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Posted by: josh.7390

josh.7390

I’m a bit surprised that yet noone complained about it…

Chaosstorm is bugged when traited with Confounding Suggestions. Normally it dazes you max. twice which is already lucky. With this trait you get at least dazed/stunned twice. Going up to 3 or 4 times. Someone mentioned it could be because the trait gives you the 50% chance on every chaosstorm tic, since the daze is random. So instead of just giving the 50% chance on every daze, it gives the 50% chance to stun on every chaosstorm condition.

Pls look into it anet, it makes an already powerful skill ridiculously op. Once catched in the storm you can’t get out without stability. Mesmer isn’t in such a good spot right now and nerfing mesmers really isn’t what I want. But making them viable again with a bug that can decide whole teamfights isn’t the way it should be imho…

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Posted by: Jomo kenyatta.7351

Jomo kenyatta.7351

its actually a bug that it doesnt daze on every tick, its meant to daze 5 times once per pulse so probably a mistake that you bring this up, you also wouldnt get any daze if you block the first tick so this skill is totally bugged and not in favor of mesmers.

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Posted by: Alissah.9281

Alissah.9281

its actually a bug that it doesnt daze on every tick, its meant to daze 5 times once per pulse so probably a mistake that you bring this up, you also wouldnt get any daze if you block the first tick so this skill is totally bugged and not in favor of mesmers.

If this were true (it isnt), it would be bugged since release.

While the devs are busy fixing it, i know a simple bandaid you can apply to lessen the OPness:

  • dont stand in the chaos storm
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Lyssa’s Grimoire – a guide every Mesmer should read.

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Posted by: josh.7390

josh.7390

its actually a bug that it doesnt daze on every tick, its meant to daze 5 times once per pulse so probably a mistake that you bring this up, you also wouldnt get any daze if you block the first tick so this skill is totally bugged and not in favor of mesmers.

If this were true (it isnt), it would be bugged since release.

While the devs are busy fixing it, i know a simple bandaid you can apply to lessen the OPness:

  • dont stand in the chaos storm

Yup because the game isn’t about standing on nodes and the animation is so obvious and there’s is not that much clutter in teamfights especially with mesmer and rangers in them. Thanks for the advice…

btw.:
“Create a magical storm at the target location that applies random conditions to foes and boons to allies.

Random cond → daze is a cond —> nope not on every tick…

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Posted by: CachoDm.4639

CachoDm.4639

What class do you play?

R48 Nooßlêss Multiclass Looking for a best friend.

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Posted by: CachoDm.4639

CachoDm.4639

A lot of thieves get mad when they stealth for a backstab and then just appear dead behind you because CS was on top of you LOL

R48 Nooßlêss Multiclass Looking for a best friend.

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Posted by: josh.7390

josh.7390

What class do you play?

Former mesmer, meanwhile thief. In yoloq war/guard if needed. But tell me what does the class im playing have to do with bugs?

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Posted by: Quick Mouse.7635

Quick Mouse.7635

It does proc way too much. It’s basically an aoe perma-stun for the duration.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
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Posted by: Josh Davis.6015

Josh Davis.6015

We should have a fix for this included in the next update, barring any complications.

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Posted by: josh.7390

josh.7390

thanks for the answer grouch <3 dont forget to buff them a bit!, mesmers are awsm

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Posted by: Sesundar.3501

Sesundar.3501

It has 66.5% to proc per second for 5 seconds. Each condi applied is confusingly counted as a “daze”.

“An already powerful skill”

I don’t know how you came to that conclusion but staff isn’t that strong.

Staff 1 does an okay damage even with trait (bleed, burn, 3/4 cast time, and double bounce). Damage: 110 (.0300)

Staff 2 is a really great skill that rewards player with good reflects. 8s cool down is a long wait to avoid the next burst however (like thief), but I’ve successfully avoid warrior’s axe F1, hammer stun, shield stun, and bull’s charge.

Staff 3 (Phantasmal Warden) never ever hits anything (except pve), at all. Upon cast, the sucker will take her time walking up to you, fire a slow moving bolt in a straight line that can be easily avoid by just moving around (without even paying attention to it). A 4-5k damage, gone.

