Class & Build too big a factor in SoloQ Rank

Class & Build too big a factor in SoloQ Rank

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Posted by: longbawl.5072

longbawl.5072

Long title….i apologize.

I’ll cut to the chase. With the map rotation how it is, solo q ranks contain a variable of randomness that is far too sensitive to fotm builds or class dynamics, due to the fact that certain maps are clearly favorable to a particular profession and a particular build. I think my point is best illustrated by example.

eg. A solo q match procs Skyhammer and you’re opposing a 3 necro 2 guard team.

Point being: If your team is ill equipped for the map in question there is big chance you’ll record the L for that match.

My suggestion: commit to a short term (few days?) map rotation schedule for solo q. this gives some structure to the ranking in that every player is entering into a known arena, and therefore can prepare. that preparation is the true indicator of skill in this game and therefore gives the rankings a better picture of one’s ability to play at a high level. as opposed to the current: i happen to play necro and proc a lot of skyhammer matches where i skill:fear. i don’t mean to imply that rankings are composed entirely of this element, but i wonder why have ranks contain any part of this seemingly random element when a simple heads up would be suffcient to squash that doubt in anyone’s eyes.

my $.02

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Posted by: RaynStargaze.6510

RaynStargaze.6510

no

if anything let people vote out a map

make 2nd char with 2nd spec if you think your build needs adjustement on a certain map

(edited by RaynStargaze.6510)

Class & Build too big a factor in SoloQ Rank

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Posted by: Valkyriez.6578

Valkyriez.6578

Wait.

Let me get this straight just so I got it all sorted in my brain. You want ArenaNet to REMOVE the random map generator for Solo Que tPvP?

The very same random map generator that just came in the last patch?

Have I got that right?

If so, worst idea ever. I won’t even explain why, because it should be a given.

Class & Build too big a factor in SoloQ Rank

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Posted by: Nineaxis.1826

Nineaxis.1826

Solo queue just needs to be limited to competitive maps, like the team queue. No Skyhammer or Spirit Watch that do not encourage team play and are won through gimmicky builds and “lucky” team composition rather than skill.

Fay [redt] / Mesmer / Tarnished Coast

Class & Build too big a factor in SoloQ Rank

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Posted by: Valkyriez.6578

Valkyriez.6578

Lol. Those maps have been done to death for most players for 11+ months. Variety is the spice of life man and if Anet says they are fit for competitive on the solo que leaderboard then they are fit for the leaderboard.

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Posted by: Requiem.8365

Requiem.8365

the time you have before the match starts is enough to reroll or to change your build (at least if youre sure what to run and dont have to thik about the traits you want to use long). build templates would be helpful tho