Combat visibility getting improved

Combat visibility getting improved

in PvP

Posted by: Arcadio.6875

Arcadio.6875

https://forum-en.gw2archive.eu/forum/game/hot/Handful-of-HoT-Notes/

Combat Visibility

One change you’ll notice when the expansion goes live – a number of FX for skills have changed. We’ve tried to cut back some of the visual noise of some of the “noisiest” skills to make it easier to see what’s going on in combat with multiple players/mobs on screen. We’ve also made some skill FX end much faster to align with the length their actual combat effect happens in the world – previously some FX lingered much longer than the actual outcome of the skills combat interaction would occur. This is also to help make it easier to see what’s going on in combat.

Finally!

Lord Arcadio
League Of Ascending Immortals [OATH]

Combat visibility getting improved

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Posted by: butch.8136

butch.8136

They’ve done it in the past too. So we’ll have to see what the results are.
Atleast they’re trying. I can’t imagine it being easy to do.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

Combat visibility getting improved

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Posted by: Kharr.5746

Kharr.5746

One of the best ways to deal with all the shiny glitter and sparkle effects from skills is still to turn off post-processing effects. The game looks arguably worse, but at least it doesn’t make your eyes bleed from all the flashing sparkle effects on screen in group fights.

I hope that one day they’ll add an option to turn off post-processing on just skill effects while keeping it on everything else. I’d like to have the graphics turned up without being blinded by sparkles in combat.

(edited by Kharr.5746)

Combat visibility getting improved

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Posted by: choovanski.5462

choovanski.5462

One of the best ways to deal with all the shiny glitter and sparkle effects from skills is still to turn off post-processing effects. The game looks arguably worse, but at least it doesn’t make your eyes bleed from all the flashing sparkle effects on screen in group fights.

I hope that one day they’ll add an option to turn off post-processing on just skill effects while keeping it on everything else. I’d like to have the graphics turned up without being blinded by sparkles in combat.

the dream

i run medium shaders & no post processing for pvp. need that visibility

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Combat visibility getting improved

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Posted by: PowerBottom.5796

PowerBottom.5796

This is amazing!

I’m really thankful ANet finally recognizes how important this is for e-Sports, especially spectating.

Combat visibility getting improved

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Posted by: Hiki.9310

Hiki.9310

We need a option to turn off finishers. These things have become more obnoxious than anything else that affect visibility.

“If it ain’t broke don’t fix it” – Mallyx