(edited by wasted.6817)
Comprehensible Combat for Everyone
I agree that the combat is too… something, I can’t think of the word for it. Looking very hectic is a good description but there’s even more to it.
Your three ideas would help for sure. I still remember those sounds from GW1 too. I especially remember when this one Smite Monk skill was buffed and when you heard that sound you better either get out of the way or lay down some serious defense.
I do hope Anet does something.
What’s wrong with the sound effects? (Honest question, I decided to play with sound off a long time ago because grenades drowned everything else)
Why not show skill floaters, Anet? We already have the combat log and the blue/red letters at the bottom right when we die. The skill information is already there, why make it so cumbersome? Give us an enemy skill floater, and we’ll have a lot less screen clutter, with the combat log and blue/red text gone. Even if it’s something as simple as placing game code under the enemy bar. Then I can move my mouse there to read it if I don’t know what it does.
I want to see mine and other players status effect particles like confusion clouds, poison tinted character, swiftness foot wind, etc, but they get covered up by the ridiculous skill fireworks, and we need to look at the UI instead. How can I have combat awareness like that?
Another thing I would add is that the camera is always turning around like crazy, making you lose track of what’s going on, and Free Camera, which would fix it, turns on and off whenever you turn it with the mouse (left or right); in other words, it’s completely useless, having to micromanage it when you must stay on your toes in pvp).
+ “Standard models” don’t work in Practice mode.
+ Damage numbers are so huge, that they cover the animations and effects.
+ Profession icon is way too small, it should replace the character picture so it’s bigger. Important, because in this game, there’s no profession specific armor.
All these things make it more difficult to learn Pvp than it should be.
(edited by lorazcyk.8927)
What’s wrong with the sound effects?
Why not show skill floaters, Anet?
Nothing wrong with sound effects, it’s just more skills need to have them (distinct ones), i.e. steal, corrupt ench. etc. As for floaters, what adds clutter to the screen are over the top particles, floaters won’t hurt that much, perhaps i should clarify that not all skill should have floaters, just more or less important ones, obviously no need to indicate aa etc. The purpose of combat log and floaters is different. Purpose of combat log is to give you info post factum, purpose of floaters is to provide you and viewers with info during fights themselves, shift mind games from aspect of guessing and assuming to more informed decision making.
Hopefully camera thing will be fixed on March 10. \o/