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Change DH trap duration?

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Posted by: Siren.2843

Siren.2843

I can live with DH’s, no problem, what I can’t live with however is the fact that you can run into a trap that has been placed there 1 minute ago. There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay. Please remove that annoying random element. Trap duration should be 5 seconds to make sure they’re actually more carefully placed.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

no.

traps duration is fine.

besides, new traps will replace old traps.

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Posted by: FitzChevalerie.1035

FitzChevalerie.1035

I hate traps as a glass ele tbh but nah.

they arn’t traps if they can’t catch you without you expecting it. that’ the point of it.

Just need an increased cast time so they arn’t used like a insta well on the floor.
Dura is fine.

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Posted by: Bugabuga.9721

Bugabuga.9721

But ranger/druid and theif’s traps work the same? Placed they become invisible to the enemy (unless you actually see player place them) and player can ran away. And then you’ll run into dual-triple ranger trap and almost die from condie burst unless your cleanse is available (fire + poison+ bleeding + knockdown )

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Posted by: abaddon.3290

abaddon.3290

But ranger/druid and theif’s traps work the same? Placed they become invisible to the enemy (unless you actually see player place them) and player can ran away. And then you’ll run into dual-triple ranger trap and almost die from condie burst unless your cleanse is available (fire + poison+ bleeding + knockdown )

those traps are a absolute joke compared to DH traps. cmon dont bother comparing them.

im bad at sarcasm

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Posted by: Nickzor.2453

Nickzor.2453

But ranger/druid and theif’s traps work the same? Placed they become invisible to the enemy (unless you actually see player place them) and player can ran away. And then you’ll run into dual-triple ranger trap and almost die from condie burst unless your cleanse is available (fire + poison+ bleeding + knockdown )

those traps are a absolute joke compared to DH traps. cmon dont bother comparing them.

Thief traps are kind of useless but condi ranger/druid traps are honestly much more deadly in the sense OP is complaining about. You walk on a DH trap with no DH near by and you just roll out of it. Walk on a druid/ranger trap pile and are condi bombed. In general neither are really a big issue IMO but I disagree with your assessment.

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Posted by: abaddon.3290

abaddon.3290

But ranger/druid and theif’s traps work the same? Placed they become invisible to the enemy (unless you actually see player place them) and player can ran away. And then you’ll run into dual-triple ranger trap and almost die from condie burst unless your cleanse is available (fire + poison+ bleeding + knockdown )

those traps are a absolute joke compared to DH traps. cmon dont bother comparing them.

Thief traps are kind of useless but condi ranger/druid traps are honestly much more deadly in the sense OP is complaining about. You walk on a DH trap with no DH near by and you just roll out of it. Walk on a druid/ranger trap pile and are condi bombed. In general neither are really a big issue IMO but I disagree with your assessment.

their size is also extremely small. you can cap a node and never touch one. they arent used in any working build because they are trash. damage can be high but landing the things is super hard. even if you drop them on a node and leave. you can also just dodge out of them taking way less damage. only time ive died to them is on thief and i just stood there.

im bad at sarcasm

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Posted by: BrotherBelial.3094

BrotherBelial.3094

No the traps are fine, and I don’t even play trap guard anymore. I love fighting trap guards because 99% of them run the same build and you can eat them if you think about what you are doing.

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Posted by: megilandil.7506

megilandil.7506

I can live with DH’s, no problem, what I can’t live with however is the fact that you can run into a trap that has been placed there 1 minute ago. There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay. Please remove that annoying random element. Trap duration should be 5 seconds to make sure they’re actually more carefully placed.

ooooh, put on top of traps and hologram of Akbar or a quagan for copiright isues saying “it’s a trap”
know you what is a trap?
laying traps on field to trap people is for what a trap is designed for, the “incorrect” use is instaseting on feet

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Posted by: Daniel.9240

Daniel.9240

I could said:

1) Traps should not enter on CD if they have not been triggered (replace the trap slot with a activate trap skill).
2) Traps should do less damage on those who has been out of trap range. (inverse stuff is valid: down base damage + conditional damage on affected)
3) Traps should not affect(damage/cc) to affected on teleport/evade (test of faith & dragons maw).
4) Traps should leave an effect while it is active (affected one should recieve damage from one specific trap source, avoiding trap stacking)

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Posted by: Spartacus.3192

Spartacus.3192

There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay.