Staff 4 is is a not so good skill. 1 second internal cool down, 35 seconds recharge. The protection, blinds, and cripple are nice, but I rarely even notice a difference whether I have it on or off. Since when is the last time you care about whether to hit a mesmer with chaos armor or not?

Staff 5 is an okay skill, does little damage [122 (.330)]. Supposedly (in a 1v1) a zoning skill that’d give the mesmer some room to breath (without CS). But it can be countered easily by swapping to ranged weapons. Even if you’re standing in it (without CS), the best thing it can do is taking 5% off of your HP bar (condition effects are chill(1s) / poison(2s) / weakness(2s).

Now with CStorm in place, warden can hits better, I can zone better, and prevent huge burst easier.

I wouldn’t say it’s OP at all, just don’t stand in it, what’s killing you most of the time is halting strike.

(edited by Sesundar.3501)

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Posted by: josh.7390

josh.7390

It has 66.5% to proc per second for 4 seconds. Each condi applied is confusingly counted as a “daze”.

“An already powerful skill”

I don’t know how you came to that conclusion but staff isn’t that strong.

Staff 1 does an okay damage even with trait (bleed, burn, 3/4 cast time, and double bounce). Damage: 110 (.0300)

Staff 2 is a really great skill that rewards player with good reflects. 8s cool down is a long wait to avoid the next burst however (like thief), but I’ve successfully avoid warrior’s axe F1, hammer stun, shield stun, and bull’s charge.

Staff 3 (Phantasmal Warden) never ever hits anything (except pve), at all. Upon cast, the sucker will take her time walking up to you, fire a slow moving bolt in a straight line that can be easily avoid by just moving around (without even paying attention to it). A 4-5k damage, gone.

Staff 4 is is a not so good skill. 1 second internal cool down, 35 seconds recharge. The protection, blinds, and cripple are nice, but I rarely even notice a difference whether I have it on or off. Since when is the last time you care about whether to hit a mesmer with chaos armor or not?

Staff 5 is an okay skill, does little damage [122 (.330)]. Supposedly (in a 1v1) a zoning skill that’d give the mesmer some room to breath (without CS). But it can be countered easily by swapping to ranged weapons. Even if you’re standing in it (without CS), the best thing it can do is taking 5% off of your HP bar (condition effects are chill(1s) / poison(2s) / weakness(2s).

Now with CStorm in place, warden can hits better, I can zone better, and prevent huge burst easier.

I wouldn’t say it’s OP at all, just don’t stand in it, what’s killing you most of the time is halting strike.

Chaosarmor is probably the best kitten you can get out of finishers. Whsn you stand in a chaosstorm you get most often an aegis + some random boons which arent that bad. Meanwhile you’re enemy gets dazed and crippled. Mesmers staff is one of the best defense sets you can find in gw when used properly, f.e. y-axis with nr.2

(edited by josh.7390)

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Posted by: shimmerless.4560

shimmerless.4560

Staff #4 used to be a lot better but the automatic Prot was removed so now it’s just pure RNG.

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Posted by: Sesundar.3501

Sesundar.3501

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

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Posted by: josh.7390

josh.7390

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

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Posted by: Sesundar.3501

Sesundar.3501

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

And what’s the difference with cstorm? You may be a way better player than I am, but I can’t afford stay on node all the time as a mesmer, and it will get neutralized when a fight comes to me.

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Posted by: josh.7390

josh.7390

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

And what’s the difference with cstorm? You may be a way better player than I am, but I can’t afford stay on node all the time as a mesmer, and it will get neutralized when a fight comes to me.

PU-builds are even more useless in teamfights so I thought you’re talking about 1v1. In a 1v1 you just stand into the chaosstorm and are happy for the next 5s. Torch is a nice wep to set up shatters, it can even be devestating. It’s also a nice deff-ability in Teamfights but why sould you run s/t when you dont have illu persona?. PU in Teamq and yoloq too maybe is mandatory-usless.

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Posted by: Sesundar.3501

Sesundar.3501

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

And what’s the difference with cstorm? You may be a way better player than I am, but I can’t afford stay on node all the time as a mesmer, and it will get neutralized when a fight comes to me.

