League Of Ascending Immortals [OATH]
Combat visibility getting improved
League Of Ascending Immortals [OATH]
They’ve done it in the past too. So we’ll have to see what the results are.
Atleast they’re trying. I can’t imagine it being easy to do.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
One of the best ways to deal with all the shiny glitter and sparkle effects from skills is still to turn off post-processing effects. The game looks arguably worse, but at least it doesn’t make your eyes bleed from all the flashing sparkle effects on screen in group fights.
I hope that one day they’ll add an option to turn off post-processing on just skill effects while keeping it on everything else. I’d like to have the graphics turned up without being blinded by sparkles in combat.
(edited by Kharr.5746)
One of the best ways to deal with all the shiny glitter and sparkle effects from skills is still to turn off post-processing effects. The game looks arguably worse, but at least it doesn’t make your eyes bleed from all the flashing sparkle effects on screen in group fights.
I hope that one day they’ll add an option to turn off post-processing on just skill effects while keeping it on everything else. I’d like to have the graphics turned up without being blinded by sparkles in combat.
the dream
i run medium shaders & no post processing for pvp. need that visibility
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
This is amazing!
I’m really thankful ANet finally recognizes how important this is for e-Sports, especially spectating.
We need a option to turn off finishers. These things have become more obnoxious than anything else that affect visibility.