Wouldn’t be much of a “trap” if there was a big sign next to it saying “Warning: DH Trap here”

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Posted by: choovanski.5462

choovanski.5462

dodge roll when the ground lights up & glows. there is a slight delay, so you can avoid most of the damage (& fully dodge maw).

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
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Posted by: Siren.2843

Siren.2843

There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay.

Wouldn’t be much of a “trap” if there was a big sign next to it saying “Warning: DH Trap here”

I’m on skyhammer, trying to help my team on mid, their DH is on far, I rush in, and before I even get on point half my health is gone. It actually cost me the match. Losing in that way isn’t fun.

Agreed oon the ranger trap, I wouldn’t mind if they change that too, it just doesn’t fit the flow in which PvP is played. If rangers even use traps it’s never that way because the flame trap is a combo field. Pretty stupid to pop that while you’re gone.

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Posted by: Spartacus.3192

Spartacus.3192

There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay.

Wouldn’t be much of a “trap” if there was a big sign next to it saying “Warning: DH Trap here”

I’m on skyhammer, trying to help my team on mid, their DH is on far, I rush in, and before I even get on point half my health is gone. It actually cost me the match. Losing in that way isn’t fun.

Agreed oon the ranger trap, I wouldn’t mind if they change that too, it just doesn’t fit the flow in which PvP is played. If rangers even use traps it’s never that way because the flame trap is a combo field. Pretty stupid to pop that while you’re gone.

If you know your enemy has at least 1 Dh why rush onto middle of an empty cap? I usually just step on the edge of the node. That’s enough to cap the node. And if traps go off my finger is on the dodge key ready to move. Its not that hard

Every class has some access to invuln or blocks. On my War I have my shield ready. If the DH is using procession of blades that hits 10 times. I use Shield 5 and get 10 stacks of might for free while blocking. tyvm DH.

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Posted by: Siren.2843

Siren.2843

There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay.

Wouldn’t be much of a “trap” if there was a big sign next to it saying “Warning: DH Trap here”

I’m on skyhammer, trying to help my team on mid, their DH is on far, I rush in, and before I even get on point half my health is gone. It actually cost me the match. Losing in that way isn’t fun.

Agreed oon the ranger trap, I wouldn’t mind if they change that too, it just doesn’t fit the flow in which PvP is played. If rangers even use traps it’s never that way because the flame trap is a combo field. Pretty stupid to pop that while you’re gone.

If you know your enemy has at least 1 Dh why rush onto middle of an empty cap? I usually just step on the edge of the node. That’s enough to cap the node. And if traps go off my finger is on the dodge key ready to move. Its not that hard

I wasn’t on the node, the traps were on the stairs :P

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Posted by: Spartacus.3192

Spartacus.3192

There’s no telling there’s something bad going to happen, because the trap’s owner is long gone. Hence: zero counterplay.

Wouldn’t be much of a “trap” if there was a big sign next to it saying “Warning: DH Trap here”

I’m on skyhammer, trying to help my team on mid, their DH is on far, I rush in, and before I even get on point half my health is gone. It actually cost me the match. Losing in that way isn’t fun.

Agreed oon the ranger trap, I wouldn’t mind if they change that too, it just doesn’t fit the flow in which PvP is played. If rangers even use traps it’s never that way because the flame trap is a combo field. Pretty stupid to pop that while you’re gone.

If you know your enemy has at least 1 Dh why rush onto middle of an empty cap? I usually just step on the edge of the node. That’s enough to cap the node. And if traps go off my finger is on the dodge key ready to move. Its not that hard

I wasn’t on the node, the traps were on the stairs :P

Even so it takes one dodge to get out of them

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Posted by: Orangensaft.7139

Orangensaft.7139

no.

traps duration is fine.

besides, new traps will replace old traps.

Only if the guardian is close enough
If guardian lays down traps at close and goes midfight the old traps wont disappear when he uses them again on mid

I think it would be a very good change to nerf trap duration to 30-60 sec max
This wouldnt nerf guardian during fights in any way since the traps still have
the same damage, the same cooldowns, the same effects

Just the random trap hits on empty points get removed because they are just stupid

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Posted by: Moonsinn.5382

Moonsinn.5382

No and no. If walk onto a node and trigger a trap, guess what? You got trapped. If there’s a DH on other team, I never approach a node without being ready to dodge. The ONLY thing I could support would be a cast time increase, but even that I don’t feel is needed.

