Competitive 5v5 Needs Pause Function

Competitive 5v5 Needs Pause Function

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Posted by: mistsim.2748

mistsim.2748

as I like to do often, today I was thinking about why I play so much dota 2 and so little GW2 lately. while nothing can replace the joy of GW2’s combat, quite a few multiplayer titles provide a more complete and balanced pvp experience. lately I’ve been spending most of my gaming time in dota 2 and BF4 because, overall, my experience feels more stable and complete in those games.

GW2 is missing so many core features and I understand devs are quite overwhelmed with the new stuff coming up. but a lot of it is meaningless if certain features aren’t in place. for example, the pause feature. it’s a 5v5 and every player matters. if one player dc’s for whatever reason, the game is over for his team.

so please ANet, add the pause function. it will be even more important for Stronghold. nothing ragey about my post, I quit gw2 and come back all the time (but tend not to support the game by buying gems any more). I get we cant get everything. but there are certain core features (like a functional leaderboards and build templates which are being discussed elsewhere) that no serious pvp game should be without.

(edited by mistsim.2748)

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Posted by: Lexiceta.4156

Lexiceta.4156

Not unusual for a Dota 2 match to last 30-45 min GW2 matches are only 15 min long at best with avg guessing about 12-13 min in my experience. I am not sure a pause feature would be a benefit to such a short game mode. Plus only be able to queue 2 or on rare occasions 3 matches per hour, plenty of downtime already.

(edited by Lexiceta.4156)

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Posted by: mistsim.2748

mistsim.2748

how would it not benefit the game? btw, SH will last 15-20-ish mins at least. some of us don’t like to grind the leaderboards with mass losses for points. wins should matter, and when they do, we need to be able to pause the game. it’s simply a feature of a competitive pvp game.

additionally, it doesn’t have much to do with how long the game is, but how small the teams are. the smaller the teams, the more each player matters. gw2 isn’t a fps where you respawn instantly.

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Posted by: robertul.3679

robertul.3679

Most matches last around 7-8 minutes.
How on earth is it logical to force people to wait 5min for a guy to reconnect with his potato isp?
They don’t even do that in tournaments! I mean a guy on enemy team usually goes afk if the others got a disconnect but that’s an honor thing, not game design.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

how would it not benefit the game? btw, SH will last 15-20-ish mins at least. some of us don’t like to grind the leaderboards with mass losses for points. wins should matter, and when they do, we need to be able to pause the game. it’s simply a feature of a competitive pvp game.

additionally, it doesn’t have much to do with how long the game is, but how small the teams are. the smaller the teams, the more each player matters. gw2 isn’t a fps where you respawn instantly.

It does have to do with how long the match is. 1 minute of pause in a 40 minutes match is barely noticeable. 1 minute pause in a 10 minute match is 10% of you game time wasted waiting for somebody who god knows what he is doing.

Besides, disconnects arent so frequent to make it an issue: yes, you will be kittened from time to time, but it’s better than have people pausing the match to go and take a leak.