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Posted by: Ssedi.1905

Ssedi.1905

Let’s ignore all of the balance claims Anet promised and didn’t deliver.
Let’s ignore backstab thieves still reign supreme.
Let’s ignore the bunker guardians still living through everything.

Let’s not ignore that Anet still hasn’t figured out that teaming up presets vs pugs is a bad idea. Is it a lack of talent on the dev team to set up a script that makes preset teams fight other preset teams? I’m sure some 5th graders could drum one up for you if you ask nicely.

Or maybe the head dev’s for this game play bunker guardian with his friend the backstab thief and they get their jollies steamrolling pugs in Tpvp.

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Posted by: Defektive.7283

Defektive.7283

I have a feeling the population for PvP isn’t doing so well. They would be signing sPvP’s death warrant if they split the community further by forcing different buckets for free tournaments.

The balance claims are just an atrocity however.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Dual.8953

Dual.8953

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

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Posted by: Follidus.8027

Follidus.8027

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well.

5v5 hot join is awesome, btw.

Cause I ain’t perfect, I never said I was.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends

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Posted by: Ssedi.1905

Ssedi.1905

5v5 hotjoin as been awful for me so far.

It’s almost always 3v4. When it finally get’s to 5v5 people start leaving and it takes half a match to get back up to 5v5. I switched teams 4 times in one match due to one side leaving and then the other.

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Posted by: xiv.7136

xiv.7136

5v5 hotjoin

pvp daily

small steps class balance changes

this is the right way to start

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

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Posted by: Klinch.2964

Klinch.2964

Let’s ignore backstab thieves still reign supreme.

lol, that is a funny comment sir. You are funny!

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Posted by: garethh.3518

garethh.3518

5v5 hotjoin

pvp daily

small steps class balance changes

this is the right way to start

Yeup, then they release…
Oh wait its already been 2 months and they just got 5v5s down and are still wading threw class bugs/uselessness and their tourny system is trash…

I only care because the PvP puts a heavy weight on the spec itself and tournies are the only way to actually get a modicum of social interaction in the game (there is no synergy/group-anything in pug play, which sucks)
It kind of flaunts just how above/below par the spec you are playing is (in a somewhat evenly skilled matchup)

(edited by garethh.3518)

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Posted by: Rune Jairusion.4610

Rune Jairusion.4610

Let’s ignore backstab thieves still reign supreme.

lol, that is a funny comment sir. You are funny!

Indeed… OP doesn’t even have his facts and comes here to scream at people.

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Posted by: D I V A.6018

D I V A.6018

You went over your head with this post.
In my opinion they did a good job, and took a step in the right direction.

Look at all the improvements they made and still people QQ… I am very happy about this update.

DIVA

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Posted by: Ember.4326

Ember.4326

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well

Lol, well if that was the aim, they missed it with the ele changes. Instead of slightly nerfing staff builds, they removed them from tpvp. Didn’t seem to happen to backstab.

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Posted by: Arheundel.6451

Arheundel.6451

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well

Lol, well if that was the aim, they missed it with the ele changes. Instead of slightly nerfing staff builds, they removed them from tpvp. Didn’t seem to happen to backstab.

Ele have not been removed from tPvP..pls stop with crap, like every ele in this game has always used a staff and exploit a bug while in water attunement…give me a break

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Posted by: Pyrial.2917

Pyrial.2917

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

Where are you getting 87% from?

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Posted by: Dual.8953

Dual.8953

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

Where are you getting 87% from?

It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.

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Posted by: Sanis.1096

Sanis.1096

5v5 hotjoin

pvp daily

small steps class balance changes

this is the right way to start

small steps in patch they said would be huge with 5 pages of pvp changes?

-Apinamies-
-rank 41 guardian-
-Desolation EU-

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Posted by: Dual.8953

Dual.8953

5v5 hotjoin

pvp daily

small steps class balance changes

this is the right way to start

small steps in patch they said would be huge with 5 pages of pvp changes?

The claim was five pages, overall.

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Posted by: Pyrial.2917

Pyrial.2917

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

Where are you getting 87% from?

It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.

You’re rating CND damage as 83% of BS?

