[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
This sigil is way ahead of power level of the other new sigils for Thief. The issue here is that it steals entire stacks of boons with full duration – headshot Revenant, steal 20+ might And apply PI? This power level of an effect should be reserved for traits, not sigils. Either remove it or make it “steal” fixed boons with amount and duration.
(edited by Rym.1469)
This sigil is way ahead of power level of the other new sigils for Thief. The issue here is that it steals entire stacks of boons with full duration – headshot Revenant, steal 20+ might AND apply PI? This power level of an effect should be reserved for traits, not sigils. Either remove it or make it “steal” fixed boons with amount and duration.
Or steal swiftness… because reasons.
People have been crying for removal of air/fire. Here are the consequences~
why on earth ANET added interrupt sigils in pvp when they were proven to be OP in wvw is beyond me.
Funny stuff lol
i like the idea of the sigil
the PI with no cd is the problem not the sigil itself. pi should have 5 sec cd.
the sigil has 3 sec cd which is ok.
the only class who can perma cc you is thief with spamm, memser with 3 illusion daze. so 3 sec cd on the sigil is fine. the problem is PI spamm.
You’re forgetting the best part:
If it works like the pve sigil it prioritizes resistance
Edit: I use it in wvw to double down on condi mes trolling
(edited by zedapoc.1493)
May seem out of topic but the only issue here is Thief having way basically nitch traits which shouldnt even exist. Every single thief has these four traits below as a baseline to ANY build they make. These traits should be reworked and then address other issues with thief. Even if anet feels these traits should simply be baseline to Steal it is odd that you are forced to do Trickery for almost every Thief build you do… and pretty outright crazy. I think these traits actually what really make thieves perform the way they do and its time something is truly done. If they cannot adapt to these traits being taken out then thief is being carried anyway by them.
Again may seem odd I bring up balance during a sigil topic but if Sleight of Hand didn’t exist.. this would be a little issue. Heck even Headshot is a skill on pistol is an issue only because Bountiful Theft exists. Thieves Offhand Pistol needs both skills being taken out (spammable stealth and a spammable daze) Pistol offhand being so good keeps thief from evolving to other build options.
But yeah Sigil of Absorption should have a little cooldown of 1 second or so to contain its powers for sure.
Mug/Thrill of Crime/Bountiful Theft/Sleight of Hand
i like the idea of the sigil
the PI with no cd is the problem not the sigil itself. pi should have 5 sec cd.
the sigil has 3 sec cd which is ok.
the only class who can perma cc you is thief with spamm, memser with 3 illusion daze. so 3 sec cd on the sigil is fine. the problem is PI spamm.
Perma CC? They can Spam 3 HS in a row because Initiative is a CD, a 20 sec CD Steal and a 40 sec CD Basi Venom not much for Perma Cc, the Headshots can be negated by any stability or projectile hate, the Steal is limited by its CD and same with Basi Venom, and if Basi Venom is applied when they engage with Steal or HS it only counts as one Cc and interrupt.
And most other classes have 3-4+ ccs they can chain in a row as well
But the on interrupt sigils are stupid to added into pvp that is agreeable, thankfully they didn’t add the life Steal sigils which would be a disaster
(edited by Sly.9518)
May seem out of topic but the only issue here is Thief having way basically nitch traits which shouldnt even exist. Every single thief has these four traits below as a baseline to ANY build they make. These traits should be reworked and then address other issues with thief. Even if anet feels these traits should simply be baseline to Steal it is odd that you are forced to do Trickery for almost every Thief build you do… and pretty outright crazy. I think these traits actually what really make thieves perform the way they do and its time something is truly done. If they cannot adapt to these traits being taken out then thief is being carried anyway by them.
Again may seem odd I bring up balance during a sigil topic but if Sleight of Hand didn’t exist.. this would be a little issue. Heck even Headshot is a skill on pistol is an issue only because Bountiful Theft exists. Thieves Offhand Pistol needs both skills being taken out (spammable stealth and a spammable daze) Pistol offhand being so good keeps thief from evolving to other build options.
But yeah Sigil of Absorption should have a little cooldown of 1 second or so to contain its powers for sure.
Mug/Thrill of Crime/Bountiful Theft/Sleight of Hand
You just want Thieves gutted I see, Thieves are designed around Stealth it is baked into the class at the conceptual level, it’s the only class with a entire traitline dedicated to it that requires reliable access to it and the only class with mechanics based on Stealth. And Trickery is mainly taken for the Preparedness trait since Anet balances all Initiative costs around 15 and not the baseline 12. If they made Preparedness baseline almost all Thieves would drop Trickery all together.
