Chief/Svanir kills need to change in TPvP

Chief/Svanir kills need to change in TPvP

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Posted by: evilapprentice.6379

evilapprentice.6379

So, I’ve got 10 stacks of bleed on Chieftan, the 2 NPC pets from Thieves guild, and I’m currently hitting him with the 5 shots from sneak attack – He’s at about 2% life. From behind me, a player from the other team hits him once and claims the 25 points.

This isn’t skill. With the alarming speed the boss’s health was dropping, there’s no way he timed his shot – he took a hail mary shot, and lady luck gave his team 25 points and and a 50 point bump to all stats.

If one of your team members runs a build with an ability that’s hard or impossible-once-started (Pwhip, deathblossom, blurred frenzy, etc) to counter, it’s a luck-of-the-draw advantage, and in no way represents skill.

“But you could just stun/intercept him!’ – Unless the player knows what he’s doing, and brings stun-breaks to the fight. its exceedingly easy for some classes to dodge-roll/speed boost/teleport past an entire team to hit a mob once. Kudos to them for understanding their class, but it’s not really “skill” if I Dodge->shadow step->steal->haste->Pwhip spam a boss down and ninja it in the last 10%. There’s very little an opposing team can do.

Currently, “last hit gets credit” favors cheesy combo’s and luck – this game is supposed to be all about skill. How about we fix it so that it is?

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: WhiteCrow.5310

WhiteCrow.5310

Agreed. Should work from a percent of total damage inflicted, you know, pretty much like how every other mob is treated in the game. You get rewards based on your own damage. If you did more damage to Svanir, your team should get the reward.

That’s just the common sense remedy, but I’m sure there are better.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: Mac.1936

Mac.1936

It’s fine the way it is. It adds a dynamic to the map. I mean if you change it too much it’s just going to end up the each team gets 1 every time. Which negates the purpose of having them altogether.

Also, if it was changed to a % of damage done it would just lead to a burst class ninja-ing by bursting down then running away leaving the other team to kill him and still not end up getting it. Which is worse than last hit gets points in my opinion.

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Posted by: evilapprentice.6379

evilapprentice.6379

It’s fine the way it is. It adds a dynamic to the map. I mean if you change it too much it’s just going to end up the each team gets 1 every time. Which negates the purpose of having them altogether.

Also, if it was changed to a % of damage done it would just lead to a burst class ninja-ing by bursting down then running away leaving the other team to kill him and still not end up getting it. Which is worse than last hit gets points in my opinion.

When the round first starts, sure. How many times have you seen an entire Tpvp team show up for the boss kill after the first? It’d be silly to let the other team uncap your bases for 25 points.

“most % of damage” probably wont work by itself, but there are a number of simple ways to fix that – Most % and has been hit by team in last 5 seconds, Most % and still in engagement range (the point where he turns back and start regenning, to be clear), etc.

The “dynamic” it adds is luck (via a lucky last shot, or your team is lucky enough to have a class build that makes ninjaing cheesy) – my main point was why are we injecting luck into a game based on skill?

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: WhiteCrow.5310

WhiteCrow.5310

Also, if it was changed to a % of damage done it would just lead to a burst class ninja-ing by bursting down then running away leaving the other team to kill him and still not end up getting it. Which is worse than last hit gets points in my opinion.

Just have him regen after a time of taking no damage, or if the damager flees a certain distance his right of getting the kill is relinquished. Besides, if someone wants to run a glass cannon burst build to ninja mobs on that map then that in itself is a dynamic, at the cost of probably being kittened when fighting other people in tPvP at least. It’s almost like jungling.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

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Posted by: Sprawl.3891

Sprawl.3891

yea this is a horribly dumb mechanic

Sprawl – Necro – Eredon Terrace

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Posted by: alcopaul.2156

alcopaul.2156

it’s a skill to catch a fly using the chopstick.

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Posted by: uMad.5719

uMad.5719

What allows it to work in LOL that it cant work here?

