Cleansing Ire not removing blind. Should it?
That’s because if you’re blinded, your attack misses. For Cleansing Ire, to work, I heard that you have to land the hit (which sucks). I can’t confirm this though. That’s what I just read in the forums
Actually, it does make sense. Adrenaline is not spent if the burst skill does not connect with any enemy target, and blind prevents you to do just that, since your attack misses.
I know why they did it that way in terms of ease of implementation, but it’s greatly misleading in terms of saying that it removes conditions. It should say that it does not remove blind.
Or better yet, they could fix it to work properly:
a) Check if target hit connected minus conditions (it currently checks if hit would connect before burning adrenaline so only a slight change here). If = true, then b)
b) Condi removal check : if blind would be removed due to cleansing ire, allow skill to connect & burn adrenaline. If blind would NOT be removed due to too many cover conditions, miss target, don’t burn adrenaline.
(edited by Kharr.5746)
well, it does say that it removes conditions for -bar of adrenaline spent-, if a missed burst doesn’t spend adrenaline (I don’t know if that’s the case, I don’t play warrior), than there is nothing wrong in how the tooltip is written
it surely sucks tho.
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Well, the matter is, it does work properly. There is a reason if it written as “when the adrenaline is spent” and not “when a burst skill is used”, after all.
If they changed how the adrenaline was spent it would be a general change, not just related to this trait. That would means you would spend the adrenaline even when blinded or simply missing. Seems kinda worse.
Well, the matter is, it does work properly. There is a reason if it written as “when the adrenaline is spent” and not “when a burst skill is used”, after all.
If they changed how the adrenaline was spent it would be a general change, not just related to this trait. That would means you would spend the adrenaline even when blinded or simply missing. Seems kinda worse.
Or the solution I suggested above could be implemented to make it cleanse blind properly while still not wasting adrenaline on hits that don’t connect.
I know why they did it that way in terms of ease of implementation, but it’s greatly misleading in terms of saying that it removes conditions. It should say that it does not remove blind.
Or better yet, they could fix it to work properly:
a) Check if target hit connected minus conditions (it currently checks if hit would connect before burning adrenaline so only a slight change here). If = true, then b)
b) Condi removal check : if blind would be removed due to cleansing ire, allow skill to connect & burn adrenaline.
there are a lot of things broken in this game
but this isn’t one of them
doesn’t make any sense balance-wise to have warrior burst immune to blind
are you for real?
pls stop with this thread, we have real concerns elsewhere
So, basically, you want them to change how the whole burst attack works, but just when and if you can gain an advantage by doing so. Seems kinda pretentious.
Especially since the trait, as it is worded, is already working perfectly.
Currently the Cleansing Ire trait does not remove blind. Blind is a condition (and a spammable one at that) and should be removed by a condition removal ability!
http://wiki.guildwars2.com/wiki/Cleansing_Ire
“Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.”
Except, if the warrior is blinded, the blind doesn’t get removed. What’s the point of having condition removal that doesn’t work on all conditions? This seems like a serious oversight. Or, knowing Anet’s balance logic, maybe they can just fix the tooltip and state “DOES NOT REMOVE BLIND CONDITION”
If you’re in a position to use your adrenaline, then just use an auto attack to clear the blind. I really can’t think of a scenario where you would be able to use your adrenaline, but not auto attack.
I know why they did it that way in terms of ease of implementation, but it’s greatly misleading in terms of saying that it removes conditions. It should say that it does not remove blind.
Or better yet, they could fix it to work properly:
a) Check if target hit connected minus conditions (it currently checks if hit would connect before burning adrenaline so only a slight change here). If = true, then b)
b) Condi removal check : if blind would be removed due to cleansing ire, allow skill to connect & burn adrenaline.
there are a lot of things broken in this game
but this isn’t one of them
doesn’t make any sense balance-wise to have warrior burst immune to blind
are you for real?
pls stop with this thread, we have real concerns elsewhere
1) No one said anything about burst skills being immune to blind. Stacking cover conditions would keep blind from getting cleansed and make the burst skill miss.
2) Cleansing Ire is a major Master trait in the defense tree. This is a defensive trait in a defensive tree that prevents warriors from going for big damage traits. It’s meant to be condi removal so warriors can have more sustain at the cost of dps since they get destroyed by condis.
3) Burst skills have a cooldown and cost adrenaline which takes time to build up. They can’t be spammed (especially with the increased cooldown on berserker stance).
4) Blind was buffed this patch to no longer get removed while swinging at the air. Before warriors could get rid of blind without burning their adrenaline + burst skill cooldowns and going 20 points into defense. Not sure why anyone would oppose blind removal by cleansing ire given the great investment in defense it takes compared to pre-patch.
Currently the Cleansing Ire trait does not remove blind. Blind is a condition (and a spammable one at that) and should be removed by a condition removal ability!
http://wiki.guildwars2.com/wiki/Cleansing_Ire
“Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.”
Except, if the warrior is blinded, the blind doesn’t get removed. What’s the point of having condition removal that doesn’t work on all conditions? This seems like a serious oversight. Or, knowing Anet’s balance logic, maybe they can just fix the tooltip and state “DOES NOT REMOVE BLIND CONDITION”
If you’re in a position to use your adrenaline, then just use an auto attack to clear the blind. I really can’t think of a scenario where you would be able to use your adrenaline, but not auto attack.
You’re correct that this is a workaround 99% of the time since most burst skills have the same range as the auto attack on the weapon.
There are two exceptions though: Eviscerate and Earthshaker (which are both very easy to dodge). If you’re depending on either of those to hit at non-melee range, you’re out of luck when blinded. Axe/hammer do have a ranged attack on the #3 to clear blind so it’s not the end of the world either. Honestly, if Cleansing Ire was made to remove blind, it’d help a little in those cases.
(edited by Kharr.5746)
lol you keep posting like you think you on some kinda crusade to help fix the game, but you just come off like you want everything to go your way.