I was bored today so I typed this up on my phone. Sorry for any typos.
I went through every trait and skill and I did almost exclusively nerfs. I would only suggest these nerfs as a whole. If any of the changes to the classes happened individually the class would be dumpstered. The goal of this was to balance things and help deal with some of the massive power creep that has occurred in this game. These changes are only for pvp/wvw not pve. It’s quite long
Universal change: confusion no longer ticks unless activating a skill
Quickness and slow apply to movement skills once again
Revenant:
• Surge of the mists no longer evades
• Precision strike 10% dmg buff, reverted back to only shooting 1 projectile at an enemy 2s chill
• Enchanted daggers no longer goes through endure pain is now activated when a skill is blocked dmg reduced by 10%
• Riposting shadows: this is far and away the most broken thing about revenant and what makes it OP I think there is more than one way to handle this skill
• 1: it now has a 25 second cool down
• 2: no cool down but it no longer grants any endurance and no longer breaks stun
• Impossible odds: I’m not entirely sure this skill needs nerfing with the other things I am proposing but increase energy cost from 10 to 20
• Jade winds: increase energy to 65
• Empowering misery: healing per condition lowered to 350
• Pain absorption: resistance per condition lowered to .5 seconds
• Banish enchantment: no longer unblockable
I think herald is fine with the proposed changes
Traits:
• Assassins annihilation: 2 second cooldown
• Retribution trait line: this trait line is in my opinion the worst trait line in this game. All 6 traits are passive. I think this trait line should be deleted from the game. That won’t happen though so I really don’t know what to do. The only suggestion I can think of is instead of stability on Dodge maybe a stack of stab on legend swap
• Equilibrium: instant cast 3-6k dmg is not ok either redesign this trait or make it unable to crit
• Radiant revival: remove 10% increased revive speed
• Soothing bastions: CD increased to 30 seconds
Necromancer:
• Deathshroud is halved upon death
• Staff: a unique symbol is placed above necros head for each different mark during cast time (like signet’s) SYMBOLS MUST LOOK DIFFERENT
• Chillblains: cool down increased to 20 seconds chill duration decreased to 3 seconds
• Scepter auto attack #3 no longer corrupts a boon
• Spinal shiver chill duration decreased to 3 second
• Signet of vamprism: no longer works through blind/Los/block/invuln
• Your soul is mine: life force per hit decreased to 1%
• Corruptboom cool down increased to 20 seconds
• Plague signet now has a ½ second cast time cooldown increased to 35 seconds if none of the other changes to necro happen this is the change I want the most
• Suffer: cooldown increased to 25 seconds
• Rise: cooldown increased to 50 seconds minions health decreased by 50%
Traits:
• siphoned power cooldown increased to 2 seconds
• Plague sending: deleted from game
• Weakening shroud: weakness application from critical hits reduced to 2.5 seconds
• Chilling nova: cooldown increased to 12 seconds
• Shivers of dread: duration decreased to 2 seconds
• Chilling victory lifeforce generation decreased to .5%
• Cold shoulder: chill duration decreased to 20%
• Deathly chill base dmg reduced by 50% (from 202 to 101) condition modifier unchanged
Guardian:
• Wings of resolve cooldown increased to 40 seconds
• True shot cooldown increased to 6 seconds
• Hunters Ward: cage can only hit a target one time. Dmg increased by 33%
• Fragments of faith and test of faith both have ½ second cast time
• Dragons maw is now much more visible on the ground (you can now see the cage)
• Piercing light now has a 5 second cooldown
Engineer:
• Hammer #2-#5 10% dmg nerf
• Electro whirl: cooldown increased to 8 seconds
• Rocket charge: now only has 2 leaps instead of 3. The 2 leaps will travel the same distance as the 3 hits but only evade for 2/3 the duration.
• Shock shield: no longer does dmg, block duration increased by 1 second, still applies vuln CD increased to 24 second
• Thunderclap: 28 second cooldown
• Healing turret: exploding the turret has a 25 sec cooldown not exploding still has 15 sec CD
• Elixir B: retal decreased to 8 seconds
• Slick shoes: my least favorite skill in the game, cooldown reduced to 30 seconds. This skill can now only hit a player once
• Elixir x rampage duration decreased to 11 seconds
• Bulwark gyro CD increased to 25 seconds
• Sneak gyro: cooldown increased to 50 seconds, ½ second cast time
• Gyro detonations now cause reveal to the engi
• Function gyro now only resses at 50% speed of a player.