Also majority of classes can Spam boons, the only one or capable of spamming boons so thematically they steal the boons they need with their mechanic called Steal if traited…. because if there weren’t and boom Steal or strip traits boom Spam classes would be the overlords like they were years ago after they reduced all boom strip.
(edited by Sly.9518)
again the problem is PI spamm…..
put cd to it 5 sec and solve any problem
again the problem is PI spamm…..
put cd to it 5 sec and solve any problem
PI only procs if you get interrupted, something that in 90% of all cases is completely avoidable….
again the problem is PI spamm…..
put cd to it 5 sec and solve any problemPI only procs if you get interrupted, something that in 90% of all cases is completely avoidable….
This is a thoughtless response, and there’s no way you can prove it. Headshot with PI counters a few builds outright; necros and revs get destroyed by it due to long casting times on skills, and in rev’s case the inability to respond at range. Meditrapper is somewhat countered by it once cooldowns are exhausted, but that’s more just its lack of sustain. Very easy to interrupt F2.
PI needs a short ICD, like 3 seconds. Getting multiple stacks of it because you mashed a button is low-skill, idk why you’d defend that.
again the problem is PI spamm…..
put cd to it 5 sec and solve any problemPI only procs if you get interrupted, something that in 90% of all cases is completely avoidable….
This is a thoughtless response, and there’s no way you can prove it. Headshot with PI counters a few builds outright; necros and revs get destroyed by it due to long casting times on skills, and in rev’s case the inability to respond at range. Meditrapper is somewhat countered by it once cooldowns are exhausted, but that’s more just its lack of sustain. Very easy to interrupt F2.
PI needs a short ICD, like 3 seconds. Getting multiple stacks of it because you mashed a button is low-skill, idk why you’d defend that.
One hint Revs do have a few counters to PI through Hammer projectile Hate Staff projectile hate, Blocks, Infused light, their ability to gain stability, and all those can be used at range, never yes they can get rely by it but they can also pump out decent stability if they don’t play like potatoes, and they are essentially a giant meet sponge, it could use more shaves , it just received pnentoday let’s see how the Meta settles first though, since right now everyone is running around like chicken little screaming the sky is falling, so sit back and take everything with a grain of salt till it settles.
And again counterplay exists for Projectiles which the main offender is Headshot which is a projectile.
Psssttt ^ this guy doesn’t want his broken thief builds touched.
Psssttt ^ this guy doesn’t want his broken thief builds touched.
Psst I don’t use D/P or Headshot Spam…. people are just overreacting, especially since the majority of actually skilled players left the game.
again the problem is PI spamm…..
put cd to it 5 sec and solve any problemPI only procs if you get interrupted, something that in 90% of all cases is completely avoidable….
This is a thoughtless response, and there’s no way you can prove it. Headshot with PI counters a few builds outright; necros and revs get destroyed by it due to long casting times on skills, and in rev’s case the inability to respond at range. Meditrapper is somewhat countered by it once cooldowns are exhausted, but that’s more just its lack of sustain. Very easy to interrupt F2.
PI needs a short ICD, like 3 seconds. Getting multiple stacks of it because you mashed a button is low-skill, idk why you’d defend that.
One hint Revs do have a few counters to PI through Hammer projectile Hate Staff projectile hate, Blocks, Infused light, their ability to gain stability, and all those can be used at range, never yes they can get rely by it but they can also pump out decent stability if they don’t play like potatoes, and they are essentially a giant meet sponge, it could use more shaves , it just received pnentoday let’s see how the Meta settles first though, since right now everyone is running around like chicken little screaming the sky is falling, so sit back and take everything with a grain of salt till it settles.
And again counterplay exists for Projectiles which the main offender is Headshot which is a projectile.
Did you really just list a heal skill as a counter to PI? “Yeah this does damage why don’t u just heal ok.” Heal skill =/= counter. Honestly dude I barely play thief anymore but if you’re in NA I’d be happy to duel you while you play rev (power or condi) and let’s see how you do. Staff has no “projectile hate” except maybe staff 3? Headshot is 900 range so you can stand outside of staff 3’s blinding projectile’s range no prob. Thief is a flat out counter to all revs aside from hammer lmao, and even hammer’s projectile block is only in front of them. It’s not like engi’s hammer 2 or bulwark gyro toolbelt skill.. And I notice you say nothing about thief vs. necro.
The thing about necro is that it can do quite well in 1v1s if they have lots of LF to start, especially power necs. Wanna guess the one meta build that still counters necro no matter now much LF they have?
I’d really like to hear your motivation for these weak responses. You’d lose to me, a below-average thief, while playing those builds simply due to PI. It’s inevitable.
Psssttt ^ this guy doesn’t want his broken thief builds touched.