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Posted by: Gajarell.4370

Gajarell.4370

Asuming that this is a technical/source issue and not by design invalidates your post. Not because it is totally kitten to believe something like that, it’s because that way you avoid wasting a second to think/write about why that was done and why this reasoning is or is not faulty.

The other option would be that you think all game-designers (GC wave) are stupid, they never had that idea/a discussion about that topic. And that is pretty rediculous.

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Posted by: demonstrative.9176

demonstrative.9176

It’s a move in the right direction. At least we’re back to the old meta where fights are resolved and rotations are necessary.

Face it, the 4v4/5v5s that never ended were detrimental, especially when teams were taking advantage of several glitches that dragged fights on for longer than they really needed. Mobility is a large factor again. Keeping a point capped or neutral takes a lot more coordination when it comes to organized team vs. organized team.

Hot Boyz
Anvil Rock
Demonstrative/Bible/Sprankles

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Posted by: Ember.4326

Ember.4326

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well

Lol, well if that was the aim, they missed it with the ele changes. Instead of slightly nerfing staff builds, they removed them from tpvp. Didn’t seem to happen to backstab.

Ele have not been removed from tPvP..pls stop with crap, like every ele in this game has always used a staff and exploit a bug while in water attunement…give me a break

I’m sure it was difficult to read the whole 2 lines of text and miss the point where I said staff builds, not all eles. I’m perfectly aware several d/d and s/d builds function, but show me one viable staff build left.

Also don’t get what you mean with abusing a bug while in water element? Evasive Arcana had nothing to do with being in water element, blast finishers fired off every dodge, you didn’t need to be in water to detonate water fields. Sigh, another counter complainer who doesn’t even have a clue about things.

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Posted by: thejoshknight.4697

thejoshknight.4697

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well

Lol, well if that was the aim, they missed it with the ele changes. Instead of slightly nerfing staff builds, they removed them from tpvp. Didn’t seem to happen to backstab.

Ele have not been removed from tPvP..pls stop with crap, like every ele in this game has always used a staff and exploit a bug while in water attunement…give me a break

I’m sure it was difficult to read the whole 2 lines of text and miss the point where I said staff builds, not all eles. I’m perfectly aware several d/d and s/d builds function, but show me one viable staff build left.

Also don’t get what you mean with abusing a bug while in water element? Evasive Arcana had nothing to do with being in water element, blast finishers fired off every dodge, you didn’t need to be in water to detonate water fields. Sigh, another counter complainer who doesn’t even have a clue about things.

Although I’ve played a staff ele, and the evasive arcana change saddens me, you had to assume it was coming. Nowhere in the trait evasive arcana does it state that the dodge roll should cause a blast finisher, as a matter of fact, the only attunement that would make sense to have a blast finisher is earth, seeing as it uses churning earth, while all the other skills fired off in all attunements aren’t blast finishers. A bug fix is independent of a buff or nerf due to the fact that even if the bug was helping a build (and the blast finishers helped a lot, gave you most of your blast finishers in staff) a bug is a bug.

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Posted by: Edelweiss.9815

Edelweiss.9815

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well.

5v5 hot join is awesome, btw.

Slow nerfs like lobbing 50% off of one ability?

And I’m all for being optimistic, but also realistic. 5v5 lumps PuGs and pre-mades together, that’s not awesome. Not awesome at all.

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Posted by: Ember.4326

Ember.4326

The patch was actually pretty good. The philosophy behind the nerfing is slow nerfs so that they don’t overdo it. It actually works really well

Lol, well if that was the aim, they missed it with the ele changes. Instead of slightly nerfing staff builds, they removed them from tpvp. Didn’t seem to happen to backstab.

Ele have not been removed from tPvP..pls stop with crap, like every ele in this game has always used a staff and exploit a bug while in water attunement…give me a break

I’m sure it was difficult to read the whole 2 lines of text and miss the point where I said staff builds, not all eles. I’m perfectly aware several d/d and s/d builds function, but show me one viable staff build left.

Also don’t get what you mean with abusing a bug while in water element? Evasive Arcana had nothing to do with being in water element, blast finishers fired off every dodge, you didn’t need to be in water to detonate water fields. Sigh, another counter complainer who doesn’t even have a clue about things.

