Changes To Necro Staff animation

Changes To Necro Staff animation

in PvP

Posted by: Dirame.8521

Dirame.8521

Thank you for that Dev overlords.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Changes To Necro Staff animation

in PvP

Posted by: Vena.8436

Vena.8436

????

/15chars

Vena/Var – Guardian/Thief
[Eon] – Blackgate

Changes To Necro Staff animation

in PvP

Posted by: Dirame.8521

Dirame.8521

????

/15chars

If you haven’t seen it yet, go check out what a Necro does when he uses Staeff-5.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Changes To Necro Staff animation

in PvP

Posted by: Vena.8436

Vena.8436

Isn’t this old though? Or did I miss a ninja-patch?

Vena/Var – Guardian/Thief
[Eon] – Blackgate

Changes To Necro Staff animation

in PvP

Posted by: Dirame.8521

Dirame.8521

I only just noticed the change today. I felt it to be a ninja patch.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Changes To Necro Staff animation

in PvP

Posted by: MrFlump.8725

MrFlump.8725

You should start reading patch notes.
Was added a month ago

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-August-6th-2013.

Reaper’s Mark: This skill now uses a distinct animation compared to the other mark skills on staff to help improve readability when this skill is cast. The timing and effectiveness of this skill remains unchanged.

Also

Doom: Added an effect that plays on the necromancer when this skill is used.
and
Illusion of Life: Updated the animation and effects on this skill to make it easier to read when it is being cast in combat. The timing and effectiveness remains unchanged.

Changes To Necro Staff animation

in PvP

Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I’d be happy if they left marks untouched, just toned down the necro lifeforce/death shroud mechanic. It has currently become a true secondary health bar.

Changes To Necro Staff animation

in PvP

Posted by: Bhawb.7408

Bhawb.7408

I’d be happy if they left marks untouched, just toned down the necro lifeforce/death shroud mechanic. It has currently become a true secondary health bar.

Gasp, you mean the class with no vigor, no blocks, no invulnerability, no stealth, and no instant movment to escape actually has a working defensive tool?

Seriously, DS isn’t even strong enough yet overall to compensate for basically 0 other defensive tools.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Changes To Necro Staff animation

in PvP

Posted by: Gallrvaghn.4921

Gallrvaghn.4921

And please make marks have a delay on trigger. Pretty much like all the AOEs of ele. Insta trigger when placed right under one’s foot gives no one the reaction time needed to avoid such ridiculous AOE condi spam. Thank you!

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”