Eh I don’t think D/P is broken. PI’s damage isn’t bad, it’s just spammable. That damage should go elsewhere rather than being tied to interrupts.
again the problem is PI spamm…..
put cd to it 5 sec and solve any problemPI only procs if you get interrupted, something that in 90% of all cases is completely avoidable….
This is a thoughtless response, and there’s no way you can prove it. Headshot with PI counters a few builds outright; necros and revs get destroyed by it due to long casting times on skills, and in rev’s case the inability to respond at range. Meditrapper is somewhat countered by it once cooldowns are exhausted, but that’s more just its lack of sustain. Very easy to interrupt F2.
PI needs a short ICD, like 3 seconds. Getting multiple stacks of it because you mashed a button is low-skill, idk why you’d defend that.
One hint Revs do have a few counters to PI through Hammer projectile Hate Staff projectile hate, Blocks, Infused light, their ability to gain stability, and all those can be used at range, never yes they can get rely by it but they can also pump out decent stability if they don’t play like potatoes, and they are essentially a giant meet sponge, it could use more shaves , it just received pnentoday let’s see how the Meta settles first though, since right now everyone is running around like chicken little screaming the sky is falling, so sit back and take everything with a grain of salt till it settles.
And again counterplay exists for Projectiles which the main offender is Headshot which is a projectile.
Did you really just list a heal skill as a counter to PI? “Yeah this does damage why don’t u just heal ok.” Heal skill =/= counter. Honestly dude I barely play thief anymore but if you’re in NA I’d be happy to duel you while you play rev (power or condi) and let’s see how you do. Staff has no “projectile hate” except maybe staff 3? Headshot is 900 range so you can stand outside of staff 3’s blinding projectile’s range no prob. Thief is a flat out counter to all revs aside from hammer lmao, and even hammer’s projectile block is only in front of them. It’s not like engi’s hammer 2 or bulwark gyro toolbelt skill.. And I notice you say nothing about thief vs. necro.
The thing about necro is that it can do quite well in 1v1s if they have lots of LF to start, especially power necs. Wanna guess the one meta build that still counters necro no matter now much LF they have?
I’d really like to hear your motivation for these weak responses. You’d lose to me, a below-average thief, while playing those builds simply due to PI. It’s inevitable.
If only the game wasn’t designed with Hard counters in mind, and oh no two out of 9 classes might have difficulty with Thief, the sky is falling… like I said everyone is overreacting. And yes I listed counters available to the class that stop HS and PI you just don’t want to except them for what they are can be used for that’s not my problem and I can’t play the game for you, sorry.
How about people stop holding 1 or spamming their skills on cooldown and actually use their brain to play the game. You’ll quickly see that there’s no such thing as PI “spam” in the world of competent players.
again the problem is PI spamm…..
put cd to it 5 sec and solve any problemPI only procs if you get interrupted, something that in 90% of all cases is completely avoidable….
This is a thoughtless response, and there’s no way you can prove it. Headshot with PI counters a few builds outright; necros and revs get destroyed by it due to long casting times on skills, and in rev’s case the inability to respond at range. Meditrapper is somewhat countered by it once cooldowns are exhausted, but that’s more just its lack of sustain. Very easy to interrupt F2.
PI needs a short ICD, like 3 seconds. Getting multiple stacks of it because you mashed a button is low-skill, idk why you’d defend that.
One hint Revs do have a few counters to PI through Hammer projectile Hate Staff projectile hate, Blocks, Infused light, their ability to gain stability, and all those can be used at range, never yes they can get rely by it but they can also pump out decent stability if they don’t play like potatoes, and they are essentially a giant meet sponge, it could use more shaves , it just received pnentoday let’s see how the Meta settles first though, since right now everyone is running around like chicken little screaming the sky is falling, so sit back and take everything with a grain of salt till it settles.
And again counterplay exists for Projectiles which the main offender is Headshot which is a projectile.
Did you really just list a heal skill as a counter to PI? “Yeah this does damage why don’t u just heal ok.” Heal skill =/= counter. Honestly dude I barely play thief anymore but if you’re in NA I’d be happy to duel you while you play rev (power or condi) and let’s see how you do. Staff has no “projectile hate” except maybe staff 3? Headshot is 900 range so you can stand outside of staff 3’s blinding projectile’s range no prob. Thief is a flat out counter to all revs aside from hammer lmao, and even hammer’s projectile block is only in front of them. It’s not like engi’s hammer 2 or bulwark gyro toolbelt skill.. And I notice you say nothing about thief vs. necro.
The thing about necro is that it can do quite well in 1v1s if they have lots of LF to start, especially power necs. Wanna guess the one meta build that still counters necro no matter now much LF they have?
I’d really like to hear your motivation for these weak responses. You’d lose to me, a below-average thief, while playing those builds simply due to PI. It’s inevitable.