PU-builds are even more useless in teamfights so I thought you’re talking about 1v1. In a 1v1 you just stand into the chaosstorm and are happy for the next 5s. Torch is a nice wep to set up shatters, it can even be devestating. It’s also a nice deff-ability in Teamfights but why sould you run s/t when you dont have illu persona?. PU in Teamq and yoloq too maybe is mandatory-usless.

Right. Maybe a few things went over my head. s/t can still be good without PU. Chaos storm can stop melee class from getting close during that 5s, but what about necros and the like?

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Posted by: selan.8354

selan.8354

We should have a fix for this included in the next update, barring any complications.

erm can u guys make sure that u dont break it while doing that? because everythime u fixed something on our class it was bugged afterwards…just like my favourite phantasm the iwarden which is useless now. mes already has very poor aoe that isnt ai based, so please do not destroy it.ty

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Posted by: josh.7390

josh.7390

Sword/torch with PU can do better than staff, and is both offensive and defensive. Aegis is nice, retal and swiftness, not so much.

And I don’t know how to quote :/

With the little arroe beside the respond button. @PU good luck holding a node… + vs. hambow stealth helps very little. same for necro marks and engi bombs.

And what’s the difference with cstorm? You may be a way better player than I am, but I can’t afford stay on node all the time as a mesmer, and it will get neutralized when a fight comes to me.

PU-builds are even more useless in teamfights so I thought you’re talking about 1v1. In a 1v1 you just stand into the chaosstorm and are happy for the next 5s. Torch is a nice wep to set up shatters, it can even be devestating. It’s also a nice deff-ability in Teamfights but why sould you run s/t when you dont have illu persona?. PU in Teamq and yoloq too maybe is mandatory-usless.

Right. Maybe a few things went over my head. s/t can still be good without PU. Chaos storm can stop melee class from getting close during that 5s, but what about necros and the like?

They too have to stand on a node. And necs rarely go solo on a node (except minion master) because they’re slow w/o waisting spectral walk. But as a mesmer when you dont have nullfield the best you can do against a decent nec is to run away…

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Posted by: Thedenofsin.7340

Thedenofsin.7340

We should have a fix for this included in the next update, barring any complications.

which will be….

when?

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Posted by: Erwin.5603

Erwin.5603

Yes its a bug, and no, daze is not a condition lül

Fixi

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Posted by: MailMail.6534

MailMail.6534

I don’t know how you came to that conclusion but staff isn’t that strong.

Staff 2 is a really great skill that rewards player with good reflects. 8s cool down is a long wait to avoid the next burst however (like thief), but I’ve successfully avoid warrior’s axe F1, hammer stun, shield stun, and bull’s charge.

Staff 4 is is a not so good skill. 1 second internal cool down, 35 seconds recharge. The protection, blinds, and cripple are nice, but I rarely even notice a difference whether I have it on or off. Since when is the last time you care about whether to hit a mesmer with chaos armor or not?

Staff 5 is an okay skill, does little damage [122 (.330)]. Supposedly (in a 1v1) a zoning skill that’d give the mesmer some room to breath (without CS). But it can be countered easily by swapping to ranged weapons. Even if you’re standing in it (without CS), the best thing it can do is taking 5% off of your HP bar (condition effects are chill(1s) / poison(2s) / weakness(2s).
.

The phase retreat is pretty legit for the several reasons:
-Gets around immobilize, interrupting combos
-Added mobility
-Good evasive
-Small CD —> more opportunities for armors.

I don’t understand your dislike for Chaos Armor, which imo is the best one in the game. It’s shuts down players who attack rapidly due to the cripple/blind, while also giving consistent boons. It’s the single skill that helps me to 1v1 thieves.

Onto Staff 5, Chaos storm isn’t meant for damage, it’s meant as a defensive tool and support in team battles. Anyone using Staff for its offensive potential is one misguided Mesmer. In pointing out the potential for ranged attacks, you actually give credence to why CS is great: if you lay CS on the point, you’re either eating it or off point, allowing the Mesmer to cap. Win win to me.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Bearlin.7238

Bearlin.7238

Honestly I feel like mesmer lockdown builds needed a little more oomph

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Posted by: Cynz.9437

Cynz.9437

at least that bug helps mesmers, thieves have attack that stuns thief himself but not his target el oh el

All is Vain~
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Posted by: Sesundar.3501

Sesundar.3501

snip
.

snip

I don’t hate chaos armor. I said it’s okay skill. With 1 second icd, it does not prevent high succession attacks (Sword/pistol thief), but rather slower attackers.

