Competitive 1v1 PvP; no balancing needed

Competitive 1v1 PvP; no balancing needed

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Posted by: Godzilla.2847

Godzilla.2847

A lot of people are sick of conquest, as threads would indicate, and would enjoy death-matches. The problem is, obviously, that Arenanet has it’s heart set on e-sport conquest and doesn’t want to balance 2 forms of PvP, as they’re already having difficulty with the one.

So, here’s how you have competitive 1v1 PvP without any real need to balance the classes; all you have to do is let statistics balance your Glory rewards.

It’s simple; let’s pretend Mesmer versus Ranger is a mismatch 1v1. Arenanet can keep track of statistics and note that Rangers collectively have a 20% win-rate and an 80% loss rate against Mesmers. So, if you queue up as a Ranger you gain an extra 80% of the base glory prize for beating a mesmer and only lose 20% of the base for losing the match. Oh yea, my proposed system costs glory if you lose.

It’s competitive and it’s fair without any need for excessive class re-balancing. Talented Rangers who really know their class can clean up on FOTM Mesmers, and talented Mesmers need more wins to progress because their class is overpowered and easier to win with.

All you have to do is let the statistics balance progression for you; couldn’t be simpler. Then we have our fun competitive PvP and arena-net can focus their efforts on actual class mechanics towards conquest.

This probably isn’t too likely to happen but I’m interested to see if anyone likes the idea.

Competitive 1v1 PvP; no balancing needed

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Posted by: Embershard.7294

Embershard.7294

I say we comandeer some servers in HotM for 1v1 and organize it through the forums until anet makes a legit server for it. We can update the thread on which server we are using for others to join the 1v1

Necromancer – Embershard
Guardian – Vindicator Azure
Thief – Labrat Thief

Competitive 1v1 PvP; no balancing needed

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Posted by: Phira.3970

Phira.3970

I’d much prefer a 8 vs 8 large scale battle. 1 vs 1 is boring unless they can make it complex somehow. NPC aid, capture points, bases to destroy, etc…

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Posted by: Godzilla.2847

Godzilla.2847

I’d much prefer a 8 vs 8 large scale battle. 1 vs 1 is boring unless they can make it complex somehow. NPC aid, capture points, bases to destroy, etc…

Eh, for me the larger the scale of the battle the more boring it is. Either you’re hopelessly out-numbered and will die no matter what, or your opponent is hopelessly out-numbered and you win no matter what. No effort or skill required.

The little 1v1 confrontations I could force in SPvP or WvW are the only skillful, competitive PvP I’ve really experienced in this game.

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Posted by: Phira.3970

Phira.3970

Yeah . Sometimes large scale battles are boring because even if you are good and your entire team has no clue what they’re doing, you’d lose. That’s why I think if there’s going to be 1 vs 1, it should have a lot of strategy-element involved to do such as capturing points or doing short quests to gain NPC aid; otherwise, it’d just be a short duel like in World of Warcraft.