If only the game wasn’t designed with Hard counters in mind, and oh no two out of 9 classes might have difficulty with Thief, the sky is falling… like I said everyone is overreacting. And yes I listed counters available to the class that stop HS and PI you just don’t want to except them for what they are can be used for that’s not my problem and I can’t play the game for you, sorry.
Well you claimed that being interrupted by headshot was avoidable 90% of the time; now that you admit PI hard counters revs and necros, that leaves 78% of the remaining classes. Ofc there are certain builds that are also hard countered by PI but I wouldn’t say that they’re meta. Well below your 90% threshold. And remember that we’re not talking about thief, we’re talking about a single thief trait countering over 20% of the meta. Good debating with you though, try to keep it factual next time.
again the problem is PI spamm…..
put cd to it 5 sec and solve any problemPI only procs if you get interrupted, something that in 90% of all cases is completely avoidable….
This is a thoughtless response, and there’s no way you can prove it. Headshot with PI counters a few builds outright; necros and revs get destroyed by it due to long casting times on skills, and in rev’s case the inability to respond at range. Meditrapper is somewhat countered by it once cooldowns are exhausted, but that’s more just its lack of sustain. Very easy to interrupt F2.
PI needs a short ICD, like 3 seconds. Getting multiple stacks of it because you mashed a button is low-skill, idk why you’d defend that.
One hint Revs do have a few counters to PI through Hammer projectile Hate Staff projectile hate, Blocks, Infused light, their ability to gain stability, and all those can be used at range, never yes they can get rely by it but they can also pump out decent stability if they don’t play like potatoes, and they are essentially a giant meet sponge, it could use more shaves , it just received pnentoday let’s see how the Meta settles first though, since right now everyone is running around like chicken little screaming the sky is falling, so sit back and take everything with a grain of salt till it settles.
And again counterplay exists for Projectiles which the main offender is Headshot which is a projectile.
Did you really just list a heal skill as a counter to PI? “Yeah this does damage why don’t u just heal ok.” Heal skill =/= counter. Honestly dude I barely play thief anymore but if you’re in NA I’d be happy to duel you while you play rev (power or condi) and let’s see how you do. Staff has no “projectile hate” except maybe staff 3? Headshot is 900 range so you can stand outside of staff 3’s blinding projectile’s range no prob. Thief is a flat out counter to all revs aside from hammer lmao, and even hammer’s projectile block is only in front of them. It’s not like engi’s hammer 2 or bulwark gyro toolbelt skill.. And I notice you say nothing about thief vs. necro.
The thing about necro is that it can do quite well in 1v1s if they have lots of LF to start, especially power necs. Wanna guess the one meta build that still counters necro no matter now much LF they have?
I’d really like to hear your motivation for these weak responses. You’d lose to me, a below-average thief, while playing those builds simply due to PI. It’s inevitable.
If only the game wasn’t designed with Hard counters in mind, and oh no two out of 9 classes might have difficulty with Thief, the sky is falling… like I said everyone is overreacting. And yes I listed counters available to the class that stop HS and PI you just don’t want to except them for what they are can be used for that’s not my problem and I can’t play the game for you, sorry.
Well you claimed that being interrupted by headshot was avoidable 90% of the time; now that you admit PI hard counters revs and necros, that leaves 78% of the remaining classes. Ofc there are certain builds that are also hard countered by PI but I wouldn’t say that they’re meta. Well below your 90% threshold. And remember that we’re not talking about thief, we’re talking about a single thief trait countering over 20% of the meta. Good debating with you though, try to keep it factual next time.
Even with out PI Thieves counter reapers and hey are on par with revs GG, sorry I can’t help with critical thinking as well as playing the game for you, it’s not like Rev and Reaper don’t counter other classes and builds and their are more than just Revs, Reapers and Thieves in the game GG, look at the game as a whole next time.
Counter play exists through skills that use projectile Hate, give Stability, blocks, invulns, not spamming skills, and oh yeah dodging, even LoS/obstructing the projectile.
(edited by Sly.9518)
sure headshot spam and interrupt sigil is so weak and counterable, pretty much every D/P thief uses interrupt sigil in WvW.
smh.
Sigil is fine, thief is just a badly designed class that is impossible to balance, this is just another example of that.
Well you claimed that being interrupted by headshot was avoidable 90% of the time; now that you admit PI hard counters revs and necros, that leaves 78% of the remaining classes. Ofc there are certain builds that are also hard countered by PI but I wouldn’t say that they’re meta. Well below your 90% threshold. And remember that we’re not talking about thief, we’re talking about a single thief trait countering over 20% of the meta. Good debating with you though, try to keep it factual next time.
sorry I can’t help with critical thinking as well as playing the game for you
Hey man thanks I appreciate the apology.