Aethelweard Rex – Guard
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Posted by: Orangensaft.7139

Orangensaft.7139

No and no. If walk onto a node and trigger a trap, guess what? You got trapped. If there’s a DH on other team, I never approach a node without being ready to dodge. The ONLY thing I could support would be a cast time increase, but even that I don’t feel is needed.

cast time increase would be muuuuuuch bigger nerf than duration cap!

If you could be interrupted easier on traps that would help theives a lot vs DHs for example

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Posted by: sephiroth.4217

sephiroth.4217

Even if traps disappeared once the cooldown resets would be nice.

I play all classes but I play a 5x trap Guard when I feel like easy wins because I know I can essentially place 10 traps on top of someone and there is absolutely nothing they can do about it. It does feel good watching other people blow up as they run to point instead of me. Then I just sit back and longbow pewpew and block spam till I get the next round of traps off CD then spam those as soon as they off cooldown.

That’s how much thought goes into playing DH for me… No timing on anything. Spam blocks, spam traps and press AoE buttons, unlike every other class that requires me to use skills for a reason AKA: Mace block to reflect a ranger while not being close enough to anything to proc the counter attack or rotating through attunements for all the Elementalist fields and it’s finishers.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: Orangensaft.7139

Orangensaft.7139

Even if traps disappeared once the cooldown resets would be nice.

I play all classes but I play a 5x trap Guard when I feel like easy wins because I know I can essentially place 10 traps on top of someone and there is absolutely nothing they can do about it. It does feel good watching other people blow up as they run to point instead of me. Then I just sit back and longbow pewpew and block spam till I get the next round of traps off CD then spam those as soon as they off cooldown.

That’s how much thought goes into playing DH for me… No timing on anything. Spam blocks, spam traps and press AoE buttons, unlike every other class that requires me to use skills for a reason AKA: Mace block to reflect a ranger while not being close enough to anything to proc the counter attack or rotating through attunements for all the Elementalist fields and it’s finishers.

and what ranking do you play in with that DH tactic?

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Posted by: sephiroth.4217

sephiroth.4217

Even if traps disappeared once the cooldown resets would be nice.

I play all classes but I play a 5x trap Guard when I feel like easy wins because I know I can essentially place 10 traps on top of someone and there is absolutely nothing they can do about it. It does feel good watching other people blow up as they run to point instead of me. Then I just sit back and longbow pewpew and block spam till I get the next round of traps off CD then spam those as soon as they off cooldown.

That’s how much thought goes into playing DH for me… No timing on anything. Spam blocks, spam traps and press AoE buttons, unlike every other class that requires me to use skills for a reason AKA: Mace block to reflect a ranger while not being close enough to anything to proc the counter attack or rotating through attunements for all the Elementalist fields and it’s finishers.

and what ranking do you play in with that DH tactic?

Silver and Gold, I’m sure Platinum/Legendary might be different but from my perspective the easiest and cheesiest builds go the furthest.

The tactic OP is talking about is a frequent one I use myself, drop traps and leave point. Sometimes I drop all traps on home then pewpew mid till someone downs themselves on my empty home node, I go in and stomp, retake point, very skillful.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: Shaogin.2679

Shaogin.2679

But ranger/druid and theif’s traps work the same? Placed they become invisible to the enemy (unless you actually see player place them) and player can ran away. And then you’ll run into dual-triple ranger trap and almost die from condie burst unless your cleanse is available (fire + poison+ bleeding + knockdown )

those traps are a absolute joke compared to DH traps. cmon dont bother comparing them.

Thief traps are kind of useless but condi ranger/druid traps are honestly much more deadly in the sense OP is complaining about. You walk on a DH trap with no DH near by and you just roll out of it. Walk on a druid/ranger trap pile and are condi bombed. In general neither are really a big issue IMO but I disagree with your assessment.

their size is also extremely small. you can cap a node and never touch one. they arent used in any working build because they are trash. damage can be high but landing the things is super hard. even if you drop them on a node and leave. you can also just dodge out of them taking way less damage. only time ive died to them is on thief and i just stood there.

Actually, they aren’t used in any working build because it is a glass cannon with pretty much no defense at all. With all of the immobolize available to Druids, it is insanely easy to condi bomb players with traps. However, I would get destroyed by any necro that looks my way and have trouble facing condi builds. And, though they were noobs that just ran into my traps and panicked, I have downed players with just my traps that I left behind.