Traits:
• Aim assisted rocket now travels at half speed
• Bunker down: bandages now heal for 400 baseline
• Protection injection: projection now lasts 1.5 seconds
• Self regulating defenses is no longer affected by elixir traits (doesn’t cure condition and doesn’t have increased activation time, and doesn’t have reduced CD)
• Perfectly weighted: 10% dmg increase on hammer. Hammer cooldown decreased by 20%
• Recovery matrix: duration decreased to 4 seconds
• Rapid regeneration: swiftness now heals for 55 base and superspeed for 300 base. They can now both overlap the heal
• Adaptive armor: max stacks 5 100 per stack duration 8 seconds. A stack is earned each time an attack is blocked (reflected does not count)
Ranger:
• Protect me: taunt duration decreased to 1 sec
• Search and rescue: the pet now has to actually walk to the down body and once it teleports to you It only resses when you are and stops if you do. Pet resses at 50% human player speed
• Bristleback f2 nerfed by 33%
• Smoke assault nerfed by 20%
• Tiger f2 nerfed by 33%
Traits:
• Protective Ward now applies 4sec of weakness
• Beastly warden now applies only 1 second of taunt
• Ancient seeds increased cool down to 20 seconds
• Natural convergence decrease dmg by 15%
• Lunar impact cooldown increased to 10 seconds
• Druidic clarity: cooldown of 15 seconds
Mesmer:
• Continuum split no longer works with elite skills
• Tides of time recharge reduction decreased from 10 seconds to 6 sec
• Blinding dissapation nowhas 5 second cool down
• Menders purity now has a 3 second cooldown
• Ineptitude: confusion caused by this skill decreased to 3sec
• Illusionary conversion and chronophantasma: clones/phantasms are only created once the previous ones are shattered (can’t have 8 clones out at once), clone/phantasm production is not granted if shatter is evaded/blocked (you don’t get clone/phantasm)
Elementalist:
• Water overload: outgoing healing to allies decreased by 35% Radius increased to 400
• Overload air: dmg decreased by 15%
• Comet: no longer able to be used through los
• Obsidian flesh CD increased to 60 seconds
• Wash the pain away: healing to allies decreased by 50% radius per pulse increased to 300, 400, 600 respectively
• Feel the burn no longer has the ridiculous skill affect
• Flash freeze chill duration lowered to two seconds
• Cleansing fire lowered to 2 burn stacks
Traits:
• Pyromancers training: cooldown reduction lowered to 20%
• Electric discharge now triggers half a second after attuning to air making it dodgeable
• Geomancers training cooldown reduction lowered to 20%
• Elemental shielding and rock solid have swapped tiers in the trait tree
• Harmonious conduit: stability decreased to 3 seconds
• Elemental bastion: healing scaling affect decreased by 20%
Thief:
• Thief now has a tooltip when steal is off cooldown (similar to larcenous strike)
• Bound: damage decreased by 20%
• Dash: can only cleanse conditions once every 10 seconds
• Vault dmg decreased by 20%
• Weakening charge: combining this with a teleport no longer locks you in place and makes all attacks land
• Basi venom no longer unblockable
• Finishing blow now goes through down state bodies initial invuln (when the body goes down and you instantly hit it with finishing strike and it doesn’t stomp)
Traits:
• Improvisation something needs to be done about this but I don’t know what
• Resilience of shadows and shadow protector are now switched
• Kleptomaniac now only gives 1 initiative
• Impacting disruption now has a 2 sec CD
• Endurance thief: gain 25 instead of 50 endurance
• Escapist Absolution now has 2 sec CD
Warrior:
• Arc divider: radius decreased to 150
• Gun flame: cast time increased by ¼ second now has a skill fact on skill bar when casting
• Skull grinder applies 3 confusion and 3 bleeding not 4
• Mending is a physical skill
• Kick: CD reduced to 10 seconds
• Stomp: cooldown reduced to 24 seconds
• Throw bolas: now travels like a normal projectile (aka actually lands)
• Rampage: cooldown reduced to 140 seconds dmg dealt by rampage reduced by 25% (also applies to elixir X)
Traits:
• Body blow: weakness reduced to 2 seconds bleeding reduced to 5 seconds
• Distracting strikes: confusion reduced to 6 seconds
• Unsuspecting foe and furious switched places
• Last stand CD increased to 60 seconds
• Dead or alive cooldown increased to 45 seconds
• Last blaze no longer clears blind before the actual skill lands (headbutt traited can now be blinded)
Wvw change only: STAB CHANGE REVERTED
(edited by Mooncow.6847)