point of passive builds is that they CANNOT be out-played by getting “good enough”.
For every 1 player who attempts to play a unique build, there are 20 others sticking to cheesy/passive builds and completely facerolling that 1 player.
“All is vain” wasn’t just some joke created for the heck of it. All really IS vain.