Changing Heavy Light DH trait

Changing Heavy Light DH trait

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Posted by: Dirame.8521

Dirame.8521

Hey guys,

Recently we’ve all been dealing with a lot of Dragonhunters and their amazing ability to annoy everyone. Apart from their traps being a pain to deal with, DHs also have that pesky Longbow trait called Heavy Light.

The problem with this trait is, even if you dodge into melee with a DH and then proceed to block every attack for the next century, the next attack after you drop your block will always knock you back. This proves to be a problem because it means that people who try to play smart are rewarded with a face full of knock back. This is not including the fact that Deflecting Shot is unblockable so a Guardian could just hit you right out of your block if he/she wanted to.

The problem that this raises is one of very little visibility when it comes to the timing of the knock back hitting and the inability to fully counter the knock back as a primarily melee character.

My suggestion to fix this is for Heavy Light to become more like a charge that you expend. A lot like venoms or incendiary ammo where, if you block or evade when someone has these active, they expend their charge till it comes off cooldown. The charge will be visibly represented on the DH’s skill bar similar to the way traits like Kinetic Battery and Gadgeteer are. This should give more visibility to other players and should give them the opportunity to negate one of the DH’s defensive/offensive weapons.

Now this is not about DH being unbeatable or anything like that. It’s more about combat visibility so that players know when a knock back could hit them so that they are given the opportunity to negate it and are rewarded for successfully doing so.

Thanks for reading. Please feel free to share your thoughts.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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Changing Heavy Light DH trait

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Posted by: Spartacus.3192

Spartacus.3192

its 1 knock back every 10s and is not controllable by the DH. Id much rather it be changed to a specific LB skill.

And anyone who takes that is leaving himself more susceptible to conditions.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Changing Heavy Light DH trait

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Posted by: Jekkt.6045

Jekkt.6045

it should make true shot a 100% knockback, that way it is avoidable/blockable but the knockback has a lower cooldown and only works for true shot. that’s not the only thing that needs adjustments though.. trap dazes need to be reworked too because what they do right now is disrupt anybody from getting into melee range, even moreso if you cc a dragonhunter.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Changing Heavy Light DH trait

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Posted by: chronometria.3708

chronometria.3708

It is uncontrolled and time gated to ten second intervals – it’s also a top tier trait.

It’s people are worrying about that aspect of the dragonhunter, then I`m surprised.

Changing Heavy Light DH trait

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Posted by: Dirame.8521

Dirame.8521

It is uncontrolled and time gated to ten second intervals – it’s also a top tier trait.

It’s people are worrying about that aspect of the dragonhunter, then I`m surprised.

You may see it as small but it’s one of the reasons why Dragonhunters can beat Thieves and other melee classes. The unpredictable CC just does nothing but make fighting them a pain.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Changing Heavy Light DH trait

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Posted by: Azoqu.8917

Azoqu.8917

It is uncontrolled and time gated to ten second intervals – it’s also a top tier trait.

It’s people are worrying about that aspect of the dragonhunter, then I`m surprised.

You may see it as small but it’s one of the reasons why Dragonhunters can beat Thieves and other melee classes. The unpredictable CC just does nothing but make fighting them a pain.

Guardians have always made easy work with Thieves, so it’s one in a long list of reasons that Thieves just die to Guardians.

Though as a mostly PvE player, I’d approve of the trait being removed for something else entirely. I don’t take it in PvE (hell, it knocks stuff out of my traps) and I don’t take it in PvP because the condi clease trait is so helpful.

Changing Heavy Light DH trait

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Posted by: ArthurDent.9538

ArthurDent.9538

Have to agree that hard cc should never be a completely random proc. Especially on such a short cooldown. Make it only work for true shot or deflecting shot and that would be a good change imo.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

Changing Heavy Light DH trait

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Posted by: Eisenwald.8562

Eisenwald.8562

+1 this

The problem with this skill is that it is completely unavoidable and unpredictable. Combing this with test of faith and the spear pull it becomes absurd if used in conjunction.

Changing Heavy Light DH trait

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Posted by: Timston.1976

Timston.1976

Deflecting shot is now blockable, try it out for yourself bro

Guard main,Team pvp enthusiast, and all around Jolly fellow
bunker guard will live again, well, someday

(edited by Timston.1976)