Change rules of the spvp
Too bad none of these will happen as it also will affect PVE players… and you know how angry they will get =]
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The only thing out of CC spam that really needs a change is Immobilize stacking…
Who thought this was a good idea? Fire him. …. No, Really, Fire that guy.
oh and maybe Reaper’s protection an AOE 2? And a half second fear.
Protecting the Necro from 1 cc, CCing a whole team and doing Ridic damage, all in one (2)traits.
With the amount of Stability, Invulns and stunbreaks available in this game Lockdown builds are kinda weak in anything other then 1v1.
Reapers protection doesn’t do damage all in one trait you’d need to spec for it to do damage. I do refuse to play a terrormancer without it anymore though. Terror and condi builds have abysmal lf generation so some form of cc protection is a must. Seriously thought I don’t know how anyone wants necro nerfs, we have been continuously nerfed since the game came out with the exception of dhuumfire which got our terror and bleeds nerfed and then dhuum got semi nerfed. Oh and I forgot I guess you could call fixing our downed state to not have 1/3rd the health we were suppose to is a buff I guess.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I’m not saying necros need to be nerfed.. they need to be balanced out..
This ability is too low skill Required for the amount of power it has..
Balance in this game needs to be around creating counterplay and skill based play,
That doesn’t mean straight nerfs it means some areas need to be improved too.
Abilities like Reaper’s protection(Necro) and Illusionary Elasticity(Mesmer) dumb down the game.
Don’t start that “Necros the most over nerfed class in the game” Kitten please
Well, I’m not saying we are the most over nerfed but seriously since the game came out what buff have we really got? And I don’t just mean bug fixes. Everything’s been a nerf. So you want to remove a skill that prevents the class that is the easiest to be cced. So just kitten necros right they should have to take 3 stunbreaks on every build or have to trait for fitg to be useful right? If we do either of those we become kittening useless. Utterly useless. If anything necros are extremely balanced and a bunch of other classes have to much access to invulns blocks evades.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
If you could start using facts rather then appeals to emotion slippery slopes hyperbole, and Strawman Arguements.. That’d be great.
Also it would be awesome if you could point to where I said that reaper’s protection should be removed from the game..
DS nerfed to no longer absorb killshots. Staff 4 nerfed or fixed either way. Dhuumfire added so nerf bleeds and terror. Nerf dhuumfire to require lifeforce but don’t revert back the bleed and terror damage. minion damage nerf and vamp nerf.
2 ways of getting stability for necro is wop and fitg that you need to go 30 into Sr for a few seconds which is difficult to justify taking in a powerbuild let alone trying to take it in a condi build. We have 1 escape in the flesh wurm and it takes forever to cast and even if you precast it and the team your fighting knows you use it and happens to see it and kill it your down a stunbreak and your only disengage. We have 1 way to get vigor and it’s wop so we are almost always forced to take double energy sigils or eat dirt. We have no blocks, invulns, or evades making us a perfect target for immob spam and focus fire. If you want to count SA+DS as invuln I’d consider it but your still getting hit with condis through it. Combine the fact that most of our abilities and weapon skills have long cast times with the FACT we are extremely susceptible to CC it can be difficult at times to land our skills.
All of this in mind I don’t think necros are weak and maybe having all those weaknesses and still being strong is why some people don’t like the necro.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Nah don’t listen to this guy.
You just gotta learn to dodge at correct times. Also that immobilize that cant move for like 10 seconds thing, its only good against some builds, builds where you don’t need to face your opponent and stuff like necro slaughter those type of people that rely on immobilize to kill there enemy. This game has a lot of counters and I like that, like stun the crap out of some classes so they cant heal.
A heavy bunker that takes 2 maybe 3 or more people to take down and hogging that node?? Send a knockback engy to neut that node and cap it from him, making that heavy bunker pretty useless because that’s his counter.