And why can’t staff be offensive? CS requires 30 points into the power line. Mesmer does not have a high resources of dazes: Mantra daze (which has a 30s cd and long cast time), sword daze, and shatter daze. Not to mention how hard it is to land 1 and reading a 1/2s heal animation.

And yes, Chaos Storm is a support skill. Heck, staff is wholely defensive to its GS counterpart. And again, CStorm does not kill you (as in doing a ton of damages), it’s the halting strike and the swap to gs.

(edited by Sesundar.3501)

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Posted by: Zaix.2480

Zaix.2480

It chews through newbs pretty easy but is far less effective against the better players soon enough. It’s easily countered with blinking out/stability/blocking and just avoiding chaos storm. Was really funny to combine this with halting strike and watch bad squishies panic spam themselves to death though.

This bug has shown that a previously widely unused grandmaster trait has potential to be really good and build defining so I hope it’s not just changed to exactly the way it was before. Pretty sure currently with CS chaos storm pulses are 50% stun, 12.5% daze and 37.5% no cc. It would be more balanced at 25% stun, 25% daze and 50% no cc. If it goes to the way it technically should be CS chaos storm pulses will only have 1/8 chance to stun which is far too low on a skill that pulses just 6 times.

Blackgate zzzzzzzzzzzzzzzzzzzzzzzzzzz mesmer

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

It would be more balanced at 25% stun, 25% daze and 50% no cc. If it goes to the way it technically should be CS chaos storm pulses will only have 1/8 chance to stun which is far too low on a skill that pulses just 6 times.

Frankly I think random stun chances can never be balanced. Even if it’s just something like 5% it has the chance to decide the outcome of a duel/match/game simply by rolling the dice.

I think stuff like “Stun for 1 second when you interrupt. 100% chance. 30 seconds cooldown” is much more balanced because you can count on it and play with it, or anticipate it and play against it as an opponent.

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Posted by: Daishi.6027

Daishi.6027

Uh oh secrets out :b

But seriously chaos storm is the easiest to avoid AoE, it doesn’t last all that long and compared to other AoE skills it’s pretty small.

Yeah bugs should be fixed that’s fine. However I’d personally have no problem with making it a guarantied stun if you take 30 in Dom which lets be honest here is a pretty rough point synch for anything but mantra builds. It’s funny how Mesmer is supposed to be a control class, but even with a decent amount of daze it comes no where near the amount of fear, hard stuns, and/or immobilize other classes have.

I’m not justifying to keep the skill unfixed but just a thought.

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Posted by: MailMail.6534

MailMail.6534

^
Total agreement with the above comment.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Amaterasu.6280

Amaterasu.6280

Uh oh secrets out :b

But seriously chaos storm is the easiest to avoid AoE, it doesn’t last all that long and compared to other AoE skills it’s pretty small.

Yeah bugs should be fixed that’s fine. However I’d personally have no problem with making it a guarantied stun if you take 30 in Dom which lets be honest here is a pretty rough point synch for anything but mantra builds. It’s funny how Mesmer is supposed to be a control class, but even with a decent amount of daze it comes no where near the amount of fear, hard stuns, and/or immobilize other classes have.

I’m not justifying to keep the skill unfixed but just a thought.

You can’t avoid an AOE that’s casted onto you.

Sure if you see it before engaging, then you can sit out…but when it’s casted on top of you, you WILL be perma stunned for the duration of the chaos storm.

You mean to say that it’s reasonable?

Kuro – Thief – NA
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Posted by: Seyiwaji.4082

Seyiwaji.4082

For skill with 35-28 sec delay which only pulse 6 time and require 30 point in a trait to be really effective. you ask a lot. Don’t you think. Plus it easy to evade it with a roll.

(edited by Seyiwaji.4082)

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Posted by: Xaos.3257

Xaos.3257

The thing here i suppose , is that when the skill lands you cannot leave the area, even if you use a stun breaker because the stun will immediately reapplied. In this situation
usually , i pop up stability or lighting flash away. If this two is on cool down im #$^^#
because in this time frame with 1800 armor im as good as toast

Elementalist – Necromancer