God these PI discussions are always so hilarious. I love this certain one “let’s put PI on 5 sec CD! It won’t be spammed then!” You can still headshot and still interrupt theres just no damage this existed Pre HoT and was used the same way, so what part is the part that is considered OP? The damage or the interrupt? Since we already got tuned on the damage in this patch included no air/fire.
Anyway seeing this thread is like full popcorn let’s go lads
God these PI discussions are always so hilarious. I love this certain one “let’s put PI on 5 sec CD! It won’t be spammed then!” You can still headshot and still interrupt theres just no damage this existed Pre HoT and was used the same way, so what part is the part that is considered OP? The damage or the interrupt? Since we already got tuned on the damage in this patch included no air/fire.
Anyway seeing this thread is like full popcorn let’s go lads
I was wondering when you would pop into the discussion!
I don’t want to get into discussions on PI and it looks like the thread is going this way. I’m just pointing out that the sigil might be a bit over the top value.
God these PI discussions are always so hilarious. I love this certain one “let’s put PI on 5 sec CD! It won’t be spammed then!” You can still headshot and still interrupt theres just no damage this existed Pre HoT and was used the same way, so what part is the part that is considered OP? The damage or the interrupt? Since we already got tuned on the damage in this patch included no air/fire.
Anyway seeing this thread is like full popcorn let’s go lads
It’s the damage. It wasn’t used as a damage source pre-HOT so idk why you’re saying it was used “the same way.” PI triggers on autoattack rupts kitten , were thieves really doing that pre-HOT? I just tested it yesterday with a friend, I was playing condi rev, he was hitting 1.7k-2.1k per PI proc. Skills that disable and deal heavy damage aren’t so great for the game, which is why Skull Grinder got a huge damage nerf and Smash Brawler was also nerfed (to prevent spamming of primal bursts). The difference there being that Skull Grinder was never actually spammable just low-CD; Headshot is spammable.
Yeah it’s annoying to be interrupted if a thief cleverly predicts what I’m doing and interrupts important skills then that’s my bad, and that was reasonable pre-HOT. PI introduced damage but didn’t increase the thief’s risk; sit at range and spam the skill and what are revs and necros going to do about? Slowly die.
Also why are you bringing up sigils? That’s relevant to thief’s damage but is irrelevant to this thread or PI. You’re a great thief dude, why not advocate for where PI’s damage could be moved to instead of just defending the status quo?
Just be glad they didn’t add Draining Sigil. Otherwise you’d have a lot more to complain about besides someone stealing boons.
1. PI got nerfed, fyi. Read patch notes for change. Also, 1.2k is considered heavy damage? Is this a joke? Go roll a thief and play vs other classes, you take more dmg from retal alone than you deal to enemy.
2. PI is not spammable, it is bound to spells that costs resources/CDs. Learn the class before complaining.
3. Every single class has plenty of tools to deal with it (blind, blocks, reflects, invuls, dodge, LOS, stow weapon????). Actually the class that is most vulnerable to so called “PI spam” is thief itself. I can beat “PI spamming” thieves on core thief even (2 dodges, nothing else there; i am talking about plat division here), why can’t you? The only thing that this trait “counters” is people that don’t know how to play this game.
4. I love the fact that single trait that gives thieves tool vs mindless spammers is apparently OP, broken, yada yada and should be gutted but crap like instant reveal on short CD that deletes entire traitline from thieves IS FINE guize! Where is the outrage? Oh right, nobody cares as long as thief gets gutted.
5. I like how everyone forgot that air/fire was deleted. How should thief deal damage to enemy? I mean i go in match, if i don’t kill anything, i get yelled at but here i see bunch of people asking to remove damage from thief. We already have only AA and PI basically because everything got nerfed to the ground and made unusable thanks to QQ threads like this.
(edited by Cynz.9437)
God these PI discussions are always so hilarious. I love this certain one “let’s put PI on 5 sec CD! It won’t be spammed then!” You can still headshot and still interrupt theres just no damage this existed Pre HoT and was used the same way, so what part is the part that is considered OP? The damage or the interrupt? Since we already got tuned on the damage in this patch included no air/fire.
Anyway seeing this thread is like full popcorn let’s go lads
It’s the damage. It wasn’t used as a damage source pre-HOT so idk why you’re saying it was used “the same way.” PI triggers on autoattack rupts kitten , were thieves really doing that pre-HOT? I just tested it yesterday with a friend, I was playing condi rev, he was hitting 1.7k-2.1k per PI proc. Skills that disable and deal heavy damage aren’t so great for the game, which is why Skull Grinder got a huge damage nerf and Smash Brawler was also nerfed (to prevent spamming of primal bursts). The difference there being that Skull Grinder was never actually spammable just low-CD; Headshot is spammable.
