(edited by Failiix.6713)
Combos? Do they need a fix?
Only whirl finisher decently useful is the Black Powder + Whirling Axe.
You can’t really tune down AoE without significant adjustments to cost-benefit of each skill. What about single target spike as a class feature? Or area control? Examples such as D/P Thief and Staff Ele (not really great example).
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
I’m just talking about the size of the combofields. In my opinion making combofields smaller isnt a real issue, because combofield in itself dont do the “big dmg”. The benefit comes from using the combofield. Let’s take the ring of fire, decrease the radius about 60%, the skill would be bad, because its smaller and you burn less people, but you would get a lot more out of the skill if u use its “combofield” and give your team fire aura, and burn way more people then before. Therefor u need to buff the comboeffects.
Do u see my point?
Yes sorry. There’s been many great ideas in the past, and I’m not dismissing yours as something potentially reinvigourating for GW2 combat. There’s a fine line between use and abuse though.
But, I look at the combo system and how over the past year the only change has been the light aura, and suddenly any half-decent idea becomes far-fetched and unobtainable.
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty