Chrono point control

Chrono point control

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Posted by: Mosharn.8357

Mosharn.8357

What are your guy’s thoughts on the control ability of a chrono. The evade well doesn’t trigger point cap prevention so its look a bit steep for me with all the strong wells.

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Posted by: Embolism.8106

Embolism.8106

Well of Precog is indeed quite strong, but it is on a significant CD. Overall bunkering is one of the Chronomancer’s strengths, which makes sense given that its weapon is the Shield.

Also bear in mind that a Chronomancer with Well of Precog is missing a core utility, e.g. Blink, Decoy, Mantra of Distraction/Resolve, etc.

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Posted by: Curunen.8729

Curunen.8729

Well it’s about time a bunker/point holder style is available for mesmers – rather than always kiting around and going in for burst.

I think it’s fantastic, nothing wrong at all. Opens up new role possibilities.

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Posted by: Velimere.7685

Velimere.7685

Also bear in mind that a Chronomancer with Well of Precog is missing a core utility, e.g. Blink, Decoy, Mantra of Distraction/Resolve, etc.

…Or Portal! I’d absolutely love to take Well of Precognition, but my bar can’t afford it!

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Embolism.8106

Embolism.8106

Also bear in mind that a Chronomancer with Well of Precog is missing a core utility, e.g. Blink, Decoy, Mantra of Distraction/Resolve, etc.

…Or Portal! I’d absolutely love to take Well of Precognition, but my bar can’t afford it!

I consider Portal pretty much non-negotiable, so…

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Posted by: Ross Biddle.2367

Ross Biddle.2367

If it’s ok for Warrior, Guardian, Ele, etc to point hold, then it’s fine for Mesmer to have an option too.

Also if you’re holding a point, you’re not running around to to do portal plays.

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Posted by: Embolism.8106

Embolism.8106

To bunker doesn’t mean to sit on a point all round, a good bunker should be a strong presence in team fights. This is especially true for Guardian bunkers but even Mesmer bunkers have a lot to offer to the team.

The major weakness of the traditional bunker guard is a lack of mobility: it takes them time to rotate and mobile professions like Thieves can easily outmaneuver them. A Mesmer bunker with Portal on the other hand can rotate very rapidly, allowing it to participate in team fights while protecting the home point at the same time.

(edited by Embolism.8106)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

To bunker doesn’t mean to sit on a point all round, a good bunker should be a strong presence in team fights. This is especially true for Guardian bunkers but even Mesmer bunkers have a lot to offer to the team.

The major weakness of the traditional bunker guard is a lack of mobility: it takes them time to rotate and mobile professions like Thieves can easily outmaneuver them. A Mesmer bunker with Portal on the other hand can rotate very rapidly, allowing it to participate in team fights while protecting the home point at the same time.

So make a less optimal bunker for more mobility. Instead of letting your teammates fill up roles. While viable, I’m not seeing the necessity.

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Posted by: Silverkey.2078

Silverkey.2078

To bunker doesn’t mean to sit on a point all round, a good bunker should be a strong presence in team fights. This is especially true for Guardian bunkers but even Mesmer bunkers have a lot to offer to the team.

The major weakness of the traditional bunker guard is a lack of mobility: it takes them time to rotate and mobile professions like Thieves can easily outmaneuver them. A Mesmer bunker with Portal on the other hand can rotate very rapidly, allowing it to participate in team fights while protecting the home point at the same time.

So make a less optimal bunker for more mobility. Instead of letting your teammates fill up roles. While viable, I’m not seeing the necessity.

Just play a 5-mesmer teams, and this way, no problem with the portals