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Posted by: TOBAROB.7520

TOBAROB.7520

so what is gonna happen when other team members kills you when you took %51 hp of cheif/svanir? Do you think that you should still get 25 point? I did ninja kill svanir/cheif a lot but if other team is good they wont let you…

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Posted by: tom.7468

tom.7468

sometimes i fight svanir solo when i win I’m all drained for hp then one random player jump in and finish me off they should just give the thing less hp or something.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

People try to call this a valid tactic, taking credit for 99% of the opposing teams work.

I reported this as a bug when i first seen it, needs fixing.

I did ninja kill svanir/cheif a lot but if other team is good they wont let you…

This is not even an argument really. Even good players will let the invisible thief slip in a hs spam win steal on his svanir. (I’ve done it plenty, two or three times in one match on vid in a tournament actually).

This is a terrible way of winning “pvp” games. Even having to protect OUR svanir so the opposing team doesn’t get the points would be a much better design (meaning he is non hostile to our team).

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: milo.6942

milo.6942

The game mechanic is fine, and won’t be likely to change imo. The only people that complain about this are people who can’t wrap their minds around how to play with it. It is simple: the enemy team will always send someone to ninja your boss (and so should you to theirs). You need to have someone able to keep them occupied for a short bit, while other people work your boss. Bring a stun or launch or something, and just before your boss is going down, stun the ninja. Of course it’s not always this easy, but if you choose to do nothing you will always fail.

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Posted by: Memnarch.9027

Memnarch.9027

Like in lol, this is a tactic, it is annoying. But it makes the map unique

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Posted by: hauskamies.9683

hauskamies.9683

All this means is that you need map awareness.

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Posted by: Shukran.4851

Shukran.4851

so you blame opponents to be smart instead of blaming you and your team because noone did care about some opponents from behind?
so impressive….

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Um, whats wrong with people stealing boss kills? You can do it to them, and they can do it to you. In this case I don’t what class you are, but you should have used something to just burst him down before 2% health.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

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Posted by: teviko.6049

teviko.6049

Because this is the tactic that is encouraged by A.Net (which I don’t agree with, honestly) I’ve decided to up and help my team by nabbing the kill from the other team.

I’ve pulled this tactic off successfully twice. I feel so kitten using it, but hey, I’m helping my team win, that’s all that matters.

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Posted by: Geekcrux.1245

Geekcrux.1245

have two bonuses that equal what it currently is.

Last hit = 50% of current bonus.
Most damage by team = 50% of the current bonus.

This allows a team to get the full bonus if they stop a team from ninjaing the kill, but if the other team successfully takes last hit, they negate the bonus by getting a bonus equal to the other teams. This prevents the team that did the work from getting the worst end of the situation, but also allows the other team a chance to stop them from getting a bonus.

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Posted by: uMad.5719

uMad.5719

This is honestly getting frigging ridiculous everyone is literally complaining about EVERY element of pvp. I hope you all realize that. Every Map every class. Everything is either underpower overpowered or annoying. Reading all these posts are starting to make me cringe.

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Posted by: shiNn.2571

shiNn.2571

no change need.
it’s good how it is.
pve in pvp is more then just brainless pressing some keys.

Mighty Shinn
Jealous Much [JM]

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Posted by: Animosity.5231

Animosity.5231

Personally, I like having the ability to steal the boss. Adds a little more depth to the game. Send someone to steal, and ensure someone is there to prevent a steal. I do agree that there is a large bit of luck with it, though. With a condition build, or a quickness build it generally swings the chance to steal in your favor if you decide to pop that CD.

I think I’m personally in favor of keeping it as is – mostly because I can’t think of any reasonable way to change it without simply negating the usefulness of the bosses. If you do it based on % total damage dealt, then you might as well remove them and just put in a +20 points for each team and give everyone the buff every 3 minutes or whatever.

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Posted by: uMad.5719

uMad.5719

It must definitely be a bad mechanic thats why league of legends is so unpopular. I mean imagine people being able to steal your neutral creeps with one skill after you did all that work.

Oh wait a minute. Why does League streams always have so many viewers shenanigans.

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Posted by: Rika.7249

Rika.7249

Get map awareness.

It’s a legit tactic.

Get good.

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Posted by: Streaks.5076

Streaks.5076

You should be panning your camera around and look out for steals. It’s your teams fault for being unaware of that.

Noob – Revanent

Looking for a good guild for PoF