Although I’ve played a staff ele, and the evasive arcana change saddens me, you had to assume it was coming. Nowhere in the trait evasive arcana does it state that the dodge roll should cause a blast finisher, as a matter of fact, the only attunement that would make sense to have a blast finisher is earth, seeing as it uses churning earth, while all the other skills fired off in all attunements aren’t blast finishers. A bug fix is independent of a buff or nerf due to the fact that even if the bug was helping a build (and the blast finishers helped a lot, gave you most of your blast finishers in staff) a bug is a bug.

This however does not change that the end result is staff lost the only viable build in tpvp, bug fix or not. Can you name me a reason to bring a staff ele to a team now? You can’t point defend long enough vs anything without the heals, you can’t really roam as you don’t have dmg (burst nor condi) and only swiftness as mobility. You can “support” aka drop a water field down for your thief to blast. Or go S/D and deal dmg and be more mobile.

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Posted by: Dual.8953

Dual.8953

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

Where are you getting 87% from?

It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.

You’re rating CND damage as 83% of BS?

By those calculations, CnD accounted for about 37% of the original combo, now it accounts for about 27% of the total damage.
To put things in perspective the ratio was, 37-18.5-44.4, now it’s 27-21.4-51.5
Of course one should consider that these are all estimates, though it does still detail that overall, the BS combo is weaker then it was overall.

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Posted by: Pyrial.2917

Pyrial.2917

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

Where are you getting 87% from?

It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.

You’re rating CND damage as 83% of BS?

By those calculations, CnD accounted for about 37% of the original combo, now it accounts for about 27% of the total damage.
To put things in perspective the ratio was, 37-18.5-44.4, now it’s 27-21.4-51.5
Of course one should consider that these are all estimates, though it does still detail that overall, the BS combo is weaker then it was overall.

Of course it’s weaker, but it’s not 87% of its former damage. CnD did not do 83% of the damage that BS did.

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Posted by: erk.6712

erk.6712

a lot of negativity surrounding this latest update, as i agree i was expecting a little more but they are moving in the right direction!

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Posted by: mouse.1689

mouse.1689

Also don’t get what you mean with abusing a bug while in water element? Evasive Arcana had nothing to do with being in water element, blast finishers fired off every dodge, you didn’t need to be in water to detonate water fields. Sigh, another counter complainer who doesn’t even have a clue about things.

The reason Bunker Eles were so strong is because they used Evasive Arcana’s blast finishers with their own Healing Rain’s combo field to produce massive healing that even multiple enemies had difficulty overcoming. This was having a negative impact on competitive tournament play. Long story short, he knows what he’s talking about.

Evasive Arcana’s blast finishers were a bug and always have been. The trait is incredibly strong even without them. The nerf was warranted and highly predictable.

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Posted by: Ember.4326

Ember.4326

I know exactly how it worked and from what he typed it seems he doesn’t know how it functioned.

And no it’s not a strong trait without the blasts, or when was the last time you checked what dodge procs in fire and earth do damage wise. Water’s cleansing wave is still useful, the blind one isn’t really usable as counter, it just happens. So a grandmaster trait that doesn’t work underwater for one cleansing wave proc.

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Posted by: mouse.1689

mouse.1689

That Cleansing Wave proc is still amazing. And suggesting that an AoE blind on dodge isn’t useful is just silly, imo. Also, while the damage on the earth proc is weak, the AoE cripple can be very nice.

If you don’t like it, spec out of it, but it’s still a very strong trait.

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Posted by: Ember.4326

Ember.4326

Aoe blind on dodge is useful to an extent, but it’s not like you’re gonna be like “OH I’M GONNA DODGE BLIND THAT DUDE” because dodging takes so much time you probably gonna miss your target with it. It’s not nearly as useful as some signet activates or scepter 3. As I said, it just happens on the side.

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Posted by: mouse.1689

mouse.1689

Aoe blind on dodge is useful to an extent, but it’s not like you’re gonna be like “OH I’M GONNA DODGE BLIND THAT DUDE” because dodging takes so much time you probably gonna miss your target with it. It’s not nearly as useful as some signet activates or scepter 3. As I said, it just happens on the side.