Yeah it’s annoying to be interrupted if a thief cleverly predicts what I’m doing and interrupts important skills then that’s my bad, and that was reasonable pre-HOT. PI introduced damage but didn’t increase the thief’s risk; sit at range and spam the skill and what are revs and necros going to do about? Slowly die.
Also why are you bringing up sigils? That’s relevant to thief’s damage but is irrelevant to this thread or PI. You’re a great thief dude, why not advocate for where PI’s damage could be moved to instead of just defending the status quo?
I replied to most of the posts not yours only, there was a guy who said “put PI on 5 sec ICD!” As if that’s the solution to get interrupted, you’ll still get interrupted. And what I meant by HS was used the same way, you used HS as much pre HoT as well and I’m sure without PI you would still use it to interrupt skill as much against classes like necro/rev.
Sigils were discussed in the thread, you bring up a irrelevant discussion to the thread not the other way around. Anyway keep going at it lads I’m fine with how thief is, removing PI and adding it to other sources I’m fine with but it won’t happen so here we are!
Here’s the thing; it isn’t even that Headshot, and even Headshot empowered by PI (and the sigil and etc) is OP, it’s that it’s poor game design that leads to apex predator decision making.
Essentially, there’s almost never a bad time to use Headshot now. Basically, if you’re opponent is doing something and you can hit them with Headshot, use Headshot, and that trumps basically ANYTHING else you could do in that situation, because you get so many benefits from doing just 1 thing (denied enemy skill use, good damage, sigil procs).
In that regard, people ask for a nerf to PI by way of ICD, not because it’s OP, but because it’s a frustrating game mechanic to play against knowing that you’re going to constantly have your gameplay interrupted because it’s the best tactic that can be used against you and they want a window of opportunity where the thief using Headshot isn’t the best option so that there is more decision making and tactics that go into gameplay.
Not that it’s the best solution, because even with an ICD, it would still be poor game design.
The only ways to avoid PI is to do nothing or to use uninteruptible skills/stability (if the thief hasn’t steal up). Avoiding headshot and avoiding PI is not the same. Headshot alone doesn’t do much if it doesn’t interrupt, so using defensive cds just to avoid hs is basically a waste. Not doing anything isn’t an option though, because then the thief can just autoattack you to death, which means, you need uninteruptible stuff (or enough sustain to heal through the dmg) in order to deal with PI. It requires counterbuilding, because counterplay is very limited. Which makes it such an unfun mechanic to play against (doesn’t neccessarily mean it is op though).
The only ways to avoid PI is to do nothing or to use uninteruptible skills/stability (if the thief hasn’t steal up). Avoiding headshot and avoiding PI is not the same. Headshot alone doesn’t do much if it doesn’t interrupt, so using defensive cds just to avoid hs is basically a waste. Not doing anything isn’t an option though, because then the thief can just autoattack you to death, which means, you need uninteruptible stuff (or enough sustain to heal through the dmg) in order to deal with PI. It requires counterbuilding, because counterplay is very limited. Which makes it such an unfun mechanic to play against (doesn’t neccessarily mean it is op though).
There are a lot of unfun mechanics in game (6 sec reveal on nearly instant spells that you somehow supposed to predict, passives, random invisible procs, attacking while blocking/being invulnerable) and yet there are still there.
The only ways to avoid PI is to do nothing or to use uninteruptible skills/stability (if the thief hasn’t steal up). Avoiding headshot and avoiding PI is not the same. Headshot alone doesn’t do much if it doesn’t interrupt, so using defensive cds just to avoid hs is basically a waste. Not doing anything isn’t an option though, because then the thief can just autoattack you to death, which means, you need uninteruptible stuff (or enough sustain to heal through the dmg) in order to deal with PI. It requires counterbuilding, because counterplay is very limited. Which makes it such an unfun mechanic to play against (doesn’t neccessarily mean it is op though).
There are a lot of unfun mechanics in game (6 sec reveal on nearly instant spells that you somehow supposed to predict, passives, random invisible procs, attacking while blocking/being invulnerable) and yet there are still there.
Then start a thread about why we should get rid of those, I’m listening. What nobody can understand about you is this “well if I can’t have fun then nobody can!!” attitude. If something is low-skill and very unfun, let’s get rid of it. For the record I played symbolic DH last season, I am not really afraid of PI thieves on that build. Shards of Faith just needs to go imo, I use it but I could live without it.
barely anyone has projectile defense that can be active while a player uses another skill. why do people use this as a defense for cc spam? also los’ing isnt much help in conquest where the objective is to stand on point and cap it. this isnt a duelling server we’re talking about.
barely anyone has projectile defense that can be active while a player uses another skill. why do people use this as a defense for cc spam? also los’ing isnt much help in conquest where the objective is to stand on point and cap it. this isnt a duelling server we’re talking about.