I play all classes but I play a 5x trap Guard when I feel like easy wins because I know I can essentially place 10 traps on top of someone and there is absolutely nothing they can do about it. It does feel good watching other people blow up as they run to point instead of me. Then I just sit back and longbow pewpew and block spam till I get the next round of traps off CD then spam those as soon as they off cooldown.

Really? There was nothing that player could do? Funny, cause I’ve run into that scenario many times, here’s some things I did:

  • Don’t just walk into an obvious location for traps when enemy had DHs.
  • Used Signet of Stone and ignored the traps.
  • Dodged right out in time.
  • Popped stability and walked right out like a boss.

In fact, full trap DHs are rare for me to see but I love them the most. Know why? Because I can waste every trap they have and then kill me a very defenseless DH.

Seriously, this whole DH OP thing is very exaggerated. Easy for noobs to play? Sure, especially when fighting other noobs that just walk into a trap and panic. But OP? Not against any player that has a clue what they are doing.

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Posted by: sephiroth.4217

sephiroth.4217

But ranger/druid and theif’s traps work the same? Placed they become invisible to the enemy (unless you actually see player place them) and player can ran away. And then you’ll run into dual-triple ranger trap and almost die from condie burst unless your cleanse is available (fire + poison+ bleeding + knockdown )

those traps are a absolute joke compared to DH traps. cmon dont bother comparing them.

Thief traps are kind of useless but condi ranger/druid traps are honestly much more deadly in the sense OP is complaining about. You walk on a DH trap with no DH near by and you just roll out of it. Walk on a druid/ranger trap pile and are condi bombed. In general neither are really a big issue IMO but I disagree with your assessment.

their size is also extremely small. you can cap a node and never touch one. they arent used in any working build because they are trash. damage can be high but landing the things is super hard. even if you drop them on a node and leave. you can also just dodge out of them taking way less damage. only time ive died to them is on thief and i just stood there.

Actually, they aren’t used in any working build because it is a glass cannon with pretty much no defense at all. With all of the immobolize available to Druids, it is insanely easy to condi bomb players with traps. However, I would get destroyed by any necro that looks my way and have trouble facing condi builds. And, though they were noobs that just ran into my traps and panicked, I have downed players with just my traps that I left behind.

I play all classes but I play a 5x trap Guard when I feel like easy wins because I know I can essentially place 10 traps on top of someone and there is absolutely nothing they can do about it. It does feel good watching other people blow up as they run to point instead of me. Then I just sit back and longbow pewpew and block spam till I get the next round of traps off CD then spam those as soon as they off cooldown.

Really? There was nothing that player could do? Funny, cause I’ve run into that scenario many times, here’s some things I did:

  • Don’t just walk into an obvious location for traps when enemy had DHs.
  • Used Signet of Stone and ignored the traps.
  • Dodged right out in time.
  • Popped stability and walked right out like a boss.

In fact, full trap DHs are rare for me to see but I love them the most. Know why? Because I can waste every trap they have and then kill me a very defenseless DH.

Seriously, this whole DH OP thing is very exaggerated. Easy for noobs to play? Sure, especially when fighting other noobs that just walk into a trap and panic. But OP? Not against any player that has a clue what they are doing.

Well It works for me and I’m just saying what I’ve seen. Yes there is signet of stone and yes people have countered the first 5 traps before but it still doesn’t change the fact that for me when I want easy wins it’s just a matter of playing 5 traps DH, spamming AoE and longbow 1. It works in Silver and Gold and like I said, it’s probably not a thing in Plat/Leg.

Couldn’t say for bronze either, haven’t had a loss streak big enough to put me down there yet.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: Shaogin.2679

Shaogin.2679

Well It works for me and I’m just saying what I’ve seen. Yes there is signet of stone and yes people have countered the first 5 traps before but it still doesn’t change the fact that for me when I want easy wins it’s just a matter of playing 5 traps DH, spamming AoE and longbow 1. It works in Silver and Gold and like I said, it’s probably not a thing in Plat/Leg.

Well that’s great that you’ve been able to easily stomp noob players with traps, but it doesn’t really justify traps disappearing once the cooldown is done, which is what you suggested prior to your stories of noob stomping.

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Posted by: sephiroth.4217

sephiroth.4217

Well It works for me and I’m just saying what I’ve seen. Yes there is signet of stone and yes people have countered the first 5 traps before but it still doesn’t change the fact that for me when I want easy wins it’s just a matter of playing 5 traps DH, spamming AoE and longbow 1. It works in Silver and Gold and like I said, it’s probably not a thing in Plat/Leg.