I respectfully disagree. I mean usually, particularly if you’re using Staff, the time you want a blind or an AoE snare the most is when one or more people are in melee range, directly on top of you. Hitting someone that’s trying to stay on top of you with a dodge roll isn’t particularly difficult, and it’s incredibly useful as a kiting tool.

Listen, I’m not trying to suggest that this wasn’t a big nerf for Staff users. It obviously was. And at least with respect to the Healing Rain / Cleansing Wave combo, I think it was warranted. I think the inability to use EA to stack might is an unfortunate side effect of the nerf, but again, this was foreseeable, since EA was never intended to create blast finishers in the first place.

This last patch was tough, because with very few exceptions, it was nerfs across the board for almost every class. Looking at it in a vacuum, members of every class are kind of pissed off right now, because their class got nerfed. Except they’re not accounting for the fact that most other classes also got nerfed (Ranger being the exception, and rightly so.)

Any time you roll out this many nerfs, people are going to be upset. I think it’s a safe bet that the next patch will see fixes and buffs to most classes to compensate for the changes in this last patch. I think they’re actually doing the right thing by waiting to do so, however, because they need time to see how this most recent round of changes affects the metagame.

Bottom line, I think all classes will see buffs next patch, and in the meanwhile, Ele is really not in as bad a place as people seem to think. It’s my main, and I love it. I play Staff, D/D, and S/D, and I still feel like all of them are viable since patch. Yes, Staff is weaker, but it still fulfills a role and does it well.

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Posted by: Infectious.4836

Infectious.4836

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

Where are you getting 87% from?

It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.

You’re rating CND damage as 83% of BS?

By those calculations, CnD accounted for about 37% of the original combo, now it accounts for about 27% of the total damage.
To put things in perspective the ratio was, 37-18.5-44.4, now it’s 27-21.4-51.5
Of course one should consider that these are all estimates, though it does still detail that overall, the BS combo is weaker then it was overall.

Of course it’s weaker, but it’s not 87% of its former damage. CnD did not do 83% of the damage that BS did.

Not sure if srs or bad at maths.
100% of old damage was 10k (arguments sake)
87% of old damage is 8.7k

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Posted by: Pyrial.2917

Pyrial.2917

I think the 5v5 HotJoin was meant to address the whole TPvP thing solo join thing. Take it or leave it, at least it’s free.
The did also address culling which, just didn’t put it in this notes. Also the CnD/Mug/BS combo is now nerfed down to 87% of it’s former self. It seems their more eroding BS at it’s base rather then straight up nerfing it, considering AS was nerfed last time. Not sure about Guardian but they did get the Block Bug and I think I heard a guardian complaining about one of their trait that bunkers use to heal themselves has taken a hit.

Where are you getting 87% from?

It’s a rather rough estimate but I placed CnD at 100 and removed the 33%, rated the average mug as 50 and the average BS as 120 in relation to CnD. Then went, (67+50+120)/(100+50+120). So pretty much based those values around the damage I’ve seen in all those BS combo death breakdowns people posted. I usually saw CnD in the 8000s, mug in the 4000-5000s and BS in the 9000-11000s. So it’s prabably off by a bit, but when the second biggest hit in a 3 hit combo is nerfed to 67%, it does make an impact on the overall combo.

You’re rating CND damage as 83% of BS?

By those calculations, CnD accounted for about 37% of the original combo, now it accounts for about 27% of the total damage.
To put things in perspective the ratio was, 37-18.5-44.4, now it’s 27-21.4-51.5
Of course one should consider that these are all estimates, though it does still detail that overall, the BS combo is weaker then it was overall.

Of course it’s weaker, but it’s not 87% of its former damage. CnD did not do 83% of the damage that BS did.

Not sure if srs or bad at maths.
100% of old damage was 10k (arguments sake)
87% of old damage is 8.7k

Not sure if srs or bad at reading.

I would love to hear you clarify this, because you obviously don’t know what I’m talking about. Of course 8.7k is 87% of 10k, but that’s not what we’re talking about. Saying CnD damage did 83% of the damage that bs did is HOW he got to 87% damage.
100/120=?

Look at the numbers in the example. CnD at 8.3k and BS at 10k…