ChampDu cascade effect

ChampDu cascade effect

in PvP

Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

It seems to me that the problem with Champion’s Dusk is that nothing that can be destroyed can be repaired or built. This creates a cascade effect: once a gate goes down, there’s nothing you can do but hope you can defend the next gate. If your team doesn’t work well together and adapt to challengers, this cascade overtakes you quickly.

The game boils down to a race to see which team takes the gates down first. There isn’t a lot of thought required, you simply have to keep supplying NPCs to break the gates. Since no defenses, save players, are mobile, any breach brings you closer to victory/defeat.

I wonder, do players see this sort of play as strategic and engaging or generally underwhelming?

Personally, the map is easier to play than any MOBA I’ve ever tried; but, not in a fun way. Player combat makes it interesting, to a degree. It’s just not significantly different from Conquest for me to care. Admittedly, I don’t enjoy MOBAs, though I do love RTS and TBS games.

What do you think?

ChampDu cascade effect

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what if we can use supply to
- revive slain gate guards (2 supply to revive 1 gate guard, 5 seconds channel)
- repair damaged gates (1 supply to repair gate 10% health, 2 seconds channel)
- rebuilt destroyed gates (2 supply to rebuilt gate with 20% health, 5 seconds channel)

what happens then?

game drags on forever?
supply depot becomes more competitive?

ChampDu cascade effect

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Posted by: BurrTheKing.8571

BurrTheKing.8571

What about letting the gate guards be revived but not the gates themselves?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

ChampDu cascade effect

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Posted by: Brown Fang Thump.9482

Brown Fang Thump.9482

what happens then?

game drags on forever?
supply depot becomes more competitive?

I think this points to the fact that the mechanics of the game need better attention to design. The fact that successful PvP MOBAs existed before Stronghold points to the fact that they can be done well. The problem isn’t in the game type, it’s in the changes ArenaNet has chosen to make in their implementation of an otherwise proven model.

Looking to RTS games for ways to avoid long matches should yield plenty of examples, otherwise Starcraft and League of Legends wouldn’t be profitable games that are popular on the professional gaming circuit. Neither of those games have a huge problem with match length (and that’s not by mistake).

ChampDu cascade effect

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Posted by: Jesiah.2457

Jesiah.2457

what happens then?

game drags on forever?
supply depot becomes more competitive?

I think this points to the fact that the mechanics of the game need better attention to design. The fact that successful PvP MOBAs existed before Stronghold points to the fact that they can be done well. The problem isn’t in the game type, it’s in the changes ArenaNet has chosen to make in their implementation of an otherwise proven model.

This ^

Arenanet has this ridiculous habit of completely ignoring tried and true. Their egos demand that they must be “unique” with everything they do, down to the word of game mode used, even if it’s a copy anyway. This superior arrogance of theirs and incompetent ability to understand, let alone play their own game well, leaves me to believe that Heart of Thorns will be a total waste of money, especially during launch.

I don’t even want to think of the horrors that await launch day. :l Not to mention the disgusting imbalance it will bring, which is really saying something considering the pathetic state the game is in now. Like hell I will even want to deal with it.

I have no faith in Arenanet and after playing this map and dying x number of times due to failed teleports because their recent changes to teleports sucking more than before their so called fixes and horrible map design. (Not to mention the flawed scoring system, confusing map design / awkward layout and just overall lack of intelligent design) Has brought me to a point where I can safely say I’m going to avoid Heart of Thorns, hopefully forever. I should’ve deleted my characters after I gave all of my stuff worth anything away, then logged out and uninstalled.

I’ve had far too much frustration with this game and it’s seriously stupid design choices, bugs, oversights and whatnot else Arenanubs has thrown at us in the “balanced PvP” mini game of their game. And then this map comes along with it’s teleport issues literally everywhere in the map … what can I say, it’s the straw that broke the camel’s back and has sealed my decision. @#$% this game, I’m out.