Classes are not the problem

Classes are not the problem

in PvP

Posted by: Zenith.7301

Zenith.7301

The problem is the STATS, not the skills or traits. Berserker is broken, that simple.

The way crit damage stacks with the high crit chance and all the new damage modifiers means damage has far outscaled the effectiveness of stacking toughness and vitality. Power stats synergize with each other, defensive stats do not have this anywhere close to the same extent.

Nobody is complaining that soldier/knights thieves and mesmers and guardians and warriors are melting them.

You need to, before you undermine the meaningful changes to the classes, cap crit damage in pvp formats and curb the amount of crits and extra damage procs upon said absurd spike.

Any player knows it’s not even toughness and vitality that make the biggest impact in their survival. It’s the active defenses, and the reason berserker and offensive condition builds shine is because in this game players are allowed to obtain high offensive value while still getting to keep all their active defenses. It really dwarfs the impact of toughness and vitality on your survival when classes are running around with so many teleports and blinds and built in evades and invulnerability skills/frames.

P.S. This thread is not about conditions. There are ways to curb condition damage in PvE as well, from tweaking the formula in a PvP split to also making it harder to frontload boatloads of conditions like engineers and warriors and now guardians currently can.