The logic is astounding, let’s not use defenses to stop being CC’d or damaged…….. and let’s not forget the other counters, blinds, blocks, Stability, dodges, invulns.
And being able to effectively fight other players is necessary to win fights if you are fighting over points, that means using terrain advantages etc. sorry you just want to stand in one spot bunkering a point……..
(edited by Sly.9518)
The only ways to avoid PI is to do nothing or to use uninteruptible skills/stability (if the thief hasn’t steal up). Avoiding headshot and avoiding PI is not the same. Headshot alone doesn’t do much if it doesn’t interrupt, so using defensive cds just to avoid hs is basically a waste. Not doing anything isn’t an option though, because then the thief can just autoattack you to death, which means, you need uninteruptible stuff (or enough sustain to heal through the dmg) in order to deal with PI. It requires counterbuilding, because counterplay is very limited. Which makes it such an unfun mechanic to play against (doesn’t neccessarily mean it is op though).
There are a lot of unfun mechanics in game (6 sec reveal on nearly instant spells that you somehow supposed to predict, passives, random invisible procs, attacking while blocking/being invulnerable) and yet there are still there.
Then start a thread about why we should get rid of those, I’m listening. What nobody can understand about you is this “well if I can’t have fun then nobody can!!” attitude. If something is low-skill and very unfun, let’s get rid of it. For the record I played symbolic DH last season, I am not really afraid of PI thieves on that build. Shards of Faith just needs to go imo, I use it but I could live without it.
Been there, done that. It resulted in multiple vacations.
snipples
grats on completely ignoring a valid point that would render your argument invalid.
as for the los’ing part, do you really think its sound strategy to allow one skill on one class to force you off point? is the objective to stand off point, or allow an enemy point to remain capped? no? ok. signing off here.
snipples
grats on completely ignoring a valid point that would render your argument invalid.
as for the los’ing part, do you really think its sound strategy to allow one skill on one class to force you off point? is the objective to stand off point, or allow an enemy point to remain capped? no? ok. signing off here.
You mean like how most AoEs force players off points as one skill? Or any other ridiculous argument you might come up with?
Is this Sigil really all that bad on this 1 class who literally asked for a Thief specific sigil? I mean, I’m still waiting for Thief to win a 1v1 fight by stealing 20stacks of might and wreck shop with it.
But hey what do I know, I’m not a Rev worried about losing some Might stacks.
Is this Sigil really all that bad on this 1 class who literally asked for a Thief specific sigil? I mean, I’m still waiting for Thief to win a 1v1 fight by stealing 20stacks of might and wreck shop with it.
My power necro got farmed in a match earlier by a thief that would constantly steal my 25 might stacks with headshot interrupts. And there is nothing more broken than a thief with 25 stacks of might.
He even whispered me after the third time he killed me about how jokes the sigil is.
Granted in the case of necro it’s irrelevant since thieves will always farm necros regardless of sigils.
Is this Sigil really all that bad on this 1 class who literally asked for a Thief specific sigil? I mean, I’m still waiting for Thief to win a 1v1 fight by stealing 20stacks of might and wreck shop with it.
My power necro got farmed in a match earlier by a thief that would constantly steal my 25 might stacks with headshot interrupts. And there is nothing more broken than a thief with 25 stacks of might.
He even whispered me after the third time he killed me about how jokes the sigil is.
Granted in the case of necro it’s irrelevant since thieves will always farm necros regardless of sigils.
Sooooo, the sigil should be removed because 1. thief is a counter to necro (mind you, guards have been farming thieves for years and it didn’t stop Anet giving them even more counters to thief, e.g. reveal on spear) 2. your team didn’t bother peeling for/supporting you.
You know by that logic they should be nerfing necros hard because they make engis extremely miserable. Or revs. Or about half of other classes.
I mean, you even admit that the case irrelevant, so why bring it up?
(edited by Cynz.9437)
Is this Sigil really all that bad on this 1 class who literally asked for a Thief specific sigil? I mean, I’m still waiting for Thief to win a 1v1 fight by stealing 20stacks of might and wreck shop with it.
My power necro got farmed in a match earlier by a thief that would constantly steal my 25 might stacks with headshot interrupts. And there is nothing more broken than a thief with 25 stacks of might.
He even whispered me after the third time he killed me about how jokes the sigil is.
Granted in the case of necro it’s irrelevant since thieves will always farm necros regardless of sigils.
Sooooo, the sigil should be removed because 1. thief is a counter to necro (mind you, guards have been farming thieves for years and it didn’t stop Anet giving them even more counters to thief, e.g. reveal on spear) 2. your team didn’t bother peeling for/supporting you.
