Channeled skill tracking in stealth
working as inteded i assume
[Teef] guild :>
Working as intended. Stealth isn’t invulnerability, it’s stealth. That opponent saw you when he hit his attack, so the attack counts.
Personally I think OP makes sense. If a skill requires a target to cast (many ranger and mesmer skills do), then you shouldn’t be able to hit something you can’t target (stealth).
or at least the skill should continue only in the original cast direction and not follow the stealthed player. I.E. if a ranger uses LB 2 on you and you stealth and strafe to the side, the arrows should not follow you.
Please check the archives for past commentary on this topic…
Thank you for your feedback.
Canceling these channels would make stealth way stronger then it already is. we have the ability to disengage any fight. stop complaining.
This is a give and take scenario…
Give you the option to break channeled skills when you stealth? Take away the ability for you to remain stealthed when damaged.