http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Thank you for that Dev overlords.
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/15chars
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/15chars
If you haven’t seen it yet, go check out what a Necro does when he uses Staeff-5.
Isn’t this old though? Or did I miss a ninja-patch?
I only just noticed the change today. I felt it to be a ninja patch.
You should start reading patch notes.
Was added a month ago
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-6th-2013.
Reaper’s Mark: This skill now uses a distinct animation compared to the other mark skills on staff to help improve readability when this skill is cast. The timing and effectiveness of this skill remains unchanged.
Also
Doom: Added an effect that plays on the necromancer when this skill is used.
and
Illusion of Life: Updated the animation and effects on this skill to make it easier to read when it is being cast in combat. The timing and effectiveness remains unchanged.
I’d be happy if they left marks untouched, just toned down the necro lifeforce/death shroud mechanic. It has currently become a true secondary health bar.
I’d be happy if they left marks untouched, just toned down the necro lifeforce/death shroud mechanic. It has currently become a true secondary health bar.
Gasp, you mean the class with no vigor, no blocks, no invulnerability, no stealth, and no instant movment to escape actually has a working defensive tool?
Seriously, DS isn’t even strong enough yet overall to compensate for basically 0 other defensive tools.
And please make marks have a delay on trigger. Pretty much like all the AOEs of ele. Insta trigger when placed right under one’s foot gives no one the reaction time needed to avoid such ridiculous AOE condi spam. Thank you!
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