Well that’s great that you’ve been able to easily stomp noob players with traps, but it doesn’t really justify traps disappearing once the cooldown is done, which is what you suggested prior to your stories of noob stomping.

Everyone is plebs except Helseth…..

Yea after you gave your generic ways to avoid traps I thought I’d give you some more clarity that it’s from my perspective that 5x trap guards gets ME easy wins. If you can only kill noobs with a DH then I really don’t know what to say. Similar to my Thief skills I suppose, I can only kill bad mesmers or people who arent watching lol

Putting Dragons Maw half way over Test Of Faith is broken too, the blades goes through Dragons Maw and will proc damage 4-6 times because they are stuck ontop of Test Of Faith wall, I’m sure every noob knows and abuses these tricks though.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

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Posted by: Shaogin.2679

Shaogin.2679

I feel as though you are taking things too personal between between this thread and the other. You suggested that traps should go away when the cooldown was up, then proceeded to provide examples from your matches as if providing reasons for that claim. You made statements such as your opponent being completely helpless to your traps. This gives some forum readers false information about traps and contributes to the uneducated complaints about DHs, so I explained how those players were in fact not helpless at all if they hadn’t panicked and had just played a little smarter. Now you continue with comments such as this:

Putting Dragons Maw half way over Test Of Faith is broken too, the blades goes through Dragons Maw and will proc damage 4-6 times because they are stuck ontop of Test Of Faith wall, I’m sure every noob knows and abuses these tricks though.

which is also innacurate. It’s not broken since it has the same exact counterplay I already listed. None of this is to suggest you yourself lack any skill. I am simply informing you and others that these mechanics are not broken or OP and they do indeed have counterplay that is pretty easy to pull off. This is why DH has such a low skill floor, it does really well against less experienced players, but can be easily countered by the more experienced players.

Perhaps many people think DH is OP simply because they do not understand how to fight them. If so, I wouldn’t want them going to the forums reading about how there is just nothing they can do against your trap DH and getting the wrong impression that it is just ridiculously OP. I’d rather they read my comments and realize that there is in fact something they can do, try it out, and maybe get a better or more accurate impression of the DH.

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(edited by Shaogin.2679)

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Posted by: sephiroth.4217

sephiroth.4217

I feel as though you are taking things too personal between between this thread and the other. You suggested that traps should go away when the cooldown was up, then proceeded to provide examples from your matches as if providing reasons for that claim. You made statements such as your opponent being completely helpless to your traps. This gives some forum readers false information about traps and contributes to the uneducated complaints about DHs, so I explained how those players were in fact not helpless at all if they hadn’t panicked and had just played a little smarter. Now you continue with comments such as this:

Putting Dragons Maw half way over Test Of Faith is broken too, the blades goes through Dragons Maw and will proc damage 4-6 times because they are stuck ontop of Test Of Faith wall, I’m sure every noob knows and abuses these tricks though.

which is also innacurate. It’s not broken since it has the same exact counterplay I already listed. None of this is to suggest you yourself lack any skill. I am simply informing you and others that these mechanics are not broken or OP and they do indeed have counterplay that is pretty easy to pull off. This is why DH has such a low skill floor, it does really well against less experienced players, but can be easily countered by the more experienced players.

Perhaps many people think DH is OP simply because they do not understand how to fight them. If so, I wouldn’t want them going to the forums reading about how there is just nothing they can do against your trap DH and getting the wrong impression that it is just ridiculously OP. I’d rather they read my comments and realize that there is in fact something they can do, try it out, and maybe get a better or more accurate impression of the DH.

I’m just going to say you win because I don’t have a need to argue my own experiences. There’s counter plays to everything and counter plays to counter plays. I stand by my original suggestion and that is to remove traps once they have come off cooldown, it won’t effect anyone except noobs so I don’t understand your need to defend it since you’re such a pro player yourself.

The only thing I’m taking slightly personal is your need to start an argument over nothing in multiple threads and I really don’t want to be flagged again as Thread Derailment when I’m only replying to try and make this a 2 way discussion for you. I merely posted my opinion and since then I’ve had to reply to you several times over my own opinion so I ask you, what exactly is the point you’re trying to deliver to me?

If it’s “traps have counters”, then yes, I know, as like everything else in this game does.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)