pre-ordered HOT at this point,
save yourself the money and don’t bother.
I’m excited to see you, the developers asking the community for opinions. Let me say now, however, that a list of 500 responses listing their top 3-5 concerns for PvP is not going to be a useful tool.
Instead, allow me to make a suggestion. Look at the topic as it stand now, and pick 10-15 good, implementable suggestions. Set up a vote with strict controls,so each player can only vote once. After a reasonable time period (1-3 weeks? you guys decide), publish the results of the vote, and get to work.
This will accomplish a great many things. It will allow you as the developers to gather useful data – a centralized vote seems much more useful than sifting through 20+ pages of posts for helpful feedback. As for the community, we’ll be able to see how the vote went, so we (hopefully) wont get so kitten when the winning suggestions are chosen for implementation, rather than the suggestions we championed ourselves. Most of all, it will promote trust in between the community and the developers due to the transparency.
Edit: As a side note, look into tapping already existing communities for suggestions. Reddit would be a great place to start – the community as it is does a great deal to weed out trolls and troublemakers on their own. While not perfect, asking for suggestions/help from that community might yield helpful suggestions without costing you anything in terms of server space/moderation.
The “top three” method is a tried and true way to get a vague sense of long-term prioritization. It’s not like the devs don’t know what to do and need to ask for a clue, they just want to prioritize their next couple years of work into an order that’s most likely to make their players as happy as possible.
The “top three” method is a tried and true way to get a vague sense of long-term prioritization. It’s not like the devs don’t know what to do and need to ask for a clue, they just want to prioritize their next couple years of work into an order that’s most likely to make their players as happy as possible.
I’m not knocking the “top three” method, just the way in which they are gathering the data that makes the top 3. Rather than looking at 500 posts to judge the top 3, a quantified vote would be simpler to display and read.
Edit: Top “3” is just a number – consider it Top X – with a vote, we can see how important various topics are to the community, and understand a development schedule that tackles said topics in order.
(edited by evilapprentice.6379)
The “top three” method is a tried and true way to get a vague sense of long-term prioritization. It’s not like the devs don’t know what to do and need to ask for a clue, they just want to prioritize their next couple years of work into an order that’s most likely to make their players as happy as possible.
I’m not knocking the “top three” method, just the way in which they are gathering the data that makes the top 3. Rather than looking at 500 posts to judge the top 3, a quantified vote would be simpler to display and read.
Edit: Top “3” is just a number – consider it Top X – with a vote, we can see how important various topics are to the community, and understand a development schedule that tackles said topics in order.
Apologies, I misunderstood. Yeah, if they set it up as a vote where each person could vote X times, it would give them the information in a cleaner, more accurate format.
The “top three” method is a tried and true way to get a vague sense of long-term prioritization. It’s not like the devs don’t know what to do and need to ask for a clue, they just want to prioritize their next couple years of work into an order that’s most likely to make their players as happy as possible.
I’m not knocking the “top three” method, just the way in which they are gathering the data that makes the top 3. Rather than looking at 500 posts to judge the top 3, a quantified vote would be simpler to display and read.
Edit: Top “3” is just a number – consider it Top X – with a vote, we can see how important various topics are to the community, and understand a development schedule that tackles said topics in order.
Apologies, I misunderstood. Yeah, if they set it up as a vote where each person could vote X times, it would give them the information in a cleaner, more accurate format.
No problem, I know your intentions were the best.
But yes, the point is, if Anet gathered the top 10 pvp requests (best and most implementable in a short time frame) from their Collaborative development post, set up a vote, and let the community pick their top 3, the results would be beneficial to both us the players, and the developers.
The developers would have an easily referenced and quantified level of feedback to act on, and the players could see the vote count – even if their preferred issue wasn’t in the top 3 (top x), they could understand why Anet was choosing to tackle it (since they could see that the community as a whole valued it highly by the vote count)
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