Challenge of Dev's Philosophy toward changes

Challenge of Dev's Philosophy toward changes

in PvP

Posted by: candlecan.9827

candlecan.9827

So I love this game, love the mechanics, but I am very concerned at the direction of the game. I recently watched the video chat with a Dev and top euro tournament players. In the video the Dev stated that if Anet saw an emergency situation such as a bug or broken mechanic, they would fix it very quickly without the typical time it takes to make patches. To Anet, I would like to state that I personally think the game is in a state of Emergency.

Anet claims that sPvP isn’t down that much, but I don’t know of anyone who believes that to be a truth. People are leaving in groves from PvP from what I can tell and those who still play (like me) are having a very hard time keeping up interest in the current meta. I mean how many serious sPvP guilds are out there and active? I can’t tell you exact numbers but I can tell you entirely not enough. I implore that Anet reconsider their stance on making very small slow changes at this current time. I am not specifically referring to balance (although I believe there are some situations that could use some quick sharp changes), but more on the idea of content and options for the average PvP player.

I, as with most of the community, want and almost need this game to be E-sport viable. It has obviously been a huge goal for Anet aswell. In Anet’s quest for this I am afraid that some other aspects have been overlooked that could contribute greatly to the support and health of a good sPvP community. Why only node capture game types? I mean it might sound like a dumb question, but seriously, where are the other game type options? If I play a FPS pvp game, I don’t wanna play Capture the Flag every game. I want to play slayer and other gametypes to fill my pallet. Why not guildwars?

You have great 5v5 Paid Tournaments that have attracted a lot of good talent and fun for many players. But I ask, where is the fun for people who don’t have 4 friends to play with? Where is the competitive aspect that keeps you coming back for the lone wolf guy? Hot join is a non-competitive joke and the free tournaments are basically a crap shoot with no rewards and no sense of competition. I know Anet says there is matchmaking system coming out real soon, but have you asked yourself these questions? What about a matchmaking system for team finding?

These factors along with many more are lending to the increasing staleness of this games structured PvP. I understand content takes time and that new content is coming soon. But even with this assurance, I wonder if maybe the direction of the content is not being prioritized correctly. Give people fun, variety, and a reason to want to sign on and kill some thiefs after work Make this game fun and fresh again so our community starts to grow instead of diminish. Keep E-Sports in mind, but cater to the health of the game first, not just the top tier players. I will continue being patient because I truly believe in the developers of this game but please understand that your game is in jeopardy. Don’t let GW2 become the next Rift or Aion. This game is revolutionary for a MMO RPG PvP and it deserves better.

Challenge of Dev's Philosophy toward changes

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Posted by: candlecan.9827

candlecan.9827

I also want to add that you just can’t release a game with the necessary format for an E-sport and expect it to be adopted as an E-sport. You have to generate a crowd that wants to see professionals play in order for that to happen. That crowd is average game-aholics like me. Keep the format for the Pro’s and work with them to make it pristine, but also add in variety and craziness for the other people. It doesn’t have to be a completely flawless meta and perfect maps. Let us kill each other for fun. Let us duel. Coddle the average guy and the Pro’s benefit as well. I call this my trickle up theory.

Challenge of Dev's Philosophy toward changes

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Posted by: nerva.7940

nerva.7940

not really feeling the current pace of balance changes. there are glaring issues that needed to be nipped in the bud STAT, yet it’s taking months now to address things like build stagnancy, major bugs, thief and mesmer burst, aoe damage, and bunkers. on top of this, we’re forced to play this control point mode which should have been introduced later.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

(edited by nerva.7940)

Challenge of Dev's Philosophy toward changes

in PvP

Posted by: Killthehealersffs.8940

Killthehealersffs.8940

I wish for the next 3-4 months they could balance differently WvWvW – sPvP and Tournaments (free-paid)
Instead of guessing how to town down a little some classes , they could have actual data by neutering everything in sPvP , starting from scratch and upgrade them over time in a different meta , protecting the scrub players like me in the meantime , while the pros have fun in their competitive scene without any nerf .

After that period of time , they could ask again the top 5 teams in any region , what <<meta>> do they like (current or the new ) or try to find a middle ground

Edit: If the new meta doesnt work , we can always use this <<upgrade slowly each character>> like a small learning step leading to the current meta

(edited by Killthehealersffs.8940)