You know by that logic they should be nerfing necros hard because they make engis extremely miserable. Or revs. Or about half of other classes.
I mean, you even admit that the case irrelevant, so why bring it up?
reveal on spear… atm even rocks evade that and with all projectile hate adding reveal is soo useless….
ICD of 3 secs is just way too short. Removing the sigil would be the best, as we already have enough boon removal sigils.
Is this Sigil really all that bad on this 1 class who literally asked for a Thief specific sigil? I mean, I’m still waiting for Thief to win a 1v1 fight by stealing 20stacks of might and wreck shop with it.
My power necro got farmed in a match earlier by a thief that would constantly steal my 25 might stacks with headshot interrupts. And there is nothing more broken than a thief with 25 stacks of might.
He even whispered me after the third time he killed me about how jokes the sigil is.
Granted in the case of necro it’s irrelevant since thieves will always farm necros regardless of sigils.
Sooooo, the sigil should be removed because 1. thief is a counter to necro (mind you, guards have been farming thieves for years and it didn’t stop Anet giving them even more counters to thief, e.g. reveal on spear) 2. your team didn’t bother peeling for/supporting you.
You know by that logic they should be nerfing necros hard because they make engis extremely miserable. Or revs. Or about half of other classes.
I mean, you even admit that the case irrelevant, so why bring it up?
reveal on spear… atm even rocks evade that and with all projectile hate adding reveal is soo useless….
That is true if you mindless use it. How ever I have seen dh using ji and then spear a thief @ 2k away that’s just dropped blk powder and attemping to hs through it (because any smart thief will not be in range for an interupt). Also the projectile hate are on class’s that don’t even stealth :-/
Is this Sigil really all that bad on this 1 class who literally asked for a Thief specific sigil? I mean, I’m still waiting for Thief to win a 1v1 fight by stealing 20stacks of might and wreck shop with it.
My power necro got farmed in a match earlier by a thief that would constantly steal my 25 might stacks with headshot interrupts. And there is nothing more broken than a thief with 25 stacks of might.
He even whispered me after the third time he killed me about how jokes the sigil is.
Granted in the case of necro it’s irrelevant since thieves will always farm necros regardless of sigils.
Sooooo, the sigil should be removed because 1. thief is a counter to necro (mind you, guards have been farming thieves for years and it didn’t stop Anet giving them even more counters to thief, e.g. reveal on spear) 2. your team didn’t bother peeling for/supporting you.
You know by that logic they should be nerfing necros hard because they make engis extremely miserable. Or revs. Or about half of other classes.
I mean, you even admit that the case irrelevant, so why bring it up?
reveal on spear… atm even rocks evade that and with all projectile hate adding reveal is soo useless….
Show me meta build on thief that uses so called projectile hate? Also last time i checked, spear was an unblockable spell….
It also doesn’t change the fact that Anet added reveal to nearly instant spell from the class that has been extreme hardcounter to thief since launch basically. What really blows my mind is that the spear bug that launches target high in the air thus causing them to instantly die to fall damage or pulling enemies into terrain so they have to relog hasn’t been fixed despite all the reports and we are nearing 2 years mark since Hot launch.
(edited by Cynz.9437)
i kinda like the idea of stealing boons , removing boons
dont forget we have several classes who can reach high boons stacks and numbers
ranger, necro, ele, revenant etc..
so to counter them its nice to steal thier boons
but i agree necro who build 25 mights stacks while his sustain is weaker than any other class (rev maybe) might be in big problem now.
and thief who steal 25 might stacks easily cause necro skills are preety much screaming for cc…. also problematic
i dont think the problem is in the sigil rather the ability to cc constantly
thief with his #4 pistol . if they are great player kitten … if they are spamming its annoying as hell. so i dont know how you can favot the good player versus the bad spamming player . increase the initiative cost maybe or like they did with unload. if all hit connect you gain 2 initiative so add more 2 initiative and if you interupt you gain 2 initiative more and if you failed to you lost more initiative … sound more right to me .
for thief the main problem is PI with no cd. i dont mind to see thief having 25 might stacks . your team should peel for you if a thief hunting you
maybe thief now are more viable cause other got sustain nerf. so few minor adjustment will be needed.
also maybe put 5 sec icd on the sigil
just gonna say it again. Adding interrupt sigils in pvp was one of the more dumber things ANET pvp team has done this year. Having said that i will be using them because why would i kitten myself
just gonna say it again. Adding interrupt sigils in pvp was one of the more dumber things ANET pvp team has done this year. Having said that i will be using them because why would i kitten myself
the sigil is not the problem rather the easiness to cc chain at the moment
to reward player for a good play is a must imo. but rewarding a spamm player is not.
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