If you ask me what they should nerf, well I’m playing a warrior right now and that d/p thief blind field that lasts like 4 seconds perma blind cant hit him bullkitten should be nerfed, should only last 2 seconds or 1 blindness, not I do 100 hits and they all miss because that field is up. Thing is that they can keep doing it and spam 1 on you and melee you while you cant hit them. but you know what, that’s a warriors counter so its all good.
Skyhammer is a good map, its different and you have to adapt to that map, you can run your same build or go with more effective build, same with spirit watch. More knockbacks and tricks to defeat your enemy more smoothly and more leaps and stability to run orb more efficiently.
The developers shouldn’t waste there time on this nonsense, its better used elsewhere. Like I keep telling them, this game is never going to be fully balanced, people going to whine regardless. Warrior 100b, hambow, banners, mine as well delete the warrior, necro fear, necro mm, necro deathshroud, mine as well just delete the necro, engineer 100 nades, turrets, 100% condi immunity, not enough condi immunity, hgh, mine as well delete that class too. Yada yada yada. Keep balancing and wasting your time when it could be used elsewhere and people will just keep complaining about balance while you do it.
All you do from balancing is kitten off people when you do stupid stuff and they quit. Example of something that kittened me off was engineer automated response was 100% condi clear for a WHOLE YEAR, now if it was a huge deal that no one should be completely immune and stuff (you weren’t completely immune, because its only at 25% hp, not like its full health and immune as well) if it was a huge deal than something would’ve been done within weeks or months because its strong but nope it really wasn’t that big of a deal until… Lemme think, hgh got nerfed, 100 nades got nerfed, oh everyone decides to go sumo and oh snap those hating engineer people started hating on automated response… Ooooh that’s too cheap even though it was viable for a long time and everything else got nerfed so you got all these people playing engineer stuck with one good viable build which is sumo and those people are hard to kill and people just aren’t used to fighting them, let alone getting tossed around a node… Nerf wand on them…. Now you got pretty much viable build for engineer is the turret, and this new meta of turret is the worst, nobody wants to fight stationary object that does its own thing and has no skills but so strong and annoying. At least the sumo engineer had skills, required positioning, timing, and staying alive and lots of stress staying alive under 25% hp having to time your dodges and figuring out where and when to heal. Another thing that automated response didn’t clear condi’s that were on the engineer before he went to 25% hp condi immune, they still lingered on him, so it wasn’t like he is god or anything, its just people couldn’t adapt so nerf wanded.
(edited by uberkingkong.8041)
Most high tier necromances run 2 escapes; Wurm+Walk.
Weakness buffed so hard when Dhuumfire was added.
Also; Torment Added to necromancers for Free.
DS Absorbing More damage then it had was a bug, and how would this have been fair to absorb 10k dmg with 1k DS?
Nerfing Dhuumfire was a good call, and Scepter was OP Apex weapon for 2nd set, and still is really.
Spam Buttons on Point meta for necromancers is over thank god (8 months?)
Minionmancers were worse then Turret engies are now, you could literally 2v1 without breaking a sweat, these nerfs were called for, Minionmancer is still great 2v1 point control with it’s low skill floor at low tier play(i.e Soloque Look at Ni Hao Zi)
MM necro should never have been viable at high skill play.
There were actually additions to the amount of support a necromancer can provide through small heals.
Necromancer is a High sustain high CC class with Innate Tank due to DS access to blinds Weakness CONDIRESISTANCE THROUGH A HEAL and protection. Therefore not in need of access to blocks invulns and Having low access to Stability is intended afaik.
Necromancer is strong, but some abilities need a cast time or an animation (Corrupt Boon/Spite) One that actually works for spite please not one that plays after it’s been 90%cast and some abilities are just beyond ridiculous because you can get all of the traits, (Reaper’s protection) needs to be toned down, or terror needs to be moved up a trait.
The main reason not a lot of necromancers are played is IMHO Warriors pretty much being a super Apex build, why play a necromancer when you can offer CC Sustain point control and some mobility with Warriors? Oh did I mention that Warriors Can hardcounter Necromancers?
(edited by Darnis.4056)