Class caps in tournament please.
Better yet, there needs to be a counter strategy to use against teams using currently imbalanced teams. If you nerf those classes, especially in this context, players will be dissatisfied. Similarly if you restrict them from using it, they’ll have a harder time getting together players with the right skills. If you gives players the ability to counter this, they’ll only feel more clever in doing so.
Better yet, there needs to be a counter strategy to use against teams using currently imbalanced teams. If you nerf those classes, especially in this context, players will be dissatisfied. Similarly if you restrict them from using it, they’ll have a harder time getting together players with the right skills. If you gives players the ability to counter this, they’ll only feel more clever in doing so.
3+ ele team comp requires 0 skill and strategy it’s class mechanic abuse to the max. Crap like this is why this game has no competitive scene, it’s just stupid and core mechanic balance issues.
Better yet, there needs to be a counter strategy to use against teams using currently imbalanced teams. If you nerf those classes, especially in this context, players will be dissatisfied. Similarly if you restrict them from using it, they’ll have a harder time getting together players with the right skills. If you gives players the ability to counter this, they’ll only feel more clever in doing so.
3+ ele team comp requires 0 skill and strategy it’s class mechanic abuse to the max. Crap like this is why this game has no competitive scene, it’s just stupid and core mechanic balance issues.
Well, it’s technically a build strategy, but I get where you’re coming from. I don’t think that putting a cap on player professions will really solve this issue, it’ll only divert it slightly until the next OP comp that is withing the profession cap comes about.
That, and there’s really only 8 professions. With profession caps you’ll artificially limit variety given the low number of professions. It could work if they did caps on weapon types, but I honestly don’t see ANet being able to do that. It’s too messy.
Better yet, there needs to be a counter strategy to use against teams using currently imbalanced teams. If you nerf those classes, especially in this context, players will be dissatisfied. Similarly if you restrict them from using it, they’ll have a harder time getting together players with the right skills. If you gives players the ability to counter this, they’ll only feel more clever in doing so.
3+ ele team comp requires 0 skill and strategy it’s class mechanic abuse to the max. Crap like this is why this game has no competitive scene, it’s just stupid and core mechanic balance issues.
Well, it’s technically a build strategy, but I get where you’re coming from. I don’t think that putting a cap on player professions will really solve this issue, it’ll only divert it slightly until the next OP comp that is withing the profession cap comes about.
That, and there’s really only 8 professions. With profession caps you’ll artificially limit variety given the low number of professions. It could work if they did caps on weapon types, but I honestly don’t see ANet being able to do that. It’s too messy.
You gotta love how ele’s can be tanky while dishing out the most aoe direct damage out of all the classes whilst having the best team support in the game. Seems like a fair class.
Unkillable tank ele +1 support / semi-tank ele, go in 5 v 2 if you want, you’re just going to lose, sounds balanced enough.
Edit: I do give credit where credit is due though, as ele’s require more skill to do this properly, still the point remains.
ITT:
“Scissors is fine, nerf paper” ~ Rock
Legion of Anvil Rock [XXIV] – Anvil Rock
so you are not allowed to form a team with such composition?if it is so op, play 3 ele/3 thieves/5 guardians..
i think you never played gw1. bspike/ranger spike/ritu spike wave at you.
NOOOOOoOOO!!! don’t nerf super 5 ele pride comp